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Dr Berry
06-01-2010, 11:42 AM
I have been working on a campaign lately that requires many monsters with class levels, and I have run into some problems. In 3.5, it was easy to retrace the steps it took to build the monster, start it from scratch with only its ability score adjustments, hit dice, and special abilities. However, it seems a lot harder to "look under the hood" of most of the Pathfinder monsters. Any thoughts on how to figure out racial modifiers for monsters by working backwards?

wizarddog
06-02-2010, 01:29 AM
I have been working on a campaign lately that requires many monsters with class levels, and I have run into some problems. In 3.5, it was easy to retrace the steps it took to build the monster, start it from scratch with only its ability score adjustments, hit dice, and special abilities. However, it seems a lot harder to "look under the hood" of most of the Pathfinder monsters. Any thoughts on how to figure out racial modifiers for monsters by working backwards?

Not sure if what exactly you are looking for...

Have you already designed the monsters in 3.5 or are you trying to build equivalent monsters in pathfinder.

http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement

Has information on advancing monsters, including adding class levels.

Most DM's would simply use the 3.5 version of the monster if it comes from another source. The SRD for pathfinder does have the pathfinder conversion on most of the Pathfinder 3.5 modules. The only real significant change is to calculate the Offensive and Defensive combat maneuvers. Any other powers should conform to the pathfinder version.

Dr Berry
06-02-2010, 10:16 AM
No, I am actually looking at finding racial modifiers to ability scores (for making monster NPCs or player characters). The DM guide for 3.5 had a massive chart that gave racial ability modifiers for nearly every monster you would want to customize, but I am having more trouble figuring out racial modifiers in Pathfinder.

laughing.goblin
06-21-2010, 02:31 PM
I would refer you to the following:
Monster Creation (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-creation)
Monster Advancement (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monster-advancement)
Monsters as PCs (http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs)

In Pathfinder, monsters are much more "cookie cutter" then they were in 3.5. There is less of a need to break them down, as their bonuses are now strictly a function of their type, sub-type, and role. The links above provide most of the relevant tables that outline those bonuses.

The monster advancement link includes information on how to advance a monster using class levels (including ability modifiers you should apply when doing so). If you instead want to "roll" stats for the monsters, and apply their racial bonuses, then simply subtract (10 if they are even, 11 if they are odd) from the monster's base stats, and apply the difference as a modifier to stats rolled (i.e. a monster stat of 16 would provide a +6 to a rolled stat, while a monster stat of 7 would provide a -4 to a rolled stat). You then add class levels as needed based on the information provided by third link above.

I hope that helps.