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Soft Serve
03-31-2010, 02:56 AM
Thinking of instituting long term challenges for my players for an experience boost when accomplished. Nothing that needs to be done just something I think would be fun. Although I don't want players to be focusing on accomplishing these challenges in the midst of a venture. Anyway here's some basic idears...


Whatever is up here is all I've thought of so far... :DBarbarian
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--800XP
Kill something mid-stride.
Create a weapon using only natural items and kill 5 things with it.
Intimidate a merchant into handing you a free item.

--2,000XP
Use an arrow as a melee weapon to kill someone.
Use no weapons and kill a bear.
Eat a kobold shamans heart.

--8,000XP
Kill a dragon mid-flight while riding it. (must be a hostile dragon)
Intimidate an Angel.
Find the Tarrasque.

Bard
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--800XP
Perform for a crowd of 30+ people.
Accumulate 100GP by performing.
Charm a merchant into a free item.

--2,000XP
Use a spell to distract someone while you steal all their money.
Charm your way into a free night at an inn or a free meal.
Bard (Player) must make a song relative to the quest and sing it for the rest of the group.

--8,000XP
Perform for 10+ Dragons.
Challenge another bard of matching or higher level to a dance off and win. (player must also dance)
Charm a Balor demon.

Cleric
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--800XP
Turn 30 undead in your career.
Heal total of 120HP in your career.
Protect an enemy incapable of fighting for themselves.

--2,000XP
Turn 120 undead in your career.
Heal total of 300HP in your career.
Create a weapon modified to fit your chosen dieties weapon perfectly.

--8,000XP
Donate 100,000 gold to a church or state. (total)
Convert 50 followers to your religion.
Defeat a Balor Demon and bring back a trophy as a prize. (his head, finger, etc. Difficult as Balor's explode after death.)

Druid
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--800XP
Plant a tree.
Heal a total of 25 HP.
Get 30 kills / assisted kills (Deal at least 25% damage to an enemy that a teammate kills)

--2,000XP
Survive a month in a forested area.
Provide for 5 other people in the forest for a week.
Create a path between towns through forested area.

--8,000XP
Create a magebreed animal (Eberron)
Ride a tyrannosaurus into battle. And win.
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Fighter
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--800XP
Kill a total of 50 enemies with a sword.
Kill an enemy with a shield bash.
Execute an enemy. (rip off head, chop off head, stomp to death, etc.)

--2,000XP
Kill 2 enemies with a spear at once.
Fell an enemy by dealing over 50 damage.
Knock an enemy into it's own trap/attack/spell/etc.

--8,000XP
Kill a dragon from the inside.
Beat a diety in a duel.
Enter a mass battle (10,000+ combatants) and between you and your NPC squadmates kill 500 enemies.


Monk
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--800XP
Activate every trap in a dungeon without taking damage.
Jump to a platform 8+ft above and kill an enemy in one action.
Kick through a door and score a kill.

--2,000XP
Jump to a platform 15+ft above and kill an enemy in one action.
Punch through a shield and score a kill.
Fall 40ft without taking damage and killing an enemy upon landing in one action.

--8,000XP
Kick something so hard it evaporates/explodes. (enemy, door, wall, etc)
Fall 150ft without taking damage, and killing an enemy upon landing in one action.
Quivering Palm a dragon to death.

Paladin
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--800XP
Heal 10HP while dealing 20 Damage in the same fight.
Completely disarm and disable an enemy in a fight without killing it.
Mid-Battle talk an enemy into submission.

--2,000XP
Heal 50HP while dealing 50 DMG in the same fight.
Convert a notoriously evil being to your religion.
Mid-War device a diplomatic resolution to end it.

--8,000XP
Convert a Balor Demon.
Kill an enemy by dealing 50+ damage in one attack using Smite Evil.
Donate 100,000 GP to church / state.

