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PnP News Bot
06-27-2010, 12:08 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

June 27, 2010: A Year Of GURPS: October-November 2009 (http://www.sjgames.com/ill/archives.html?m=June&y=2010&d=27)



http://www.sjgames.com/pyramid/v3img/pyr12.jpg (http://e23.sjgames.com/item.html?id=SJG37-2612)http://www.sjgames.com/gurps/books/spaceships/spaceships6/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-0125) October and November 2009 were good months . . . do you have all this stuff?</p>

GURPS Spaceships 5: Exploration and Colony Spacecraft (http://e23.sjgames.com/item.html?id=SJG37-0124) by David Pulver. If you're into boldy going and setting up colonies for aliens to destroy, look no further!
Pyramid #3/12: Tech and Toys (http://e23.sjgames.com/item.html?id=SJG37-2612).
GURPS Dungeon Fantasy 7: Clerics (http://e23.sjgames.com/item.html?id=SJG37-0311) by Phil Masters. Who says that all clerics must be healers who serve generic gods of good?
GURPS Infinite Worlds: I.S.T. (http://e23.sjgames.com/item.html?id=SJG30-1672) by Steve Kenson and Kenneth Hite. A freebie that brings the classic IST (http://e23.sjgames.com/item.html?id=SJG30-6506) setting to Infinite Worlds (http://e23.sjgames.com/item.html?id=SJG31-2001).
GURPS Range Ruler (http://e23.sjgames.com/item.html?id=SJG37-0206) by T Bone. Another freebie, this one a handy game aid.
GURPS Spaceships 6: Mining and Industrial Spacecraft (http://e23.sjgames.com/item.html?id=SJG37-0125) by David Pulver. Because what's a setting with colony-eating aliens if you don't have a huge, automated mining vessel for the aliens to hitch a ride on?
Pyramid #3/13: Thaumatology (http://e23.sjgames.com/item.html?id=SJG37-2613).
GURPS Thaumatology: Urban Magics (http://e23.sjgames.com/item.html?id=SJG37-0130) by William H. Stoddard. Not all fantasy is medieval castles and haunted forests. Is that a gang sign or a magical rune? Wait, it's both!</p>

-- Sean Punch (http://dr-kromm.livejournal.com/)</p>