11-08-2009, 03:06 PM
So what traits do you use?
11-10-2009, 11:56 AM
I am running the Legacy of Fire Campaign and I am allowing the basic trait pdf from paizo plus the traits in legacy of fire, Osirion companion, Qadira Companion & Dark Markets of Katapesh Chronicle.
Lots of cool stuff like Legacy of Sand, Genie blood, etc. :biggrin:
Get your Turban on and grab a scimitar.
P.S. you might also want to check out the Wayfinder PDF on Paizo's website. I think it's free and lots of interesting new traits.
11-29-2009, 04:22 AM
Found it at Pathfinder Character Traits Web Enchantment (zip) (http://paizo.com/traits).
Here's the summary from the PDF:
Anatomist: +1 trait bonus on all rolls made to confirm critical hits
Armor Expert: reduce armor check penalties by 1
Bullied: +1 trait bonus on attacks of opportunity attack rolls with unarmed strikes
Courageous: +2 trait bonus on saving throws against fear effects
Deft Dodger: +1 trait bonus on Reflex saves
Dirty Fighter: +1 base damage when flanking
Fencer: +1 trait bonus on attack of opportunity made with daggers, swords, and similar bladed weapons
Killer: additional damage equal to your weapon's critical hit modifier when you score a critical hit to the final total
Reactionary: +2 trait bonus to Initiative checks
Resilient: +1 trait bonus on Fortitude saves
Birthmark: +2 trait bonus on all saving throws against charm and compulsion effects
Caretaker: +1 trait bonus on Heal checks, and Heal is always a class skill for you
Child of the Temple: +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (relgion), and one of these skills (your choice) is always a class skill for you
Devotee of the Green: +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill
Ease of Faith: +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you
History of Heresy: +1 trait bonus on all saving throws made against divine spells
Indomitable Faith: +1 trait bonus on Will saves
Sacred Conduit: +2 trait bonus on Turn/Rebuke Undead checks
Sacred Touch: As a standard action, you may automatically stabilize a dying character merely by touching it
Scholar of the Great Beyond: +1 trait bonus on Knowledge (history) and Knowledge (the planes) checks, and one of these skills (your choice) is always a class skill for you
Classically Schooled: +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you
Dangerously Curious: +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you
Focused Mind: +1 trait bonus on Concentration checks, and Concentration is always a class skill for you
Gifted Adept: pick one spell when you choose this trait - from this point on, whenever you cast that spell, its effects manifest at +1 caster level
Hedge Magician: whenever you craft a magic item, you reduce the cost of gp and XP required to make the item by 5%
Magical Knack: pick a class when you gain this trait - your caster level in that class gains a +2 trait bonus as long as this bonus doesn't increase your caster level higher than your current Hit Dice
Magical Lineage: pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level
Magical Talent: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability.
Mathematical Prodigy: +1 trait bonus on Knowledge (arcana) and Knowledge (architecture and engineering) check, and one of these skills (your choice) is always a class skill for you
Skeptic: +2 trait bonus on all saving throws against illusions
Adopted: select a race trait other than your current race
Bully: +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you
Canter: anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a scret message using Sense Motive, you gain a +5 trait bonus on the attempt
Charming: +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures
Child of the Streets: +1 trait bonus on Gather Information checks, and Gather Information is always a class skill for you
Fast-Talker: +1 trait bonus on Bluff checks, and Bluff is always a class skill for you
Natural-Born Leader: all cohorts, followers, or summoned creatures under your leadership gain +1 moral bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus on your Leadership score
Poverty-Stricken: +1 bonus on Survival checks, and Survival is always a class skill for you
Rich Parent: starting cash increased by 900gp
Suspicious: +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you
Looks like there are also Campaign, Race, and Regional traits but they were not listed in the PDF. Anyone got any links to them?
Powered by vBulletin® Version 4.2.2 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.