View Full Version : Help with Crafting in DnD (v. 3.5)

09-06-2010, 01:59 AM
Read the first and last last two paragraphs of this if you don't feel like reading the entire proof. Also tell me if you want me to clarify something.

Alright so I was playing D&D a few hours ago and I ran into this problem. I have been looking into crafting in dungeons and dragons a little bit. I would like to make poisons. I know that some of the books like vile darkness and libris mortis go into a little more detail with crafting poisons, but just going off of the description of the crafting skill in the players handbook and the cost of poisons in the dungeon masters guide. It seems to me like trying to craft any poison worth wild is almost impossible. Let me explain.

When you craft you multiply the result on your craft check by the DC of the craft check. This number is the progress in silver pieces that you have made in one week. You can also do it day to day and have the result be in copper pieces, however doing this would not affect the time because in the forgotten realms a week is considered 10 days. Due to the fact the price is dropping by a factor of 10 and the number of times to work on it would be increased to 10. Thus there is no point it doing this to try and increase it from day to day as it only allows you to finish a craft that is almost complete. On the other hand you may also willingly add a single +10 to the DC thus decreasing the time it takes to smith an item.

Alright to my point. I have done the math on trying to make for example a masterwork full blade. The price of this item is 400 gold. I would assume your average smith could make it in say 5-7 days while working on other weapons at the same time. However this is not the case going off the crafting rules to make this item in 1 week if he takes a +10 to his DC and if he rolls a natural 20 on his die with say a +20 craft check cause hes a bad ass smith. This would give him a 40(20 for the die roll and +20 for his skill) x 30(DC of 20 for masterwork + 10). Meaning he would make 1200 sp worth of progress or in other words 120 gp. 120gp out of the 400 gp required to make the item.

The problem I see here is that if he rolled all 20s with a skill check of +20 it would still take the smith a little over 3 weeks to make a single masterwork full blade. OVER 3 WEEKS WITH THOSE STATS! That is insane. I understand they don't want to make it too overpowered for players trying to make money, but who has a +20 on their skill rolls 3 20s in a row and still doesn't have a masterwork item made.

I decided to look at this another way. I looked up the stats of Gond in the forgotten realms he is the god of smithing his title is "Wonderbringer, Lord of all Smiths". Surely he could craft a single masterwork full blade in less than a day. I did the math. His skill is +112 to his craft weapons. So if he increased the DC by +10 and one of his abilities is he always rolls 20 on checks. So his result on a DC 30 would be 132. I would assume the item would be made in no time, but (132 x 30) that is 3960 sp worth of progress. That is 396 gp worth of progress in a full week on a single masterwork full blade.

Ignoring the fact that Gond (the forgotten realms god of smithing) can create any magic item of 200,000 gp or less instantly. I think this needs to be stated. THE ****ING GOD OF SMITHING CAN'T FINISH A SINGLE MASTERWORK FULL BLADE IN AN ENTIRE WEEK OF WORK.

Unless I'm confused on the rules or something can someone please explain this. Also if anyone knows any nice house rules or anything to direct me to for crafting it would help out a lot. Thank you.

09-07-2010, 11:01 PM
Maybe you'd like this variant: http://www.d20srd.org/srd...haracters/craftPoints.htm (http://www.d20srd.org/srd/variant/buildingCharacters/craftPoints.htm)

09-08-2010, 04:37 PM
D&D cradfting is broken. It takes you a week and 1sp to make a 1cp wooden spoon. While the weapons times are broken, the more common items are even more broken.

Look for variants.

09-12-2010, 12:44 PM
I can see how there might be a minimum time to make something because good things can't be rushed. However, I also don't like the idea of basing progress on the market value of the item. What does the Craft skill know about the market value?

I go by what is realistic. Unfortunately, that might require doing some research on how long it takes to make stuff. I actually did have a game where the PCs made silver weapons when they learned they were going to be fighting some lycanthropes, and I just narrated "You spend a few days making silver weapons and then are ready to go."

If you want more detail than that, then you'll probably have to do some research.