View Full Version : A dirge for the Charmer

11-10-2009, 11:32 AM
An enchanter has always been a desire of mine to try and play. So Finally I am taking on the task. After pouring through the 3.5 WotC books, I am noticing that there is no love for the charmer.

The Divine domain of Charm is all but vacant from most all references. A good number of classes and prestige classes gain bonus to save or complete immunity to mind effecting spells, this also include many races

The Beguiler of the PHBII is screwy, as if someone was building something for themselves and laid the loaf out for the rest of us to scratch our heads looking at. This is essentially a sorcerer, yet it uses the Intelligence ability to determine magic, Which Of all classes a Charmer should be the one NOT to use intelligence and stay with Charisma, Not to mention the class is stuffed with rogue abilities and Higher hit dice.. "shakes head"

However it is a little love given to an enchanter type caster

Aside from this are bards, originally "jack of all trades" not really the super specialized role I was hoping for.

So I ask you all, why are the charmers ( enchanters) so disliked, why weren't they given any love? Hell Necromancers got all the love and they don't even want it ( a whole 3 books)

So, my goal to this thread is a collective effort to give Enchanters their rightful dues, Please post your created classes prestige classes for the enchanter focused caster. I ask that you keep it balanced to the rest of the classes and prestige classes out there. Divine, Arcane, or combined

Thanks, I will follow up with some creations I made

11-13-2009, 11:07 AM
Some could argue that charm is just a subschool of either illusion or enchantment as well, which I /think/ was the case in prior editions of DnD.

One way to rule it could be to treat charm spells as like enchanting people as opposed to items, and fold all of those spells in with enchantment. You could end up with an arrogant enchanter who looks at people not as people, but potential magical items that can be controlled.

11-13-2009, 01:10 PM
Depends on how you define "charmer." I see it as either a mind-control expert, or your standard enchanter who goes around giving special properties to things and people.

Mind control isn't a very priestly type thing, but good for an enchantment specialist wizard, and probably even better for a bard (since bards have class skills in charisma skills). Plus, bardic music seems very flexible - just DM-rule some more charm-ing effects into it.

I wouldn't worry about the game world being bard-biased. You really shouldn't expect to see lots of "prestige classes" walking around, being immune to charm. Unless the world is overpowered and irrational...
And the monsters/races: that's the price you pay. You have a very beneficial effect on thinking creatures, in exchange for no effect on brainless creatures. Monsters with charm immunity usually have it for good reason: they don't think. Or have brains. These types of creatures require forceful dominance, not thought manipulation.

So respect the charmer's ability to make friends and influence people, and if you're going to go somewhere where there aren't many friends to make, bring them with you.

11-14-2009, 02:01 PM
an enchanter is the basic magic of a charmer. Bards can charm, but they have a lot of other things, areas they delve in to. Charm Domain does exsist for some dieties however in most lists of the books it is not given as a domain. Through the use of feats, or alternative player races you can gain either bonuses or complete immunity to mind effects, which I just find funny, I understand that feats will also allow say fire immunity, it just seems more often it's easier and more available to resist enchantments.