View Full Version : Heirs of Turucambi (Undersea Adventures)

05-15-2010, 10:18 AM
There is an opening for a new player in "Heirs of Turucambi", a 3.5e undersea campaign set beneath the surface of the Oljatt Sea on Oerth, the World of Greyhawk. The game meets on Sunday nights from 9pm-Midnight (Eastern) via IRC.

As the majority of the campaign is set underwater, the game draws heavily from supplements such as Stormwrack. Player characters must be able to swim (have a swim speed) and breathe underwater (aquatic or amphibious) without the use of magic. The current level of play is 7.

Current PCs include a viletooth lizardman, awakened octopus, sea elf, and oceanid.

Originally detailed in "Greyhawk Adventures" and later featured at wizards.com, Turucambi is one of the "Mysterious Places" of the region. Knowledge of the World of Greyhawk is not required, for participation in the campaign.

Given my preferences, the campaign draws from my interests in marine biology and my hobby of keeping saltwater aquariums, coupled with my fascination with various mythological creatures such as hags, dragons, and demons.

Be aware that life underwater has its limitations; typical potions are all but impossible to imbibe, paper scrolls will quickly disintegrate, and typical metal items are subject to corrosion. Many typical spells may not suitable for underwater casting. Treasure may be similarly altered, as many undersea races value rare corals, pearls, and shells far more than coins and gemstones.

Keep in mind that some of the best inspiration for an underwater campaign can come from the Discovery Channel and Animal Planet, visiting your local aquarium or fish store, and perusing ocean-related materials in a bookstore.

05-23-2010, 03:37 PM
For those who are interested, there will be an informal Q&A session at 8pm, an hour before the game tonight.

Game Sessions: Sunday Nights, 9pm - Midnight (Eastern Time)
IRC Server: irc.otherworlders.org, Channel: #turucambi

Alternate Interface: mibbit (http://www.mibbit.com/)
iPhone/iPod Touch/iPad? Try: LimeChat (http://limechat.net/iphone/) IRC Client

06-06-2010, 10:39 AM
Due to popular demand, I'm making the Q&A "pre-game" part of the regular session.

06-20-2010, 12:33 PM
After taking a week off, we're back on for tonight.

01-08-2011, 02:15 PM
A recap of last week's session:

Swimming at the base of what once must have been a mighty tower, the party examined the ring of statues carved into the ancient stone. Seemingly serving as buttresses, the statues joined one another, hand in hand, save for one. The aventi known as Sir Boral noted one concave depression, roughly humanoid in shape, seemed strangely out of place. From twin indentations which reminded the paladin of unblinking eyes, a stream of foul-smelling bubbles rose slowly towards the surface.

The party watched in morbid fascination as the metallic bones, once attached to six fearsome skeletal foes, began to repair themselves using bits of bone strewn upon the ocean floor. Acting upon impulse Sir Boral grasped one of the clockwork limbs, still alight with eldritch flame of azure hue, and placed it in what seemed to be the corresponding groove within the concave depression. As the arm grew still, unseen gears were heard locking into place.

"There are whispered tales of such devices." the ambergris hag Xaetra spoke aloud "The Avenger, the transports of Drawmij, and more."

As the sounds of hidden mechanisms filled the surrounding seas with cacophonous discord, the final piece of the puzzle was put into place. As the pearlsteel-gilded skull was lifted into its resting place, the stream of noxious bubbles subsided and the waters were silent once more.

Without warning, the petrified remains of the locathah Canthus mysteriously animated, stumbled clumsily backwards, and stepped within the awaiting alcove. The statues held hands once more.

Having readied for battle at the thunderous sounds of unseen mechanisms, the viletooth lizardman Dorman, oceanid NeeKaa, and sea elf Sakura silently watched the scene unfold. Within moments, the silence was broken as six pearsteel staves, gilded metal over the skeletal remains of eels, animated of their own accord. During the battle which followed, Sakura awakened the power of her spiked chain, its magics transforming the weapon into a blackskate - a beast of blackwater. Still unable to explain her affinity for the chilling waters of the deep, Sakura watched as two of the staves, shattered by swordplay, reassembled into nunchakus of bone.

Having hovered silently in the nearby waters, Xaetra regarded the child Reiko. The girl had recently been kidnapped by the enclave of tentacle-tailed mermaids known only as the Grasp. There she had been entrapped by the sea hag fleshwarper Purl, who experimented mercilessly upon the young girl. The tail of a water naga, twin tentacles from a squid, and single eye of a seaholder, aquatic cousin to the beholder, were grafted onto Reiko before her rescue at the hands of the party.

"By the gods,” the hag eidolon remarked “the eye of a seaholder, looking at all of us as plain as day."

Sakura now realized they had the three components needed to restore her mother to health; the tears of the unliving, found within Xaetra’s arcane apothecary, a living tide, trapped within a decanter discovered within bones strewn beyond the lair of a monstrous hermit crab, and now the eye-of-the-deep, the living eye grafted to Reiko’s forehead.

Seeking the solace of slumber before their journey to the Deadwater Fountain, the fourth location to be restored before the clockwork mechanisms hidden within the Sinking Isle would yield a weapon of mystical Oerthblood, the party readied a suitable site for their camp. They knew full well that to sleep meant to dream, and to dream meant they would return to their shared ethereal retreat known as Dream Lake.

Once a spacious pocket dimension known as the Sea of Dreams, the mysterious realm, nestled between the ethereal and the region of dreams, was compromised when Xaetra was nearly defeated at the hands of the Sisterhood of Blood. The vile covey, led by Xaetra’s own granddaughter, the the blood magus Tempest, had slain the night hag in life, then weakened her unliving spectral form in a second attack. Now doomed to haunt the dreams of those she knew in life, the spirit hag took sanctuary within the malleable dreamstuff of her new home.

