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PnP News Bot
08-23-2010, 12:12 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

August 23, 2010: Tale Of Two Magazines (http://www.sjgames.com/ill/archives.html?m=August&y=2010&d=23)



http://www.sjgames.com/images/35/3599/pyr22.jpg (http://e23.sjgames.com/item.html?id=SJG30-2622) http://www.sjgames.com/images/38/3807/sm.jpg (http://e23.sjgames.com/item.html?id=SJG30-2335) Pyramid (http://www.sjgames.com/pyramid/) normally focuses on one particular theme. Issue #22 (http://e23.sjgames.com/item.html?id=SJG37-2622), however, takes that focus to a new level. It zeros in on a theme that is also a game world intimiately tied to a system: GURPS Banestorm (http://www.sjgames.com/gurps/books/banestorm/).

If you love the land of Yrth as I do, this is the issue you've been waiting for. Two gateway cities -- both with information in the format introduced in William Stoddard's (http://e23.sjgames.com/credits.html?t=author&n=William%20H.%20Stoddard) excellent GURPS City Stats (http://e23.sjgames.com/item.html?id=SJG37-0138) -- grace the pages: Ansonne is situated in Araterre but is closer to Megalos than any other community its size, and Arvey is the Megaloian door to the dwarven empire of Zarak. A interesting and dangerous location -- The Crystal Wilds -- is the perfect destination for jaded "been there, done that" wilderness explorers. Banestorm co-author Phil Masters (http://e23.sjgames.com/credits.html?t=author&n=Phil%20Masters) presents us with a couple of small towns for your character to be from . . . because everyone needs to be from somewhere. All this, plus interesting people from the Banestorm and the usual bits that make Pyramid a magazine instead of a mere collection of articles.

Where Pyramid is focused -- in theme and in this issue, game world -- Space Gamer was a generalist, and the table of contents for issue #35 (http://e23.sjgames.com/item.html?id=SJG30-2335) proves it. A solo variant for Ogre (http://e23.sjgames.com/item.html?id=SJG30-7203) sits next to an article on psionics in Traveller (http://e23.sjgames.com/search.html?gsys=GURPS%20Traveller). Thoughts on designing combat results tables butts up against a review of War of The Worlds (http://www.boardgamegeek.com/boardgame/7566/the-war-of-the-worlds) (the boardgame by Task Force Games based on the novel (http://en.wikipedia.org/wiki/The_War_of_the_Worlds), not the novel itself). And then there's the survey of the gaming habits of the readers . . . a survey that includes 16 play-by-mail games and only three card games, which was quite normal in 1980.</p>

You knew that Space Gamer #35 was originally published in 1980, right? And the PDF version keeps all the advertisements intact, making it not only an interesting read, but a window into the early days of our hobby.</p>

-- Paul Chapman (paul@sjgames.com)</p>