Soft Serve
04-07-2010, 08:29 PM
Fluffernutter Male Human Barbarian 1 / Bard 1 / Cleric 1 / Druid 1 / Ranger 1 / Rogue 1 / Sorcerer 1 / Telepath 1 / Soulknife 1 / Artificer 1
True Neutral
Strength 16(+3) Dexterity 13(+1) Constitution 16(+3) Intelligence 14(+2) Wisdom 10(+0) Charisma 13(+1) Size: Medium Height: 6' 5" Weight: 210 lb Skin: Pale Eyes: Gray Hair: White; Straight; Light Beard
Domains: Healing War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 83
Speed: 40 feet [barbarian]
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier:+1 = +1 [dexterity] Fortitude save:+11 = 8 [base] +3 [constitution] Reflex save:+9 = 8 [base] +1 [dexterity] Will save:+14 = 14 [base] Attack (handheld):+5 = 2 [base] +3 [strength] Attack (unarmed):+5 = 2 [base] +3 [strength] Attack (missile):+3 = 2 [base] +1 [dexterity] Grapple check:+5 = 2 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common Druidic Elven Undercommon
No familiar yet
Feats:
Exotic Weapon ProficiencyWeapon: Quick Draw
Stand Still
Wild Talent
Psionic Body [psionic]
Psionic Fist [psionic]
Twin Power [psionic]
Track[free to rangers] Weapon Focus x1Weapon(s): Weapon Focus[war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
ModifierAbility
Modifier Ranks Misc.
Modifier Appraise Int 2 = +2
Balance Dex* 14 = +1 +13
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 1 = +1
Disable Device Int 15 = +2 +13
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 1 = +1
Heal Wis 13 = +0 +13
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* 7 = +3
+4 [speed 40] Knowledge (nature) Int 4 = +2
+2 [druid] Knowledge (religion) Int 12 = +2 +10
Knowledge (planes) Int 3 = +2 +1
Listen Wis 13 = +0 +13
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 1 = +1
Search Int 15 = +2 +13
Sense Motive Wis 0 = +0
Spot Wis 13 = +0 +13
Survival Wis 2 = +0
+2 [druid] Swim Str** 3 = +3
Use Rope Dex 1 = +1
Psicraft Int 6 = +2 +4
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Search >=5 ranks gives +2 on survival checks while tracking.
First-level Artificer spells: 3 (2+1) per day
http://www.pathguy.com/spellbar.gif
Zero-level Bard spells: 2 per day
http://www.pathguy.com/spellbar.gif
Zero-level Cleric spells: 3 per day
http://www.pathguy.com/spellbar.gif
Use your 1+1 first-level cleric spell slot to cast lower-level spells:
http://www.pathguy.com/spellbar.gif
Zero-level Druid spells: 3 per day
http://www.pathguy.com/spellbar.gif
Use your 1 first-level druid spell slot to cast lower-level spells:
http://www.pathguy.com/spellbar.gif
Your wisdom is too low to use ranger magic.
http://www.pathguy.com/spellbar.gif
Zero-level Sorcerer spells: 5 per day
http://www.pathguy.com/spellbar.gif
First-level Sorcerer spells: 4 (3+1) per day
http://www.pathguy.com/spellbar.gif
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian:
Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (4x/day)
Domain choices give additional abilities
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
Favored Enemies:
Undead +2
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Telepath:
Write your psi abilities on your own.
Soulknife:
Write your psi abilities on your own.
Artificer:
New class per [I]Eberron campaign setting
Artificers are entitled to bonus feats every 4 levels, not shown here
These are metamagic or special Eberron feats.
See the campaign sourcebook for more on artificers.
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Barbarian 12
Level 2: Bard 3
Level 3: Cleric 8
Level 4: Druid 4 +1 to dexterity Level 5: Ranger 3
Level 6: Rogue 2
Level 7: Sorcerer 2
Level 8: Telepath 2 +1 to dexterity Level 9: Soulknife 10
Level 10: Artificer 1
5 Power Points/Day:
2
2
1
[wild talent]
[psion]
[intelligence bonus]
http://www.pathguy.com/portrait.gifhttp://www.pathguy.com/insignia.gif Fluffernutter's Equipment:
0 lb
3 lb
2 lb
1 lb
_____
6 lbWeapons / Armor / Shield (from above)
Holly and mistletoe
Musical instrument
Spell component pouch
Thieves' tools
Total
http://www.pathguy.com/spellbar.gifAnimal Companion: Snake (medium viper)
Medium-Size Animal
Hit dice 2d8 (9 hit points)
Initiative +3 (Dex)
Speed 20 feet, climb 20 feet, swim 20 feet
AC: 16 ( +3 Dex +3 natural)
Attacks: Bite +4 melee (Weapon Finesse);
Damage 1d2+poison-1 (bite);
Special Attacks: Poison DC 11, 1d6 con, 1d6 con
Special Qualities: Scent
Saves: Fort +3; Ref +6; Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11; Climb +11; Hide +12; Listen +9; Spot +9;
Feats: Weapon Finesse (Bite)
Link, share spells
Bonus tricks: 1
For fun.
