View Full Version : Distilling Powers, Skills, Feats, Equipment, & Rituals

03-09-2010, 02:57 PM
I'm on another one of my crazed D&D projects and would like some thoughts on an element of the work I'm doing. My goal is to distill the things that make a character "go" in 4E D&D down to one line descriptions that succinctly describe what they enable a character to do.

I have a good working descriptor for each now, and would like some peer review to tell me what people agree and differ with about my descriptives. Please feel welcome to be one of those peers!

Powers: Allow a character to impact their environment. (temporary)
Skills: Cause interactions in the environment. (temporary & permanent)
Feats: Modify abilities. (permanent)
Equipment: Function as tools. (temporary & permanent)
Rituals: Break the rules in interesting ways.

What do you think? I'd like some instant at-first-read feedback before I explain each description in more detail. The goal is for this to make sense to the casual glance. How did I do?