wizarddog
06-17-2010, 11:52 PM
So I have been digging up old adventures to see if I could use them for possible 1e or 4e conversions and this one has come up as possibility.
After reading it through it almost makes me think... what is the point of the adventure? It populates the garden with ultra powerful good creatures, with treasure, and the point is not to fight the creatures, but to try and negotiate through without messing up the place. I can see the appeal of that in a 1e adventure, where slaying monsters is the norm, but it seem the whole thing is overkill by having really powerful beings, magic limitations, etc to the point you want to burn down the garden. It also seem to provide little in ways to complete the quest fully.
I notice this adventure does not come up as the best adventure written in most polls. I know if I had ran it back in the day, it would not be so enjoyed. I just want to Know if any others have opinions about the mod...
After reading it through it almost makes me think... what is the point of the adventure? It populates the garden with ultra powerful good creatures, with treasure, and the point is not to fight the creatures, but to try and negotiate through without messing up the place. I can see the appeal of that in a 1e adventure, where slaying monsters is the norm, but it seem the whole thing is overkill by having really powerful beings, magic limitations, etc to the point you want to burn down the garden. It also seem to provide little in ways to complete the quest fully.
I notice this adventure does not come up as the best adventure written in most polls. I know if I had ran it back in the day, it would not be so enjoyed. I just want to Know if any others have opinions about the mod...