View Full Version : D&D Magic Item Rarity

PnP News Bot
08-22-2010, 11:10 PM

Check out this new article Wizards of the Coast posted recently:

Magic Item Rarity (http://www.wizards.com/default.asp?x=dnd/drfe/20100824)

Adding rarity factors to magic items solves a whole range of game balance issues.

08-24-2010, 09:06 PM
Interesting. I for one never liked magic items with daily powers and avoided them like the plague as a player. I stock up on items that give a static bonus or an encounter power so the loss of the daily item use limit might make me rethink some items though. The rare thing I already do in my game, each character, or nearly every character has a unique item to call his own. Now if they would just fix the character maker so that I could actually put my custom stuff in and make it show up, text, bonuses, powers and all I'd be much happier.

08-24-2010, 11:24 PM
I wish all magic items were rare, period. If the DM needs to hand out bonuses and special powers to the PCs, just make them part of the character. "By completing that quest for the Lady of the Lake, she grants you the power to spit water at your foes for 2d8 damage."

I'm really digging Lamentations of the Flame Princess (http://www.lotfp.com/RPG/), not least because of gems like this:

Magic in the hands of a character in some ways defines that character, and a character with a surplus of magical capabilities will be as a god walking the Earth. In order to preserve the grounded nature of a campaign, the existence of, and access to, magic items must be strictly controlled. Keep magic rare, keep magic unique, and above all, keep magic mysterious.

08-26-2010, 01:51 PM
I agree with you fmitchell. Rare should be the way to go, and those static bonuses shouldn't have to come from magic items. The game I play in (not run), isn't set up that way though, you can pretty much get anything you want. So in order to keep up and have my non-optimized, archetype breaking character survive, I have to make up for it in the magic department. Doing so means I loose some of the flashier magic items, but that's okay. I dig my character but compared the other characters in the game, he kinda sucks, but he's different and a lot of fun play.