True Neutral
Strength 16(+3) Dexterity 13(+1) Constitution 16(+3) Intelligence 14(+2) Wisdom 10(+0) Charisma 13(+1) Size: Medium Height: 6' 5" Weight: 210 lb Skin: Pale Eyes: Gray Hair: White; Straight; Light Beard
Domains: Healing War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 83
Speed: 40 feet [barbarian]
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier:+1 = +1 [dexterity] Fortitude save:+11 = 8 [base] +3 [constitution] Reflex save:+9 = 8 [base] +1 [dexterity] Will save:+14 = 14 [base] Attack (handheld):+5 = 2 [base] +3 [strength] Attack (unarmed):+5 = 2 [base] +3 [strength] Attack (missile):+3 = 2 [base] +1 [dexterity] Grapple check:+5 = 2 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages:Common Druidic Elven Undercommon
No familiar yet
Feats:
Exotic Weapon ProficiencyWeapon: Quick Draw
Stand Still
Wild Talent
Psionic Body [psionic]
Psionic Fist [psionic]
Twin Power [psionic]
Track[free to rangers] Weapon Focus x1Weapon(s): Weapon Focus[war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
ModifierAbility
Modifier Ranks Misc.
Modifier Appraise Int 2 = +2
Balance Dex* 14 = +1 +13
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 1 = +1
Disable Device Int 15 = +2 +13
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 1 = +1
Heal Wis 13 = +0 +13
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* 7 = +3
+4 [speed 40] Knowledge (nature) Int 4 = +2
+2 [druid] Knowledge (religion) Int 12 = +2 +10
Knowledge (planes) Int 3 = +2 +1
Listen Wis 13 = +0 +13
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 1 = +1
Search Int 15 = +2 +13
Sense Motive Wis 0 = +0
Spot Wis 13 = +0 +13
Survival Wis 2 = +0
+2 [druid] Swim Str** 3 = +3
Use Rope Dex 1 = +1
Psicraft Int 6 = +2 +4
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Search >=5 ranks gives +2 on survival checks while tracking.
First-level Artificer spells: 3 (2+1) per day
http://www.pathguy.com/spellbar.gif
Zero-level Bard spells: 2 per day
http://www.pathguy.com/spellbar.gif
Zero-level Cleric spells: 3 per day
http://www.pathguy.com/spellbar.gif
Use your 1+1 first-level cleric spell slot to cast lower-level spells:
http://www.pathguy.com/spellbar.gif
Zero-level Druid spells: 3 per day
http://www.pathguy.com/spellbar.gif
Use your 1 first-level druid spell slot to cast lower-level spells:
http://www.pathguy.com/spellbar.gif
Your wisdom is too low to use ranger magic.
http://www.pathguy.com/spellbar.gif
Zero-level Sorcerer spells: 5 per day
http://www.pathguy.com/spellbar.gif
First-level Sorcerer spells: 4 (3+1) per day
http://www.pathguy.com/spellbar.gif
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Barbarian:
Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (4x/day)
Domain choices give additional abilities
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
Favored Enemies:
Undead +2
Rogue:
Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Telepath:
Write your psi abilities on your own.
Soulknife:
Write your psi abilities on your own.
Artificer:
New class per [I]Eberron campaign setting
Artificers are entitled to bonus feats every 4 levels, not shown here
These are metamagic or special Eberron feats.
See the campaign sourcebook for more on artificers.
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Barbarian 12
Level 2: Bard 3
Level 3: Cleric 8
Level 4: Druid 4 +1 to dexterity Level 5: Ranger 3
Level 6: Rogue 2
Level 7: Sorcerer 2
Level 8: Telepath 2 +1 to dexterity Level 9: Soulknife 10
Level 10: Artificer 1
5 Power Points/Day:
2
2
1
[wild talent]
[psion]
[intelligence bonus]
http://www.pathguy.com/portrait.gifhttp://www.pathguy.com/insignia.gif Fluffernutter's Equipment:
0 lb
3 lb
2 lb
1 lb
_____
6 lbWeapons / Armor / Shield (from above)
Holly and mistletoe
Musical instrument
Spell component pouch
Thieves' tools
Total
http://www.pathguy.com/spellbar.gifAnimal Companion: Snake (medium viper)
Medium-Size Animal
Hit dice 2d8 (9 hit points)
Initiative +3 (Dex)
Speed 20 feet, climb 20 feet, swim 20 feet
AC: 16 ( +3 Dex +3 natural)
Attacks: Bite +4 melee (Weapon Finesse);
Damage 1d2+poison-1 (bite);
Special Attacks: Poison DC 11, 1d6 con, 1d6 con
Special Qualities: Scent
Saves: Fort +3; Ref +6; Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11; Climb +11; Hide +12; Listen +9; Spot +9;
Feats: Weapon Finesse (Bite)
Link, share spells
Bonus tricks: 1
For fun.