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rabkala
02-06-2007, 10:17 PM
There are so many futeristic settings and so little time. I like most of the big ones. Star wars, Star Trek, Stargate, Star*Drive, Star frontiers, Farscape, Gama World, etc. I am just not a total fanatic about any of them, but so many players are completely set on just one. What settings do you like the Most? Why?

Farcaster
02-06-2007, 10:59 PM
I had no idea there was a d20 adaptation of Star Trek. I'm tempted to buy the book and check it out. Has anyone played it? Is this the d20 version (http://www.amazon.com/Amarillo-Design-Bureau-Inc-8701/dp/1585640522/sr=8-1/qid=1170824082/ref=pd_bbs_sr_1/103-6855290-1606226?ie=UTF8&s=toys-and-games) you're talking about?

gdmcbride
02-06-2007, 11:07 PM
There are so many futeristic settings and so little time. I like most of the big ones. Star wars, Star Trek, Stargate, Star*Drive, Star frontiers, Farscape, Gama World, etc. I am just not a total fanatic about any of them, but so many players are completely set on just one. What settings do you like the Most? Why?

Blue Planet
Transhuman Space
Paranoia

These are a few of my favorite things.

Gary

PhishStyx
02-07-2007, 12:28 AM
Does it have to be a D20 setting or can I name anything I like?

bigtony
02-07-2007, 07:41 AM
Well the best system is one i made myself. i took different ideas from different games (like the ones you mentioned) and made them fit into the AD&D system. the AD&D system is the one i like the most so i tend to change any other games/systems to fit it. It works for me.
some changed systems - Star trek, Dr.who, Space Law.

Is there a Game/system made for StarGate?

Skunkape
02-07-2007, 08:24 AM
I've played a few pre-created settings out there, Traveller, Star Trek, Star Frontiers, Gamma World and Gamma World is about the only one that I use or at least stay truest to it's design. Mostly I home brew my setting. I use D20 Future for the rule set, but the background is mine, with different elements put in it from various games, books & movies.

Course, that's the same way I am about fantasy, so is it any wonder I modify my sci-fi?:D

fmitchell
02-07-2007, 08:25 AM
Is there a Game/system made for StarGate?

Yes, and it's even D20: http://www.stargatesg1rpg.com/

... whoops, looks like it may be soon out of print.

gdmcbride
02-07-2007, 12:41 PM
I've played a few pre-created settings out there, Traveller, Star Trek, Star Frontiers, Gamma World and Gamma World is about the only one that I use or at least stay truest to it's design. Mostly I home brew my setting. I use D20 Future for the rule set, but the background is mine, with different elements put in it from various games, books & movies.

Course, that's the same way I am about fantasy, so is it any wonder I modify my sci-fi?:D

There is nothing wrong with homebrew. In fact almost everything I run is heavily modified to suit my tastes. When I say "I'm running Midnight" that is short-hand for "I'm running a dark fantasy game whose strongest influence is Midnight".

Only once in my last decade or so of gaming have I run an adventure almost entirely unmodified and that was the genius that is Chaosium's "Beyond the Mountains of Madness". Some time in the future I may also have to pay that respect to "The Great Pendragon Campaign" as well ... but we shall see.

But back to sci-fi, I have a persistent nagging idea about a post-apocalytpic campaign I wouldn't mind running sometime. It would almost certainly have to be a home-brew...

Gary

rabkala
02-10-2007, 03:22 PM
I have the original Star Trek game that came out in the early 80's and used it as a basis for conversion to D20 future. I did buy and play wotcs Star Wars (both D20 and earlier versions), AEGs Stargate, Alderacs Farscape, sword and sorcerys Gamma World, 93 game studios twilight 2013, and a couple of other d20 games. The others like cyberpunk, shadowrun, Star frontiers, etc are older versions or my own conversions with a little web help.

I like to modify and personalize the settings. This tends to lead to huge conversations and sometimes arguements about what is 'true' to the setting. Many tend to be fanatics about some settings. You know the type, "Well, in episode 69 this happened which means...", "In the fourth book they explained that which contradicts...", "That is completely different than the original! How can they..." I just wonder why some settings lead to such fanatacism. I guess I have never met a setting that didn't have at least some redeeming value that could be used.

