View Full Version : is Ranged Pin (CW) worth it in PF?

01-17-2010, 09:18 AM
Hi Guys,

I'm considering 2 feats for my PF Ranger-archer: 'Ranged Disarm' en 'Ranged Pin.'
Do you think they are worth it?

* effect: disarm is nice versus humanoid opponents that require weapons. If disarmed, it has to go to a secundary weapon or use a move action (taking AoO!) to pick up the weapon. That big boss with a special weapon might do the latter, but most opponent would probably swith to secundary, which is a minor effect in my entimation.
* requires:
- a humanoid opponent
- a good CMB, which requires a good STR (which is a bit silly for ranged disarm). I might want to talk to my DM about switching it to DEX

RANGED PIN (CW, p.104):
* effect: it gives you the 'pinned' condition, which is the 'grappled' condition ánd the target looses DEX to AC. In effect that's -4 to DEX, -2 to attacks, it can't move and it looses DEX to AC. That's nice.
- it requires the opponent to be 5ft (so not next to) a wall, tree or other surface. That's a steep requirement.
- it require the opponent to wear clothing, armour etc. So most likely it will be a humanoid opponent
- it also requires a good CMB ... same as previous feat
* Question: the feat is not clear if you do damage normally. It says that you have to actually hit in order to use this feat. This might mean that you do damage, or it might just mean that it's just an éxtra requirement.

The requirements are steep, but especially 'ranged pin' seems to be very usefull....if it works. You agree?

On the other hand, even IF one could use DEX (opposed to STR) for boosting your CMB; the chances aren't that high, since there's no way to boost that CMB score by other feats. So this feat will loose it's power over levels.

01-17-2010, 10:35 AM
There's a PF that allows you to use your DEX when calculating your CMB:

Agile Maneuvers (Combat)

You've learned to use your quickness in place of brute force when performing combat maneuvers.

Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus.

Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus.


01-17-2010, 02:37 PM
These feats are great in a campaign where you fight mostly other humanoids with equipment. Not so greta when you start fighting monsters with natural attacks and nothing to pin with.

For example, it would be beneficial for the first few chapters of Savage Tide and then be wasted in the rest of the story.

However, your DM may allow you to retrain them if the opportunity to use then shrinks dramatically.