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PnP News Bot
05-03-2010, 03:08 PM
Check out this new article Catalyst Game Labs posted on Monday 05-03-2010 02:41 PM:

Classic sourcebooks released! (http://www.shadowrun4.com/wordpress/2010/05/classic-sourcebooks-released/)

In Catalyst’s ongoing efforts to publish Shadowrun’s history in electronic versions, two classic sourcebooks have been released–the critter filled adventures of Predator and Prey (Battlecorps.com (http://www.battlecorps.com/catalog/product_info.php?products_id=2466) and Drivethrurpg.com (http://rpg.drivethrustuff.com/product_info.php?products_id=63943)), and the high-adrenaline adventure of Target: UCAS (Battlecorps.com (http://www.battlecorps.com/catalog/product_info.php?products_id=2465)and Drivethrurpg.com (http://rpg.drivethrustuff.com/product_info.php?products_id=64109)). Both cost only $7.50!

Need more info? Here’s a description of each book:

PREDATOR AND PREY

YOU’VE GOT A LOT MORE TO WORRY ABOUT BESIDES CLAWS AND TEETH
It used to be simple, right? When you went out into the wild, if you ran into something that didn’t like you much, you mainly worked to steer clear of the business end of their claws and teeth. Maybe there were a few spitters or stingers out there, but not many, and a lot of them weren’t too nasty. But that was then, before the Awakening.

Now, there are critters out there that can mess with your mind, that can breathe fire, and that can freeze you with their gaze or hurt you with their scream. And you might come after them with fire, ice, or good, old-fashioned bullets, and they might shrug your attack right off. Maybe you think you can avoid them—stay in the city and out of the wild. Nope, because in a lot of places, the city is the wild. The critters are there, and they’re waiting for you.

Predator and Prey provides three Shadowrun adventures that throw runners up against critters in settings ranging from the sewers of Seattle to the jungles of Africa. Nature may not be kind, but in the Sixth World, it sure is a mother.

TARGET: UCAS

HOW MANY DIFFERENT WAYS CAN THINGS GO WRONG?
UCAS, 2058. Less than a year earlier, the great dragon Dunkelzahn had stunned the world by being elected president. Then stunned the world again by dying on his inauguration day. The unrest unleashed by that event hasn’t faded, and it’s not like everything else in the UCAS is going well. Travel to three of the nation’s great cities, and you’ll find plenty of trouble to go around.

In Boston, Richard Villiers of the Fuchi Corporation gained a fair amount of stock from Dunkelzahn’s will, but he also lost his head of security to Renraku. He’s feeling both powerful and insecure, which is bad news for the city’s powers that be but great news for the shadows. Meanwhile, in Detroit, everyone and their Doberman are lining up against Damien Knight and Ares, and Knight is going to have to scramble to keep his power. And in Chicago, a nuke and an astral “disease” supposedly cleaned the town up, so the Chicago Containment Zone is open. Outsiders can get inside the core city now—and whatever is inside can get out.

Target: UCAS takes Shadowrun players back to one of the most tumultuous years in the Sixth World’s history, providing the information they need to pull off runs in each of these three key cities. Ghouls and bug spirits await, but they’re nothing compared to the fiends that wear suits.