Geode
12-30-2009, 12:23 AM
Heya guys! I'm in the need of some advice. I ran into some serious problems on my last session. Most of the players in our group are new to D&D and none of them have played 4th edition before (not even the DM.) Our group consisted of 2 rangers, a rogue, a warlock, a cleric, and me (the wizard.). That's right, no defenders.
Our first encounter of 3 kobolds would have wiped our rangers and the warlock clean off the battle grid if it wasn't for our cleric. Then we discovered that the DM was using experience points as their HP, which gave us all a good chuckle. At least we got the equivelant of 21 kobold kills as compensation. :D
Even though it was a pretty wonky battle, it made me think about our team's AC. We sort of have a problem. Our rangers' AC isn't exactly up to snuff. Let's face it; they're not Defenders. They're Strikers. The cleric is just barely keeping them alive, so she doesn't have the option of putting herself in front to take advantage of her armor. And the rogue wasn't even there when we nearly got wasted by kobolds. Then there's me... Squishy me... with the team low of 14 AC.
I figure that I should be able to even out the damage distribution by some clever handling of my feats, and if I swap my orb specialization for the staff (The DM is letting us switch up our stats right now 'cause it's right at the beginning.). Right now (Level 1) I have 15 AC (int mod +4, +1 from staff of defense impliment path). At level 2, I'm going to have 18 AC (1/2 level & leather armor feat). With the combo of both the Shield utility spell and the Staff of Defense ability, I get one +3 and one +4 AC bonus for encounter spells. This adds up to 21 and 22 AC for two of the hits. Woot!
...but then I want to take the Unseen Mage paragon path. My AC boost will go out the window because I'm disapearing every other turn.
Hahah! Not to mention that now FIVE of us will be fighting for the leather armor spoils! O_O See my dilemma?
-So here are my questions in a concise bit of... um... glory.
-Are there any more ways to up my defense that I missed?
-Any general advice for building a wizard?
-Should I even be worrying about my defense, or should I just leave it to the new players to figure out? I mean, I've never heard of a tank wizard... That would be just plain strange!
-Finally, should I just reroll as a paladin? XD
Our first encounter of 3 kobolds would have wiped our rangers and the warlock clean off the battle grid if it wasn't for our cleric. Then we discovered that the DM was using experience points as their HP, which gave us all a good chuckle. At least we got the equivelant of 21 kobold kills as compensation. :D
Even though it was a pretty wonky battle, it made me think about our team's AC. We sort of have a problem. Our rangers' AC isn't exactly up to snuff. Let's face it; they're not Defenders. They're Strikers. The cleric is just barely keeping them alive, so she doesn't have the option of putting herself in front to take advantage of her armor. And the rogue wasn't even there when we nearly got wasted by kobolds. Then there's me... Squishy me... with the team low of 14 AC.
I figure that I should be able to even out the damage distribution by some clever handling of my feats, and if I swap my orb specialization for the staff (The DM is letting us switch up our stats right now 'cause it's right at the beginning.). Right now (Level 1) I have 15 AC (int mod +4, +1 from staff of defense impliment path). At level 2, I'm going to have 18 AC (1/2 level & leather armor feat). With the combo of both the Shield utility spell and the Staff of Defense ability, I get one +3 and one +4 AC bonus for encounter spells. This adds up to 21 and 22 AC for two of the hits. Woot!
...but then I want to take the Unseen Mage paragon path. My AC boost will go out the window because I'm disapearing every other turn.
Hahah! Not to mention that now FIVE of us will be fighting for the leather armor spoils! O_O See my dilemma?
-So here are my questions in a concise bit of... um... glory.
-Are there any more ways to up my defense that I missed?
-Any general advice for building a wizard?
-Should I even be worrying about my defense, or should I just leave it to the new players to figure out? I mean, I've never heard of a tank wizard... That would be just plain strange!
-Finally, should I just reroll as a paladin? XD