Zugh
03-03-2010, 07:15 PM
Ok, so I've been working on this game idea (I'm a DM), and its in my mind a good campain idea. But I'm not sure weather or not my players will like it. Its too long and complicated, but I've been working on this idea for a year, and I wanna know what others think before I start it. So, here's a summary:
This campain is design for the PC's to be LEVEL 10:
Kobolds have recently been acting more violent and have been appearing in more numbers than ever before. The players have been falsely charged and convicted of murder, a crime that they witnessed the Kobold commit, and they cant prove their innocence. As punishment, King Lynt of Greatbark has sentenced them to discover what is causing the Kobolds to disrupt like among their world.
It seems to be a simple mission at first. Until they run into Zugh Callebarro, a mysterious man who at first seems like a nice guy. He guides them down the road to the PC's destination of Ruckerman Cavern, but there is a fork in the road. The PC's need to travel down the road to Ruckerman Cavern, while Zugh wants to follow the road to Mt. Vonn in the other direction.
But the PC's arent so sure about what this man is doing. So, they secrectly follow him up the mountain, where they find hundreds of Kobolds gathered. In the center of the mountain, there is a stautue of Tiamat, the Goddess of the Chromatic Dragon. Zugh places 3 Jems, one green, one black, and one white., in each head. Two heads remained without a Jem.
In that scene, he also reveals his true face. He isnt a human, he's a Mindflayer.
So the companions quickly flee the area, and try to forget of what they see. They reach Ruckerman Cavern, and find King Sunt, a Beholder who used to be ruler of the Kobolds until Zugh took control over them with promises of resummoning Tiamat. While they are there, Zugh appears, kills Sunt, and steals the blue Jem hidden inside of the Beholder's eye.
That night, it had been four days since they were falsely convicted of murder. When they arrived at Mt. Vonn, Zugh Callebarro had all the Jems in their place. Dark clouds form over the statue, and Zugh successfully summons Tiamat. He upsets her, however, by demanding power from the Goddess. In return, she devours him whole.
The group has a battle with Tiamat and, obviously, loses. But they dont die. When it seems like they are dead, their minda appear in a pure dark world where they hear the voice of Zugh. He appologieses for the harm he caused to the world, and tells the group how they can defeat Tiamat.
"She was summoned when I place the jems in the statue," he tells them, "But you can unsummon her by removing them."
So, they remove the Jems from her statue, Tiamat is dead, the Kobolds are calm, and they are all honored by Greatbark for their heroic actions.
So, in a nutshell, thats it. Please give me feedback, I really wanna know if its a good idea for a game or not.
This campain is design for the PC's to be LEVEL 10:
Kobolds have recently been acting more violent and have been appearing in more numbers than ever before. The players have been falsely charged and convicted of murder, a crime that they witnessed the Kobold commit, and they cant prove their innocence. As punishment, King Lynt of Greatbark has sentenced them to discover what is causing the Kobolds to disrupt like among their world.
It seems to be a simple mission at first. Until they run into Zugh Callebarro, a mysterious man who at first seems like a nice guy. He guides them down the road to the PC's destination of Ruckerman Cavern, but there is a fork in the road. The PC's need to travel down the road to Ruckerman Cavern, while Zugh wants to follow the road to Mt. Vonn in the other direction.
But the PC's arent so sure about what this man is doing. So, they secrectly follow him up the mountain, where they find hundreds of Kobolds gathered. In the center of the mountain, there is a stautue of Tiamat, the Goddess of the Chromatic Dragon. Zugh places 3 Jems, one green, one black, and one white., in each head. Two heads remained without a Jem.
In that scene, he also reveals his true face. He isnt a human, he's a Mindflayer.
So the companions quickly flee the area, and try to forget of what they see. They reach Ruckerman Cavern, and find King Sunt, a Beholder who used to be ruler of the Kobolds until Zugh took control over them with promises of resummoning Tiamat. While they are there, Zugh appears, kills Sunt, and steals the blue Jem hidden inside of the Beholder's eye.
That night, it had been four days since they were falsely convicted of murder. When they arrived at Mt. Vonn, Zugh Callebarro had all the Jems in their place. Dark clouds form over the statue, and Zugh successfully summons Tiamat. He upsets her, however, by demanding power from the Goddess. In return, she devours him whole.
The group has a battle with Tiamat and, obviously, loses. But they dont die. When it seems like they are dead, their minda appear in a pure dark world where they hear the voice of Zugh. He appologieses for the harm he caused to the world, and tells the group how they can defeat Tiamat.
"She was summoned when I place the jems in the statue," he tells them, "But you can unsummon her by removing them."
So, they remove the Jems from her statue, Tiamat is dead, the Kobolds are calm, and they are all honored by Greatbark for their heroic actions.
So, in a nutshell, thats it. Please give me feedback, I really wanna know if its a good idea for a game or not.