PhishStyx
02-11-2007, 10:52 PM
Yes, and it's even D20: http://www.stargatesg1rpg.com/

... whoops, looks like it may be soon out of print.


I know Eden Studios was in talks with MGM for it.

I'm really hoping they get it because they treated the Buffy and Angel licenses so well, but dealing with Fox dealt them a real blow at the end of the relationship.

PhishStyx
02-12-2007, 02:12 AM
I've done some Star Wars, but to me it largely feels finished as a setting. I suppose there might be other time periods that could be played, but the most interesting stuff seems to happen in that 30+ year period around the Clone Wars and the Rebellion.

Star Trek makes for pretty interesting viewing and idea material, but I just have difficulty with the idea of running a full game.

Stargate looks like an interesting place to live. I think I'd definitely like to play in that pool.

Star Frontiers is nifty fun, my second roleplaying game, The only unfortunate thing about it was that it never really got going enough to fulfill its potential.

I'd love to get games going in any of the follwing: Angel, Amber, Walter Jon Williams' Hardwired, Terri Windling's Bordertown/Borderlands series, Heroes (the tv show), DC's Wildstorm setting, and probably a few others.

Moritz
02-20-2007, 09:00 AM
I own the Stargate, Mutants and Masterminds, and Farscape d20 game books. Mostly just the core books. I've never played any of them but ran a Farscape game for two sessions which was amazing.
The game was geared toward tossing a human(s) out there just like John Crichton and it would have run from episode one all the way through covering all the major episodes (i own them on DVD) so the game would have been totally easy to run.
Call me lazy, but it was a great storyline.

Farcaster
02-20-2007, 10:14 AM
Star Trek makes for pretty interesting viewing and idea material, but I just have difficulty with the idea of running a full game.

Star Trek lends itself well to two different approaches, which is one of the things I like so much about it. If you want your game to have that classic ST:TOS or ST:TNG feel, you can run very episodic games, launching your group from one adventure to the other without worrying too much about continuity. Or, you can run you game in the ongoing saga style of ST:DS9 or, dare I say, ST:Voyager. In every other game, D&D included, I usually feel compelled to have an over arching campaign story, but in Star Trek, it seems to work for me just as well without one.

Moritz
02-20-2007, 01:42 PM
I dig on the idea of playing/running a Star Trek game. But here's the rub. Let's say you go with the 'bridge crew' as your main characters.

First, most players find it difficult to follow a chain of command (by my experience). I'm sure there are players out there that are great at it, someone who can actually follow orders given by some other player. But my experience has been that there's a constant argument over who is doing what and why.

Secondly all of the crew perform a certain job - simulating ops, tactical, helm, security, etc - it's hard to just feed players a constant stream of information that keeps the game flowing when dealing with those stations.

Next, we sort of go back to the first point, most players want to be individuals with their own 'show offs'. Keeping the flow of a bridge crew situation where everyone is in the same scene is do-able but difficult. But when having small groups beam down to some planet's surface, or having Tom and B'Elanna go back to their room for a little nookie, it breaks up the flow of the game and suddenly you need two GM's or make one side of the table wait till Tom and B'Elanna get done.

And more...

I will note, these are topics that I've seen in a standard game, disturbances when dealing with groups where there should be an active chain of command and a consent of flow amongst players. I'm positive people can do it, and it would make for a great game. I enjoy the Star Trek subject matter, their very clean concepts and visions of the future.

fmitchell
02-20-2007, 07:13 PM
I dig on the idea of playing/running a Star Trek game. But here's the rub. Let's say you go with the 'bridge crew' as your main characters.

Well, then don't. Run a "Lower Decks" campaign. It's a bit silly for command personnel to go on every single away mission. Maybe they're better administrators than field agents.

Or, if you want to include the Bridge Crew, steal from Ars Magica and give each player three characters: a Bridge Officer, a Specialist, and a Red Shirt. Vary the nature of missions so that one week A's Captain and B's Diplomat beam down with C's Red Shirt, and next week A's Exobiologist and C's Science Officer beam down with B's Red Shirt.

