Hiraevun
Tuesday 03-02-2010, 05:51 PM
The CreaTheater project is now closed, defunct, but not kaput--it will continue to be developed as the fantasy role-playing game Swail (http://swail.wikispaces.com/). Swail takes the most promising elements of CreaTheater and will build from there. The magic system will be different than many other FRPGs, and has been inspired by this article, "Breaking Out of Scientific Magic Systems" (http://www.darkshire.net/jhkim/rpg/magic/antiscience.html). Briefly, magic abilities will be acquired as a character gains in power and increases the secondary abilities of mind and soul. The class system, if one is used, is likely to allow characters to be built in an open-ended way. An alternative to a class system, one allowing all characters open access to all skills, may be used instead. If you have a strong preference for a class-based system or a skill-based system, please vote in the poll (http://www.penandpapergames.com/forums/showthread.php?t=15231).
I never really cared for the name CreaTheater (I thought I was being clever at the time I coined it, but was wrong), but aside from that, my plans for the system quickly grew too ambitious, with a sprawling set of classes (http://creatheater.wikispaces.com/classes). Also, the PC races were mostly warmed-over rehashes of standard FRPG fare. I was struggling with an innovative way to approach magic until I read John H. Kim's article (linked above).
Along with the mechanics of the game system, Swail will also provide a detailed fantasy setting, which is a departure from my goals with CreaTheater, which I had intended as an "open-source" project and a generic role-playing system for use with user-created campaign settings. I'd still like Swail to be a system that is open enough for game masters to create their own campaign settings; however, I think the game will be a better and more coherent project if it has a setting of its own to live in.
Those are my plans. The pace of production of game material will continue to be slow, but I do hope that you will check the Swail wiki (http://swail.wikispaces.com/) from time to time to see what is developing, and post feedback in this thread.
I never really cared for the name CreaTheater (I thought I was being clever at the time I coined it, but was wrong), but aside from that, my plans for the system quickly grew too ambitious, with a sprawling set of classes (http://creatheater.wikispaces.com/classes). Also, the PC races were mostly warmed-over rehashes of standard FRPG fare. I was struggling with an innovative way to approach magic until I read John H. Kim's article (linked above).
Along with the mechanics of the game system, Swail will also provide a detailed fantasy setting, which is a departure from my goals with CreaTheater, which I had intended as an "open-source" project and a generic role-playing system for use with user-created campaign settings. I'd still like Swail to be a system that is open enough for game masters to create their own campaign settings; however, I think the game will be a better and more coherent project if it has a setting of its own to live in.
Those are my plans. The pace of production of game material will continue to be slow, but I do hope that you will check the Swail wiki (http://swail.wikispaces.com/) from time to time to see what is developing, and post feedback in this thread.