nightstoat
08-10-2010, 09:47 AM
Now I'll qualify this by saying I've not actually played Supers! yet so big pinch of salt needed.
Looking at the damage rules does it happen that, due to needing to double for 2 points of damage and triple for 3 etc..., combats between fairly high level (5D+) and well matched foes go on longer than similarly matched but lower level (2D for example) foes?
(I think this might happen as the more dice rolled tends to even out the totals so it's gets harder and harder to double an opponents roll)
Also has anyone experimented with changing the threshold for doing an extra point of damage?
I was thinking of trying, as a D6 averages 3.5 each 3 or 4 (depending on if you want slightly quicker fights) you beat your oppenent by could give an extra damage point, so an extra dice over your opponents defence dice on average gives an extra point of damage?
Anyone tried anything like that?
Looking at the damage rules does it happen that, due to needing to double for 2 points of damage and triple for 3 etc..., combats between fairly high level (5D+) and well matched foes go on longer than similarly matched but lower level (2D for example) foes?
(I think this might happen as the more dice rolled tends to even out the totals so it's gets harder and harder to double an opponents roll)
Also has anyone experimented with changing the threshold for doing an extra point of damage?
I was thinking of trying, as a D6 averages 3.5 each 3 or 4 (depending on if you want slightly quicker fights) you beat your oppenent by could give an extra damage point, so an extra dice over your opponents defence dice on average gives an extra point of damage?
Anyone tried anything like that?