hippie_mama
07-05-2010, 09:06 PM
I spent the better part of two days making a Star Wars character that would fit a police drama type campaign, and i was pretty proud of the results, but my gaming pals? Not so impressed. I asked them to look over my math and be sure i wasn't overlapping the skills and abilities of other PCs too much, because they have more experience with the system and the gaming group itself, but instead, i got a lot of 'well that's not what i would have done with it...' and advice about how to make it 'better.' One guy even said 'at least you picked all the stuff yourself' (implying i don't usually!?). :mad:
So yeah. I'm well aware that it could be 'more badass' and i would like to think i'm intelligent enough to come up with a better 'build' on my own, but i don't want to change it any; this is what i envisioned for the type of character i want to play. The thing is, i do want to know honestly if i made something that will suck to play. Should i come up with something else? Is this poor guy hopeless as-is? I want opinions, not help--thanks!
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Human
Soldier (level 5)
age: 30ish
gender: male
height: 6'2”
weight: 190
eyes: brown
hair: black
skin: light
Str: 16 (+3)
Dex: 16 (+3)
Con: 13 (+1)
Int: 10
Wis: 11
Cha: 10
Hit Points: 59
Defenses
Ref: 10 + heroic level or armor bonus + dex mod + class bonus (1) + natural armor bonus + size mod
Fort: 10 + heroic level + con mod + class bonus (2) + equipment bonus
Will: 10 + heroic level + wis mod + class bonus
Damage Threshold = Fort Def
Attack Bonuses
Base Attack: +5
Melee: base attack + str mod
Ranged: base attack + dex mod
Speed: 6 squares
Force Points: 5+1/2 level
Skills
Initiative
Mechanics
Perception
Knowledge (tactics)
Starting Feats
Armor (light)
Armor (medium)
Weapons: Pistols
Weapons: Rifles
Weapons: Simple
Feats (not in chronological order)
1. Careful Shot (+1 on attack when aimed)
2. Point Blank Shot (+1 attack and damage on point blank foes)
3. Precise shot (no -5 for melee)
4. Improved Defenses (+1 on all defenses)
5. Martial Arts I (increase unarmed attacks by one dice step; +1 dodge bonus to ref def)
Talents
1. Battle Analysis (make tactics check DC 15 to know who's reduced to ½ HP)
2. Cover Fire (when making ranged pistol/rifle attack, allies within 6 squares gain +1 Ref Def until start of next turn)
3. Harm's Way (once per round spend swift action to shield adjacent ally from attacks, taking damage etc. instead)
Starting Credits: 2250 (http://invisiblecastle.com/roller/view/2590699/)
Standard Gear (GM-granted)
1 Light Armor
1 Constable Uniform
1 Blaster Pistol
1 Set of handcuffs
1 Commlink
1 Binoculars
1 Stun Baton
1 Datapad with secure police connection
So yeah. I'm well aware that it could be 'more badass' and i would like to think i'm intelligent enough to come up with a better 'build' on my own, but i don't want to change it any; this is what i envisioned for the type of character i want to play. The thing is, i do want to know honestly if i made something that will suck to play. Should i come up with something else? Is this poor guy hopeless as-is? I want opinions, not help--thanks!
__________________________________________________ _____________________________
Human
Soldier (level 5)
age: 30ish
gender: male
height: 6'2”
weight: 190
eyes: brown
hair: black
skin: light
Str: 16 (+3)
Dex: 16 (+3)
Con: 13 (+1)
Int: 10
Wis: 11
Cha: 10
Hit Points: 59
Defenses
Ref: 10 + heroic level or armor bonus + dex mod + class bonus (1) + natural armor bonus + size mod
Fort: 10 + heroic level + con mod + class bonus (2) + equipment bonus
Will: 10 + heroic level + wis mod + class bonus
Damage Threshold = Fort Def
Attack Bonuses
Base Attack: +5
Melee: base attack + str mod
Ranged: base attack + dex mod
Speed: 6 squares
Force Points: 5+1/2 level
Skills
Initiative
Mechanics
Perception
Knowledge (tactics)
Starting Feats
Armor (light)
Armor (medium)
Weapons: Pistols
Weapons: Rifles
Weapons: Simple
Feats (not in chronological order)
1. Careful Shot (+1 on attack when aimed)
2. Point Blank Shot (+1 attack and damage on point blank foes)
3. Precise shot (no -5 for melee)
4. Improved Defenses (+1 on all defenses)
5. Martial Arts I (increase unarmed attacks by one dice step; +1 dodge bonus to ref def)
Talents
1. Battle Analysis (make tactics check DC 15 to know who's reduced to ½ HP)
2. Cover Fire (when making ranged pistol/rifle attack, allies within 6 squares gain +1 Ref Def until start of next turn)
3. Harm's Way (once per round spend swift action to shield adjacent ally from attacks, taking damage etc. instead)
Starting Credits: 2250 (http://invisiblecastle.com/roller/view/2590699/)
Standard Gear (GM-granted)
1 Light Armor
1 Constable Uniform
1 Blaster Pistol
1 Set of handcuffs
1 Commlink
1 Binoculars
1 Stun Baton
1 Datapad with secure police connection