View Full Version : Savage Worlds
Has anyone heard of Savage Worlds and what can you tell me about it. starting with a new group on Sunday and I know nothing!!!!
jade von delioch
02-26-2010, 08:28 PM
Savage worlds is a great! game. The core book, which has no setting attached, is only $10. The game is set up to be able to play any genre. It lite and fast. The rules are not complex, The type of die you roll is based on how good you are at something. The dice start out at D4 and go up to D12. But you only need at most I think 2 of each those die types. This goes for both skills and attributes. The better you are at something the high the die type. So if you Strength is a D6- then on Strength checks you will be rolling a D6.
However, you also get to roll a second die called the Black die: this is always a D6. You roll both the black die and whatever your other die type is and then pick the highest roll. If they both suck you can spend what they call Beanies to reroll. The only thing that beanies can not reroll are damage rolls I beleive. When you spend a beanie you reroll both the black die and the other die; not one or the other. Every character starts out with a number of beanies, and the GM can give them more during play for kool stuff.
Skills are not restricted like what you would find in a D&D game where you can only have this skill or that if you were X class. The character is also made up with Edges and Henderences - Some of these you can not get unless you are a higher level. This is where you get stuff like the character's spell casting ability - if you want the character to cast spells.
The game has levels, kind of; they are not like what you find in D&D. They are not levels like level 1 level 2 level 3, ect. They are written down like: novice, seasoned, veteran, heroic, legendary. These are attained after every 20 xp gained. However, the characters can increase/gain one skill or attribute, or edge per 5 xp gained.
Combat is quick and easy as well. Check it out the Pinnacle entertainment groups website has a free quickstart that goes over the base rules check it out.
Yeah the guy I am playing with got me the core book. I think it is a group of 6, 7 if you count the dm. I know we are playing in a fantasy setting but not much more than that. I was trying to figure out how to make a charactor and was very confused so I have not really looked at the book since then!
jade von delioch
02-27-2010, 01:02 PM
Character creation is pretty simple, Though as always it helps to have a concept before hand to work from. First you pick your race: if you feel unsteady about this it may be best to start out as a human until you are more familure with the game. thats what i did the first time, plus they start with a free edge.
next you spend the 5 points in attributes. However, remember each attribute starts with a D4 in it. the next part is you buy your skills; you have 15 points to spend. the skills have no die type in them until you buy them with these points. however, each skill has a linked attribute. to buy a skill up to the linked attributes die type cost 1 point each anything beyond that cost 2 points each.
Then you have Edges and Hindrances. You can take hindrances to get points to do the following: raise an attribute, choose an edge, gain a skill point, or gain additional money. Edges have requirements. Some of these edges requires a certain attribute to be a certain die type, while others require the character to be a certain level in order to buy it. Under Professional edges is where you get class like abilities, such as wizard, gadgetteer, thief,etc.
Then you buy your gear and thats pretty much it. If you have an major concerns you should speak to your GM since he/she should be very familure with the system. Some setting books have additional rules as well, so you may want to check on that.
02-28-2010, 11:06 AM
Recently I generated a Savage Worlds character (among others) for my own edification:
Savage Worlds is halfway down the (long) page.
Thanks guys you have been very helpful! going to play in about an hour!!
jade von delioch
02-28-2010, 02:46 PM
02-28-2010, 11:22 PM
Let us know how it went! :cool:
It was alot of fun!! I have not got to do combat yet though, cause we finished before my turn several people really had to go. So that will be the next adventure in two weeks:) HI WEB!
03-01-2010, 11:22 PM
Hiya, Chi! Good to see you back again! Glad to hear that you had fun but too bad that you didn't get into the action yet. Combat in Savage Worlds is about as fast and fun as the rest of the mechanics so it won't be a huge change but you will get to see a lot of the extra bits.
Be careful though. Combat in Savage Worlds can get dangerous really quick! ;)
I noticed that, I kept almost dying lol!!
03-02-2010, 12:27 PM
Its pretty easy to pick up. We started a side campain for when we are low on people that uses it and after 3 sessions there's almost no referring to the books.
That's good to know because I hate using books lol they confuse me.
Game on Sunday!! I'm a little more excited than last time cause I know what i'm doing and the people. Still nervous about combat!
03-15-2010, 03:49 PM
how does your character feel about combat?
03-15-2010, 06:34 PM
I ran a game yesterday and got a thread together over on our Meetup site:
It might be helpful for Deadlands anyway.
Will fight for what she wants and needs and if she feels threatend. I am loyal to my friends but very greedy!! I am attractive and a jack of all trades.
03-17-2010, 11:28 PM
I may have been guilty of considering the Savage Worlds of Solomon Kane for a Witchhunter: Invisible War, Dark Providence game... because frankly Savage Worlds is more pulpy than Witchhunter and I wanted that old Black Swan and other old film fencing feel.
I'm not a huge Savage Worlds fan but it does do pulp well.
what genre did you play morton?
03-21-2010, 06:49 PM
The times I have played Savage Worlds we did Star Wars. It worked ok and does that style of pulpy action game fairly well but thats not normally the types of games I run so I have not had the privilege of playing it again yet. Though I own several of the setting books.
03-21-2010, 08:14 PM
Just to be clear on the thread I posted, it's a multi-post quick-reference guide to Savage Worlds and Deadlands with the two mixed together to make it easier to play. So rules that are different (like Bennies vs Fate Chips) have the Deadlands version in place.
So it might be helpful having a quick reference to the game. It did help the guys (and me) keep the game going smoothly and without a lot of rummaging around in the two books (three if you count the adventure). And I like smoothness :)
03-22-2010, 10:13 AM
What I like about Deadlands Reloaded for SW is that it tries to give you the overall feel of a westernish genre with the Fate Chips (poker chips for Bennies) and the cards for initiative. I use a western theme deck of cards for that part of the game, so hopefully it adds that much more to the game.
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