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PnP News Bot
06-30-2010, 12:20 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

June 30, 2010: A Year Of GURPS: December 2009 - January 2010 (http://www.sjgames.com/ill/archives.html?m=June&y=2010&d=30)



http://www.sjgames.com/gurps/ww2/redtide/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-8007)http://www.sjgames.com/gurps/books/dungeonfantasy/dungeonfantasy9/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0314) We ended 2009 on a good note and started 2010 on a great one, bringing you all of these goodies:</p>

GURPS WWII: Red Tide (http://e23.sjgames.com/item.html?id=SJG37-8007) by Gene Seabolt. The long-awaited GURPS WWII (http://e23.sjgames.com/search.html?gsys=GURPS+WWII) supplement on the Soviets.
Pyramid #3/14: Martial Arts (http://e23.sjgames.com/item.html?id=SJG37-2614).
GURPS Dungeon Fantasy 8: Treasure Tables (http://e23.sjgames.com/item.html?id=SJG37-0313) by Matt Riggsby. The ultimate in old-school, table-driven treasure generators for GURPS (http://gurps.sjgames.com).
GURPS Dungeon Fantasy 9: Summoners (http://e23.sjgames.com/item.html?id=SJG37-0314) by Phil Masters. Because every fantasy adventuring party needs a guy who can conjure demons and raise undead . . . right?
Pyramid #3/15: Transhuman Space (http://e23.sjgames.com/item.html?id=SJG37-2615).
GURPS Spaceships 7: Divergent and Paranormal Tech (http://e23.sjgames.com/item.html?id=SJG37-0126) by David Pulver. Sooner or later, you're going to want sailing ships and huge monsters in spaaaace. And when you do, this is the item for you!</p>

-- Sean Punch (http://dr-kromm.livejournal.com/)</p>