Raan_Amano82
10-10-2010, 07:25 AM
I'm developing my own game setting, and I had this idea for a multi-group style of campaign.
I would have one or two groups of heroes, and one or two groups of villains. The idea is that the villains would be player characters as well, and would level up doing their own evil campaigns. The eventual goal would be for the villain players to setup and develop the campaign for the heroes based on the villains actions. This would, in turn, lead to both the hero players and villain players fighting each other in a sort of PvP way.
For example, Hero Group A would fight against Villain Group B. HGA would start off doing odd jobs for the townspeople, while VGB would work together to plot to kill a king and usurp the throne. In order to do that, VGB would have to level up by planning magic item heists, rising to the top of roguish organizations, and other general mayhem. Eventually, they would be leveled up enough to plot a stealthy assassination, and take over the throne. HGA would hear rumors and find evidence here and there referring to VGB's actions, and would gradually pick apart the rogue organizations, recover items, and investigating leads, all while the HGA players believe that they're actually up against NPCs. I would eventually reveal to the HGA players that they are actually up against villainous player characters, and the plot they have uncovered and have been investigating is actually a plot of the other player group's design. That will, of course, lead to one or more sessions involving PvP combat between both groups.
Any questions or comments? Does anyone have any suggestions on how this might be possible? Does anyone have any experience with multi-group campaigns?
I would have one or two groups of heroes, and one or two groups of villains. The idea is that the villains would be player characters as well, and would level up doing their own evil campaigns. The eventual goal would be for the villain players to setup and develop the campaign for the heroes based on the villains actions. This would, in turn, lead to both the hero players and villain players fighting each other in a sort of PvP way.
For example, Hero Group A would fight against Villain Group B. HGA would start off doing odd jobs for the townspeople, while VGB would work together to plot to kill a king and usurp the throne. In order to do that, VGB would have to level up by planning magic item heists, rising to the top of roguish organizations, and other general mayhem. Eventually, they would be leveled up enough to plot a stealthy assassination, and take over the throne. HGA would hear rumors and find evidence here and there referring to VGB's actions, and would gradually pick apart the rogue organizations, recover items, and investigating leads, all while the HGA players believe that they're actually up against NPCs. I would eventually reveal to the HGA players that they are actually up against villainous player characters, and the plot they have uncovered and have been investigating is actually a plot of the other player group's design. That will, of course, lead to one or more sessions involving PvP combat between both groups.
Any questions or comments? Does anyone have any suggestions on how this might be possible? Does anyone have any experience with multi-group campaigns?