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PnP News Bot
12-27-2009, 12:39 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

December 27, 2009: The Year that Was in Thaumatology (http://www.sjgames.com/ill/archives.html?m=December&y=2009&d=27)



In 2008, our big GURPS (http://www.sjgames.com/gurps/) hardcover release was GURPS Thaumatology (http://www.sjgames.com/gurps/books/thaumatology/), which expanded the possibilities and options of the GURPS magic system.</p>

Of course, it always takes time for new options to be fully assimilated by our authors (and the fans!). So it's not surprising that a surge of supplements building off of GURPS Thaumatology arrived during 2009.</p>

Here, then, are the four expansions from e23 (http://e23.sjgames.com/) that tie into GURPS Thaumatology (http://www.sjgames.com/gurps/books/thaumatology/):</p>

GURPS Thaumatology: Magical Styles (http://www.sjgames.com/gurps/books/magicalstyles/) -- Sean Punch's take on designing methods of magic used by guilds, schools, secret societies, etc. Discover Magic Perks available only to wizards!
GURPS Thaumatology: Alchemical Baroque (http://www.sjgames.com/gurps/books/alchemicalbaroque/) -- Phil Masters' setting that combines an age of exploration with fantastic fairy-tale trappings.
GURPS Thaumatology: Urban Magics (http://www.sjgames.com/gurps/books/urbanmagics/) -- Bill Stoddard's exploration of the use and abuse of magic in cities. Discover mana-powered transport, urban divination, sacred architecture, and magical utilities!
Pyramid #3/13: Thaumatology (http://e23.sjgames.com/item.html?id=SJG37-2613) -- Containing a full treatment of fairy-tale magic, an alternate form of magical healing, the all-too-creepy rituals of Red Diabolism, and much more.


And because it was released back in 2008, we're not going to mention the pulp-magic superhero setting, GURPS Thaumatology: Age of Gold (http://www.sjgames.com/gurps/books/ageofgold/). (Whoops . . .)</p>

-- Steven Marsh (smarsh@sjgames.com)</p>&#160;