Yet, as foretold by the first Tome of Apotheosis, the spirit hag would know freedom once more. Using a powerful artifact known as the Lazarus, the party entrapped the soul of an albino tauric sea hag known as Lusca the bloodless. Within the waters of Dream Lake, they exchanged the soul of Lusca for that of Xaetra, before returning to the world of the waking. Dream Lake was now Lusca’s to command.

Within the etheric sea, Lusca found redemption. She shed the skins of evil and swore to teach Xaetra’s progeny how to control the dream realm. She also knew of Xaetra’s newborn daughter Jariah, born within a massive pearl from a spirit plucked from the dreamscape itself. The second Tome of Apotheosis had shown the means to craft a body of ambergris for the spirit hag to inhabit. That she had been reborn with child was a serendipitous discovery.

As they returned to the warming waters of Dream Lake, the party knew all was not well. Gone were the golden waters shimmering above. Gone was the ornate circular reef in which dreamfish once swam. All that remained was a darkened oubliette.

Each party member emerged as a bioluminescent mote in a chamber pocked with passages. Upon closer examination, they found that each egress was shaped like a particular sea creature; abalone, anemone, crab, nudibranch, sculpin, sea cucumber, starfish, sea urchin, shrimp, and conch.

Having resigned her fate to the path of oneiromancy, NeeKaa was the first to pass through an egress, choosing the passage of the conch. She emerged as a diminutive queen conch in an etheric tide pool. One by one her companions followed, emerging as tiny avatars in the form of the egress they had chosen. In the company of Xaetra, now in the form of a hagfish, NeeKaa is led to the unmoving body of a small octopus. Lusca the Bloodless was dead. Before her eyes, the white-skinned octopus transformed into a statue of stone. Encircling the statue Sir Boral had chosen the form of a crab, Sakura had chosen a sea star, and Reiko emerged as a sea urchin.

Yet she was not alone. NeeKaa was joined by her companions and Xaetra, as well as the shellycoat Meir, who had chosen the form of a chiton, a hermit crab avatar of the mechanatrix Jaenan, Xaetra’s last born from the days when the spectral hag wore a metal skin known as Grandmother Clock, and a blue-mantled scallop representing the form of the reef hag Ciliaris. Looking closer, NeeKaa spied a small barnacle on the silvery shell of Jaenan and surmised that the newborn Jariah was also in her company.

"And now, my friends, we should discuss the day to come..." the hagfish gurgled

05-20-2011, 06:29 AM
I posted a campaign recap on the greytalk email list. I thought I would repost it here, for others to peruse.

I am still running "Heirs of Turucambi", my mid-level undersea 3.5e chat-based game, set beneath the surface of the Solnor Ocean, that I run each Sunday night via an IRC chat room. Having summoned a magical maelstrom, the PCs have traveled from the Sinking Isle to the Jungle of Lost Ships.

Their journey was premature, however. They left several tasks unfinished. Using the mantle-pen of the kraken Mikros, they were to forge a weapon of Oerthblood with which to defeat an enclave of tentacle-tailed mermaids. The mermaids were in the company of a sea hag fleshwarper and an insane half-vampire shellycoat. The fleshwarper Purl had abducted one of the party members, grafting strange body parts in place of her own.

Using a dagger fashioned from a shard of crystal made from the altar beneath the Sinking Isle, the party obeyed the wishes of the dying Dylander who accompanied them from her former prison near the Hearth of Hearts, the mysterious Oerthblood forge deep within the Isle itself. Her soul was absorbed into the dagger, inadvertantly releasing the soul of Aedorich himself. His new life within the Drylander was short lived, however, for the woman was aging faster by the second. Although the human was over three hundred years of age, her departure from the Hearth caused her years to rapidly return.

Now in the depths below the Jungle of Lost Ships, the party briefly explored the seamount beneath the weed-sea above. They knew, with luck, they would encounter a third twice-named ship, a temporal anomaly left laden with clues.

Among them they hoped to find the third volume of the Tome of Apotheosis, a manual detailing transforming the lifeless into the living, and the third volume of the Dreamer’s Journal, describing the ways of Oneiromancy or dream magics.

The party had used the first tome that they had found within a strange wooden ship in the shallow waters of Turucambi Reef, along with a brass artifact known as the Lazarus, to retrieve the soul of the spirit hag Xaetra from the region of dreams. The second tome had been located in an unusual metal submersible in the central cavern which pierced the heart of the Sinking Isle. Its pages detailed the creation of an eidolon construct from ambergris, to house the soul of the spirit hag.

They also hoped to find the third fragmented shard cast off from the hag Xaetra herself. The first had been found in the form of Echo, the last written word of Xaetra, now transformed into a living tattoo. The second had been procured in the form of Shadow, a ghostly visage resembling the hag herself. The third fragment was known simply as “Me”.

With the hag restored to life, the party hoped to defeat their nemesis, the blackwater hag known as Diadema. An unliving amalgamation made of the remains of three hags, Diadema had been fashioned from the sea hag blood magus Tempest, who was once granddaughter of Xaetra, and Salkt, the sea hag daughter of Xaetra. The third component came from the undead deathlock which arose from Xaetra’s own corpse.

Diadema sought the secrets of the threefold altars, knowing that the proper ritual would siphon water from the Solnor through a planar maelstrom, straight into the hollowed heart of the lesser moon Celene. Deep within two of the numerous subterranean lakes within the handmaiden were two prisoners, the twin daughters of the demon lord Dagon and elemental princess Olhydra. Separated and powerless, they were tended by a devoted cult of kuo-toans. Should the waters of the Solnor join the two hidden lakes, the sisters would awaken.