View Full Version : Specialist Wizard Question

04-14-2010, 03:41 AM
In the PHB it states "A specialist wizard can prepare one additional spell of her specialty school per spell level each day."

My question is does that include cantrips?

04-14-2010, 07:12 AM
Why not? Zero is a level.

04-15-2010, 03:37 AM
I'd say yes, it includes cantrips

04-22-2010, 01:17 PM
I always assumed it did.

04-23-2010, 10:43 PM
As Written, no it does not. Though you only get a handful of cantrips anyway. I have always let casters take an extra cantrip of their chosen school.

---------- Post added at 10:43 PM ---------- Previous post was at 10:40 PM ----------

04-25-2010, 08:26 AM
Bloodtide, where is it written that cantrips aren't included? PHB pg 57 "A specialist wizard can prepare one additional spell of her specialty school per spell level each day." Is it written eslewhere differently?

04-28-2010, 12:45 PM
I would say yes. Since Cantrip is usuable by all schools, it would be considered as a spell of any given school. (At least it is in 2E, and I haven't heard that that has changed in 3.x)

06-10-2010, 06:33 PM
Zero is a level. There is a Zero Level Spell table, no?

"A specialist wizard can prepare one additional spell of her specialty school per spell level each day."

I think it's pretty obvious.....

06-12-2010, 06:24 AM
In the games I've played in, we have allowed even bonus spells for cantrips, so Specialist school spells are a definite.

And I have a question about specialist schools... I'm gonna play a wizard and I'm thinking of specialising in Enchantment. The party will be mostly evil aligned so I'm curious about which school(s) would be good to give up. We only have 3.0 core books so we are gonna run with that, altho access to the 3.5 srd is pretty easy so I'm thinking of using that. I don't really wanna play a blaster but a few of the other players will probably get annoyed at me if I don't do some damage. Any suggestions?

06-13-2010, 04:27 AM
It really depends on what school you don't like and what you want to do with your character. If I were to play an Enchanter I'd give up Evocation and Abjuration or Necromancy.

You're not going to want to damage the enemies if you can make them join your side i.e. with Suggestion, the various charms and dominates. If you have enemies join your side and become allies they then could protect you hence dropping Abjuration.

Transmutation, Illusion, and Conjuration are just too powerful to give up.

07-21-2010, 10:58 PM
If you were playing in the Realms, I'd look at Lost Empires of Faerun. They have a feat in there that lets you prepare spells of a prohibited school as if it wasn't prohibited for you. That way, you fall back to how specialization was in 2nd Ed.

01-04-2011, 03:52 PM
Evil wiz-enchanter ? Mindbender all the way !!! :)

01-05-2011, 07:39 PM
Cantrips are so weak and useless, why not just let them have all the cantrips any time they want? Especially since magic users are weak at low levels and cantrips are near meaningless after second level...

From a power perspective, evocation has traditionally been the power school. With some of the supplemental books, conjuration has come up a close second in my book. Necromancy could be third depending on the game. Illusion is always a throw away school unless it is a very rules light rp heavy game.