Although I can imagine an amusing Red Shirt campaign, where characters try to survive despite hostile aliens *and* self-serving officers. Sure, when the Captain meets an alien, she's a scantily clad abundantly female humanoid who asks, "What is this thing you call ... love?" When one of the characters meets an alien, it's a giant slug that chews eyeballs.

gdmcbride
02-21-2007, 02:31 AM
Although I can imagine an amusing Red Shirt campaign, where characters try to survive despite hostile aliens *and* self-serving officers. Sure, when the Captain meets an alien, she's a scantily clad abundantly female humanoid who asks, "What is this thing you call ... love?" When one of the characters meets an alien, it's a giant slug that chews eyeballs.

A Red Shirt campaign is a great idea. Imagine Star Trek meets Paranoia. The bridge officers get all the glory, credit and survivable missions. You, the briefing officer hates you. Still, if you ever want to get out of here, you've got to constantly lick his boots.

Star Fleet is your friend.
The Prime Directive is mandatory.
Keep your phaser handy.
Trust no one.
And be vigilant ... Klingon Mutant Traitors could be anywhere.

Gary

Moritz
02-21-2007, 02:40 PM
Although I can imagine an amusing Red Shirt campaign, where characters try to survive despite hostile aliens *and* self-serving officers. Sure, when the Captain meets an alien, she's a scantily clad abundantly female humanoid who asks, "What is this thing you call ... love?" When one of the characters meets an alien, it's a giant slug that chews eyeballs.

Hey Frank,

What about an ALL REDSHIRTs PC setup. Where all of the PC's are fitted with the redshirts and have to try and survive each adventure... sort of sounds like Paranoia.

<edit> - Jeez, I read Frank's post and didn't read further, was just replying to him and well, ended up saying what Gary said later :)

gdmcbride
02-21-2007, 03:18 PM
Hey Frank,

What about an ALL REDSHIRTs PC setup. Where all of the PC's are fitted with the redshirts and have to try and survive each adventure... sort of sounds like Paranoia.

<edit> - Jeez, I read Frank's post and didn't read further, was just replying to him and well, ended up saying what Gary said later :)

I always take imitation, intentional or not, as the sincerest form of flattery. :)

Gary

fmitchell
02-21-2007, 05:13 PM
A Red Shirt campaign is a great idea. Imagine Star Trek meets Paranoia. The bridge officers get all the glory, credit and survivable missions. You, the briefing officer hates you. Still, if you ever want to get out of here, you've got to constantly lick his boots.

Star Fleet is your friend.
The Prime Directive is mandatory.
Keep your phaser handy.
Trust no one.
And be vigilant ... Klingon Mutant Traitors could be anywhere.


Paranoia sprang to mind, as did the comic Goblins. ("This time could we maybe use some of the items in the poorly locked treasure chest?" "Now you're just talking crazy.") Although I think what would be funnier is if fate itself conspired against the characters. You're the extras, not the stars; bad things happen to you to create the illusion of danger to the actually important people.

The Captain could be standing *right* *in* *front* (to catch the best light) when the bloodsucking fog attacks. Miraculously, he dives entirely out the way, whereas you, executing the same dive, get a lungfull of fog.

Whenever you're in a brawl with the Klingons, you and your surviving teammates have concussions, broken bones, batleth wounds, and so forth. The Captain is invariably slightly grimy and winded, with a faint trail of blood from the left corner of his mouth. (Always the left, because that's his not-as-good side.)

The Bridge Officers upstage you at every turn, no matter what you try to do to be important. "Maybe if we seal the cave with our phasers," you comment, unheard. "What do we do, Captain?" shrills the bimbo of the week. "Aim your phasers above the cave mouth!" the Captain declares. "We'll *seal* *them* *in*!"

And always, always, when there are two doors, the Captain gets the lady, and you get the tiger.

Some of your bosses might be kind to you because deep down they know how long you have to live; others might be indifferent, because they see no point in getting attached. Upon your death, the Captain will shout his grief to the uncaring heavens, lamenting how Bill was too young to die, even though your name was Fred.

