russdm
07-08-2010, 04:17 PM
Welcome to the world of Chaos! The gods have abandoed the world and monstrous creatures slay everything they can. Only villages exist and those lucky enough to survive, do.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 3.5 Homebrew
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Homebrew
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-6
4. What's the gaming medium (OOTS, chat, e-mail etc.)? Here
5. What is the characters' starting status (i.e. experience level)? Starting at first level
6. How much gold or other starting funds will the characters begin with? Max for Character Class
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Allowed: Barbarian. Cleric-with Modifications, Druid, Fighter-With Modifications, Ranger-With Modifications, Rogue-With Modifications, Sorceror (Only allowing 1 character with this class), Wizard (For Elven characters only) Restricted: Bard, Monk, Paladin, Everything else, ask specificially for other stuff.
Modifications)
Cleric: Clerics don't worship deities, but still pick two domains.
Fighter: Fighters add the following Feats to their bonus feat list)
All Homebrew feats are available to all classes.
Weapon Master-Preq: Weapon Focus(weapon) Get +2 attack/damage rolls
Hammertime-When using a weapon that would count as a hammer type weapon, you may do an extra times for critical damage for one critical hit, in exchange, the next criticial hit you do does not recieve its bonus.
Weapon Atunement-Preq:Weapon Master, When you make a critical hit, you may sacrifice one times damage done with critical hit, if you do so, you may add one of the following properties to your weapon until your next turn: XBane, Frost, Flaming, Shocking
One with weapon-Preq: Weapon Attunement When you use a times on critical hit to add a property to your weapon instead, you may add another property from the list.
Sneak Attack-You gain the sneak attack ability of rogues. At first level it will progress the same for a rogue of the same total level as yours. If taken at higher levels, say level 5 is where the feat starts counting your levels, so at level 8, three levels from 5, you would get +2d6 sneak attack damage, like a rogue who was level 3.
Ranger: Ranger gets sneak attack agaisnt favored enemy wth bonus die of damage equal to bonus for sneak attack attack, functions like rogue's sneak attack. +4 favored enemy counts as having two sneak attack damage bonus dice.
Rogue: All creatures are affected by Sneak attack.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Allowed: Humans, Halflings, Dwarves, Elves, Half-Orcs, Orcs. Restricted: Gnomes, Half-Elves, Everything else. Ask for something specific and the DM will let you know if it allowed.
9. By what method should Players generate their attributes/ability scores and Hit Points? 4d6 best 3, roll two sets, take best numbers from both
10. Does your game use alignment? What are your restrictions, if so? See Above
11. Do you allow multi-classing, or have any particular rules in regards to it? Can multi-class some. Also see above
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll theirs, DM will roll his.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. See Above
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? If you want, write a paragraph. Its not important to me.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A mix of combat, roleplaying, puzzle-solving
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Core, everything else must be approved
World details:
Named World of Chaos or Chaos
Game takes place in one of the villages. All villages are ruled by the Kor, who lives in the capital.
Chaos is basically like any core D&D world, weather/terrain wise.
Kor Slyven Thunderstorm rules the villages from his capital of Falling Leaf. He serves Gor Haila Swiftfeet.
Elves rule the world. Non-elves are slaves or second-class citizens. Elves are not standard elves; they are Evil.
There are no half-elves, as the elves kill all elves who consort with any non-elf. There are no gnomes, elves have killed them. Other races are enslaved or are treated as second class citizens with little or no rights.
Elves have outlawed music and barditic traditions as it encourages dissent and rebellion. Magic, through wizardry, is only available to elves, non-elves practicing magic are killed on sight. Sorcery occurs randomly, the Elves hunt down sorcerors and compel them to serve them. Elves have outlawed monastic traditions and paladin orders, as both are a source of dissent or rebellion to their rule.
The law of justice is as follows: Elves will recieve a trial, other races are simply killed if they are accused of a crime. The Elves do not investigate either.
So thats everything.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 3.5 Homebrew
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Homebrew
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-6
4. What's the gaming medium (OOTS, chat, e-mail etc.)? Here
5. What is the characters' starting status (i.e. experience level)? Starting at first level
6. How much gold or other starting funds will the characters begin with? Max for Character Class
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Allowed: Barbarian. Cleric-with Modifications, Druid, Fighter-With Modifications, Ranger-With Modifications, Rogue-With Modifications, Sorceror (Only allowing 1 character with this class), Wizard (For Elven characters only) Restricted: Bard, Monk, Paladin, Everything else, ask specificially for other stuff.
Modifications)
Cleric: Clerics don't worship deities, but still pick two domains.
Fighter: Fighters add the following Feats to their bonus feat list)
All Homebrew feats are available to all classes.
Weapon Master-Preq: Weapon Focus(weapon) Get +2 attack/damage rolls
Hammertime-When using a weapon that would count as a hammer type weapon, you may do an extra times for critical damage for one critical hit, in exchange, the next criticial hit you do does not recieve its bonus.
Weapon Atunement-Preq:Weapon Master, When you make a critical hit, you may sacrifice one times damage done with critical hit, if you do so, you may add one of the following properties to your weapon until your next turn: XBane, Frost, Flaming, Shocking
One with weapon-Preq: Weapon Attunement When you use a times on critical hit to add a property to your weapon instead, you may add another property from the list.
Sneak Attack-You gain the sneak attack ability of rogues. At first level it will progress the same for a rogue of the same total level as yours. If taken at higher levels, say level 5 is where the feat starts counting your levels, so at level 8, three levels from 5, you would get +2d6 sneak attack damage, like a rogue who was level 3.
Ranger: Ranger gets sneak attack agaisnt favored enemy wth bonus die of damage equal to bonus for sneak attack attack, functions like rogue's sneak attack. +4 favored enemy counts as having two sneak attack damage bonus dice.
Rogue: All creatures are affected by Sneak attack.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Allowed: Humans, Halflings, Dwarves, Elves, Half-Orcs, Orcs. Restricted: Gnomes, Half-Elves, Everything else. Ask for something specific and the DM will let you know if it allowed.
9. By what method should Players generate their attributes/ability scores and Hit Points? 4d6 best 3, roll two sets, take best numbers from both
10. Does your game use alignment? What are your restrictions, if so? See Above
11. Do you allow multi-classing, or have any particular rules in regards to it? Can multi-class some. Also see above
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players will roll theirs, DM will roll his.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. See Above
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? If you want, write a paragraph. Its not important to me.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A mix of combat, roleplaying, puzzle-solving
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Core, everything else must be approved
World details:
Named World of Chaos or Chaos
Game takes place in one of the villages. All villages are ruled by the Kor, who lives in the capital.
Chaos is basically like any core D&D world, weather/terrain wise.
Kor Slyven Thunderstorm rules the villages from his capital of Falling Leaf. He serves Gor Haila Swiftfeet.
Elves rule the world. Non-elves are slaves or second-class citizens. Elves are not standard elves; they are Evil.
There are no half-elves, as the elves kill all elves who consort with any non-elf. There are no gnomes, elves have killed them. Other races are enslaved or are treated as second class citizens with little or no rights.
Elves have outlawed music and barditic traditions as it encourages dissent and rebellion. Magic, through wizardry, is only available to elves, non-elves practicing magic are killed on sight. Sorcery occurs randomly, the Elves hunt down sorcerors and compel them to serve them. Elves have outlawed monastic traditions and paladin orders, as both are a source of dissent or rebellion to their rule.
The law of justice is as follows: Elves will recieve a trial, other races are simply killed if they are accused of a crime. The Elves do not investigate either.
So thats everything.