View Full Version : The Wheel of Time Roleplaying Game

08-25-2010, 03:31 PM
I am a GM starting a Wheel of Time roleplaying game on rptools.net. We are still looking for 2-3 players and then we can get the game started. I will use the system in the rulebooks, which is basically 3rd edition D&D with some modifications for spell casting. This is up for debate, I am not emotionally attached to the d20 system and if enough players want I would be willing to change systems.

The game will take place on alternating Wednesdays from 6pm to 10pm CST. The game takes place during the same age as the books and I am using a prefab campaign for the first six levels that puts you directly in the war against the Dark One.

As I mentioned the game will take place using map tools and we will be using Obsidian Portal to keep notes, character information and to keep in contact. The page is viewable here: http://www.obsidianportal.com/campaigns/wot

08-30-2010, 10:21 PM
We have three players, looking for a fourth. PM or reply if interested.

09-03-2010, 09:02 PM
Still in need of one player. Game to start on September 15th so there is plenty of time to join up!

09-04-2010, 12:02 PM
Hi I'm interested in joining the game but this will be the first time I'll be playing WoT. I have the 3.5 ed of Ad&d books, but I'm not sure
how that would help in character generation for this game, assuming you let me in the game.

Time difference won't matter since it'll be 7am-11am thursdays for me and we're playing online that is.

So do pm me if its cool.

09-05-2010, 03:04 PM
The WoT rpg has so much potential, but it falls flat on execution.

09-05-2010, 04:16 PM
The WoT rpg has so much potential, but it falls flat on execution.


09-06-2010, 11:16 AM
This can be said of many RPG's. What it takes to make the game work is good dialog between the players and the GM, and vice versa. If the players think that the game is missing something, I want to know about it. If I agree (which I probably will) I will do my best to find something in one of the fan created supplements, a D&D rule modified to work in WoT, or create a house rule to fix the problem.

Kral and XenoZiden, I would love to hear what problems you have had with the WoT RPG. Maybe it is something I will be able to fix before we run into in game.


09-07-2010, 07:42 AM
the classes all felt half-done or in some cased not even that much. I DMed one with kral and a couple others. We played two game, and I think things might have kept going, but time differences and such.

But before the game started I spent 2-3 weeks overhauling the system for use with pathfinder updating classes and general other things. if you'd like I could upload the files if I still have them.

Actually I'll just post it for you. I was meaning it to be a Full ~100 page netbook release, but since the game fell apart kinda quickly due to time, well I stopped work on it. But here's what I had which should be more than enough to get things rolling.


here are a couple notes
-Channeling classes were merged into one class "channeler" it made no sense to have a wilder class and a Initiate class then the only difference was backstory and mechanically they were nearly identical.
-Most classes have had Class features added.
-All classes are generally more powerful
-Weapon finesse is meant to effect Damage as well with this. This was more of a personal preference since I saw no reason for it to be otherwise.
-Most classes have generally more flavor.
-I've included the Wolfbrother feat list and a warder feat list of my own in this release. The wolf brother feat list is from another netbook, but the warder is my own. I felt that doing this two as prestige classes was wrong and that feats did them much better.

Feel free to change anything you don't like of course.