After all, to paraphrase Philip K. Dick, the ultimate in paranoia isn't when everyone is out to get you, it's when everything is out to get you.

fmitchell
02-21-2007, 05:31 PM
By the way, a related idea to the Redshirts campaign is to play the aliens, those bug-eyed monsters who were happily minding their own business when the Earthmen started pushing them around. (Yes, I'm ripping off Terry Pratchett's Only You Can Save Mankind.) For example:

You're the scout ship investigating these strange reports of a bipedal life form. Next thing you know, the natives are trying to repel the "invasion".

The First, Last, and Only War started when bipeds landed on one of your colonies and drilled into your caverns. When you went up to complain, they fired on you ... slaughtered nearly the entire hive. When you sent a mission to restrain these crazies, more of them showed up in their crappy starships. Despite your superior numbers and technology, the notion of "combat" is foreign to your kind, and repugnant; your people die in droves.

The Earthmen are slaughtering your people. Learning that their warriors are males (always stupid and excitable), you hit upon a desperate plan: venture deep into their territory, find the females -- always the most rational of the three sexes -- and explain the situation. The most sexually attractive of their females are undoubtedly the leaders, and luckily you've happened on one of their fertility idols, called a Baur-bii, so you know what to look for.

Moritz
02-21-2007, 06:43 PM
Sounds like "Space: Above and Beyond" - loved that show.

blade_runner
06-17-2007, 04:28 PM
Well, I always say that the best settings are ones you make yourself, so I like my setting. It's based off an old Star Trek Voyager (in my opinion, the best season ever) video game, and it kind of grew from there. I've always liked the idea of the PC's as no different than "normal" soldiers, they take the same orders, fight the same enemies, and are part of the same squad structure (of course, because of their talent, they may be put into a special-ops squad, but they still take orders).

It's still in development, check it out on the WoTC forums here (http://boards1.wizards.com/showthread.php?t=859970).

InfoStorm
07-24-2007, 09:34 AM
I would run in the Star*Drive setting first, because I loved the Alternity game system, and still grumble that the product line was cancelled for Star Wars. Star Fronties would be fun to bring to life again, as I had everything they produced for it except the figures. I will NOT run in a movie/tv setting because I don't like having to adhere to predefined ideas or events. I enjoyed STtNG and loved B5, just won't game in it.

Brian Vilarino
07-24-2007, 04:30 PM
I personally don't have one particular setting that is my favorite. I usually have a "favorite of the month". Right now that happens to be a homebrew modern campaign based off of Red Dawn. Some little tweaks here and there, but that's pretty much what my mind is set on right now. In the past, I've done Spycraft (1 and 2.0), A homebrew campaign based on a treasure hunting group, Robotech, and GI Joe. I've been thinking about doing a Transformers campaign also.

fmitchell
07-30-2007, 09:22 PM
After some thought, I've moved this thread to "General Discussion". While it started off about d20 Modern settings, it's really general enough to apply to any generic/universal system.

jayphailey
01-12-2008, 09:09 AM
Although I am a Trekkie, for Role playing gaming, I actually like Star Wars a little better.

You can GM just about anything in Star Wars. I have done old west scenarios, cyberpunk scenarios, pulp adventures and combat scenarios.

They'll all fit.

Jay ~Meow!~

jayphailey
01-12-2008, 09:13 AM
I suppose I should point out that I posted this here because I melded the D20 modern rules and the Star Wars d20 revised rules for this game.

ANd.. we frequently add semi anachronistic touches to the game.

Jay ~Meow!~

Mulsiphix
01-12-2008, 03:29 PM
My favorite setting (and probably my first GURPS campaign will be set in) is Starship Troopers. I'm not so much a fan of the RPG rules but the book and setting is ideal for me. I like settings where life is as we know it right now with just a sprinkle of "WHAT THE #*&%!". Growing up I had a pretty big fear of insects in general (mainly spiders) so the setting is quite satisfying as I can play a hero who saves the world from bugs ;). I plan to use GURPS and the entire BattleTech product line (CityTech, AeroTech, etc...) to create the adventure.