Ranger
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--800XP
Snipe an enemy in a patrol without his allies noticing.
Survive for a week in a forested area.
Win a battle against 3 enemies without any assistance. (Swarms do not count)

--2,000XP
Snipe an enemies light source (Lantern, Hand holding a torch, whatever else) before killing them silently.
Survive a week in barren mountainous areas.
Win a battle against 5 enemies without assistance. (Swarms do not count)

--8,000XP
Kill two enemies in one shot.
Survive a week in a massive cavern, alone.
Win a battle against 5 enemies without assistance or taking damage. (Swarms do not count)

Rogue
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--800XP
Open a total of 50 locks.
Disable 50 traps total.
Sneak attack every enemy in a dungeon at least once.

--2,000XP
Sneak attack the same enemy 3 times.
Assassinate an enemy in broad daylight on a busy urban street without being noticed or caught.
Completely disable, remove, keep, and rebuild a trap replacing it somewhere else.

--8,000XP
Open a lock by kicking it. (+20 Circumstance mod to DC)
Balance on a cloud (DC 120)
Completely disable, remove, keep, and rebuild a trap while adding extra features dealing twice as much damage as it had before your modifications.

Sorcerer/Wizard
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--800XP

--2,000XP

--8,000XP

Slipstream
03-31-2010, 05:32 AM
Hmm... an achievement system. Interesting idea.

Cynic
03-31-2010, 01:20 PM
Waffles!!! TASTY WAFFLES!!

but seriously kids...

Sascha
03-31-2010, 05:58 PM
--8,000XP
Create a magebreed animal (Eberron)
Tame a tyrannosaurus.
Ride an elephant into battle. And win.
You misspelled "tyrannosaurus" in that last one.

Soft Serve
03-31-2010, 11:24 PM
Ride a tyrannosaurus into battle? And Win?

Sascha
04-01-2010, 10:17 AM
Indeed. Epic feat.

Soft Serve
04-03-2010, 10:17 AM
Then you would be able to get two off in one setting. Tame the Tyrannosaurus and ride it into battle. Unless you lose...How someone could find a way to be riding a T-Rex into battle and lose is beyond me but I'm sure there's a way.

Sascha
04-03-2010, 10:31 AM
Depends on the opposition, certainly; maybe they're also riding tyrannosaurs ;)

Soft Serve
04-03-2010, 11:34 AM
That is some kind of epic battle I don't even want to try...

...unless they are also enchanted Tyannosaurus' with the ability to shoot mind bullets.

Sascha
04-03-2010, 12:36 PM
Really, though, it's a reward thing; riding an elephant into battle doesn't seem like the same challenge as taming a tyrannosaur, especially for something that humans have done *without* magical assistance.

Also, taming a beast and making it suitable for riding into combat aren't necessarily the same thing ...

Soft Serve
04-03-2010, 01:14 PM
Good point. And...FIXED!

d-_-b
04-04-2010, 01:07 PM
How about you just present individual players with an XP bonus whenever they pull of some cool or impressive feat? I can see where you are coming from with this idea, -I too try to reward my players when their characters do memorable and cool stuff, but perhaps if you simply went with a sort of guideline regarding how much XP such a feat gains a character of a certain level and skipped the actual feat descriptions:

lvl 1: 250 XP reward
lvl 2: 500 XP reward
lvl 3: 750 XP reward
lvl 4: 1000 XP reward
etc. -just proceed with lvl*250 XP. If you want your PCs to level up faster simply increase the XP multiplier.

Soft Serve
04-04-2010, 02:36 PM
How about you just present individual players with an XP bonus whenever they pull of some cool or impressive feat? I can see where you are coming from with this idea, -I too try to reward my players when their characters do memorable and cool stuff, but perhaps if you simply went with a sort of guideline regarding how much XP such a feat gains a character of a certain level and skipped the actual feat descriptions:

lvl 1: 250 XP reward
lvl 2: 500 XP reward
lvl 3: 750 XP reward
lvl 4: 1000 XP reward
etc. -just proceed with lvl*250 XP. If you want your PCs to level up faster simply increase the XP multiplier.

That makes sense too. I'm also thinking of role specific instead of class specific. Like Brawler, Striker, Artillery, Lurk, etc that any player could accomplish if they played that character in that role.