MortonStromgal
01-19-2008, 12:14 AM
Just setting, I'm pretending the mechanics don't exist

10. Star Wars
9. Robotech
8. Battletech
7. Traveller (Original)
6.Traveller The New Era
5. Dark Conspiracy
4. Obsidian
3. Shadowrun
2. Cyberpunk 2020

and drum roll

1. SLA Industries

Mulsiphix
01-19-2008, 01:01 AM
Just curious but isn't SLA Industries one of the more perfect examples of a Cyberpunk setting done right? If that is the case, how can Cyberpunk be your 2nd setting? Wouldn't SLA Industries fall perfectly into the Cyberpunk category?

MortonStromgal
01-19-2008, 01:06 AM
Just curious but isn't SLA Industries one of the more perfect examples of a Cyberpunk setting done right? If that is the case, how can Cyberpunk be your 2nd setting? Wouldn't SLA Industries fall perfectly into the Cyberpunk category?

I ment the Cyberpunk 2020 game, I have corrected the error

nijineko
01-19-2008, 10:30 AM
i would have to mention my sneaking fondness for starfrontiers again. ^^ and rifts. and buck rogers. and the original battlestar galactica if they ever made it into an rpg before they ruined all the in-jokes with the new version of the series.... ^^

i have this traumatic dislike for cyberpunk. now the idea was cool, but any character creation system that lets me work up my guy and get all excited about playing him and then destroy the primary stat that i built him on before i even get to play earns my enmity. =D

Mulsiphix
01-19-2008, 12:08 PM
Blade Runner was just depressing the whole way through. If that is "cyberpunk" then I hate it. Thankfully I was introduced to some Cyberpunk themed games and media before I watched that wretched movie;

Snatcher (SegaCD)
Hell (3DO)
Policenauts (3DO)
Burn Cycle (CDi)
Dues Ex (PC)
Quarantine (3DO)
Rise Of The Dragon (SegaCD)
Ghost In The Shell (Anime)
The Matrix (movie)

MortonStromgal
01-19-2008, 05:11 PM
Neuromancer is the start of cyberpunk, you can see that Gibson was influenced by Dick who wrote Do Androids Dream Electric Sheep which is what Blade Runner was loosely based on. Androids is probably the most "normal" of Dicks books (by that I mean he doesn't flip back and forth from drug trips to the real world). Other well known Dick stories are We Can Remember It for You Wholesale (Total Recall), A Scanner Darkly and Minority Report.

Drohem
01-19-2008, 05:53 PM
/Arnievoiceon

"Get out of my mind!"

Mulsiphix
01-19-2008, 07:39 PM
A Scanner Darkly was cyberpunk? The characters lives may have been gritty but the world they lived in wasn't even remotely dystopian. I haven't seen Minority Report in a while but I remember I didn't like that either. Jeesh maybe I'm not the cyberpunk fan I thought I was :(

MortonStromgal
01-20-2008, 01:50 PM
Dick is what influenced cyberpunk. I wouldn't really call his stuff cyberpunk. Gibson and others took the ideas across many Dick novels and combined them in what we would call cyberpunk. The cyberpunk themes can be found in Dick's work but the worlds only have elements to the genre. All of Dick's stories (or the dozen I've read) focus on some form of what is reality.

MortonStromgal
01-20-2008, 01:54 PM
/Arnievoiceon

"Get out of my mind!"


There are threads where I feel that way about you. I could just stop posting :D

Drohem
01-20-2008, 02:22 PM
There are threads where I feel that way about you. I could just stop posting :D


hehe...that's cool. :)

nijineko
01-21-2008, 11:32 AM
read some china meville (spelling?), then.

templeorder
05-08-2009, 11:33 AM
I have the settings i have built or my friends have built. They are flushed out to varying degrees... but i've combined all my desired elements into my epic fantasy setting called the Steel Realms. I use that world and jump to a few others from there. For Sci-Fi we still keep a Star Frontiers setting on ice for resurrection when needed. Also note that you can take almost any setting and alter it. Greyhawk was used that way for a long time by my crew. Use aliens and mass wars for sci-fi, and gods and was for fantasy - you can mod any setting to the way you need it while preserving most of its flavor and background so you can use the setting materials.

squidyak
08-29-2009, 03:50 PM
Or, if you want to include the Bridge Crew, steal from Ars Magica and give each player three characters: a Bridge Officer, a Specialist, and a Red Shirt. Vary the nature of missions so that one week A's Captain and B's Diplomat beam down with C's Red Shirt, and next week A's Exobiologist and C's Science Officer beam down with B's Red Shirt.

What a great idea!

Two of my personal favorites are the two Alternity settings: Star*Drive and Dark Matter. Awesome settings in an awesome game.

Marley117
08-29-2009, 08:17 PM
I really liked Starchip Troopers, though if I were to run the game, I would probably use the 3:16 Carnage Among the Stars rules. You know...I like that setting straight up too. Hmmm. Cyberpunk is a lot of fun, but I always home brew it because I can't stand the 80's ._. I would like for it to be gritty....without big hair and technicolor.

My all time favorite has to be Firefly! I just love the setting, and the tv show. I love the drama that usually comes out of it. It is just a lot of fun to play. Relationships whooo! Mostly that is what runs the game, inter player relationships and aurguing, but then coming together when everything needs it.

I really want to try out Traveller.

michael
08-29-2009, 09:59 PM
I ran into a similar thread the other day on the GURPS forum and have a similar reply...

My favorite setting is one I designed. It is a Mars-based dark-future. There are sabotage attempts against you by and unknown space-cult, bad trips on a space station that results in a race to the armory for a chance to survive, puzzle-style missions where you have to hack into the computers to get the tight airlock opened (make sure not to open the wrong one...), and encounters against a mecha when you have no weapons to damage it!

I want to play this campaign as a player not a GM!

Arkhemedes
08-29-2009, 11:14 PM
The settings I always prefer are "Beginner", "Warm" and "Auto." :biggrin:

cliff
08-31-2009, 02:03 PM
My all time favorite has to be Firefly! I just love the setting, and the tv show. I love the drama that usually comes out of it. It is just a lot of fun to play. Relationships whooo! Mostly that is what runs the game, inter player relationships and aurguing, but then coming together when everything needs it.

The problem with a game in the Firefly universe is that your average group of players is incapable of accepting the narrative form at the table, and Firefly very strongly depends on it.

That's not to say that it can't be fun, but what you end with will not resemble Firefly very much.

For example, I'm sure most of you remember how Wash died. If that'd been a gaming group, the GM would've been strung up for that, but it was good for the narrative.

On the other hand, as the "last session of the game," the players might've been more willing to accept it. We just finished a campaign a couple weeks ago, and in the big final fight, a couple of the players were hoping to die.

Marley117
08-31-2009, 07:31 PM
Ahh that is the moment that must not be remembered! LALALALAALA I'm not listening.

-sad realization sets in-

Wash was my all time favorite character. That was the saddest moment. Anyway, my players love the universe, so are willing to be narrative. Thank goodness :P Mostly we just like the sci-fi western feel.

cliff
08-31-2009, 07:48 PM
It's funny, but the "western" part was why I hated it as a series. I managed to gain an appreciation for it for the movie, but I hate westerns so it was hard for me to reconcile.

To be fair, I'm what most of y'all would consider a visigoth anyway, I have liked very little of what Joss Whedon has done... I liked the Serenity movie, Dr. Horrible and Dollhouse, and that's pretty much it.

Marley117
08-31-2009, 09:11 PM
Well honestly I can't stand Buffy...and I only liked the first few season of Angel ( then it got really stupid)

I am by no means a Whedonite...but I absolutely loved Firefly. Still do! I really like Westerns, and I thought the mixing of two so different elements was cool, as was the refences to the American Civil War. But anyway, I digress. To each their own. IF you don't like Westerns, it is pretty understandable to find that aspect irritating.

magic-rhyme
07-27-2012, 07:55 PM
Yes, and it's even D20: http://www.stargatesg1rpg.com/

... whoops, looks like it may be soon out of print.

Now the site is nothing but a few pitches for legal careers. :(