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harmor
11-08-2009, 04:06 PM
So what traits do you use?

WhiteTiger
11-10-2009, 12:56 PM
I am running the Legacy of Fire Campaign and I am allowing the basic trait pdf from paizo plus the traits in legacy of fire, Osirion companion, Qadira Companion & Dark Markets of Katapesh Chronicle.

Lots of cool stuff like Legacy of Sand, Genie blood, etc. :biggrin:

Get your Turban on and grab a scimitar.

P.S. you might also want to check out the Wayfinder PDF on Paizo's website. I think it's free and lots of interesting new traits.

harmor
11-29-2009, 05:22 AM
Found it at Pathfinder Character Traits Web Enchantment (zip) (http://paizo.com/traits).

Here's the summary from the PDF:

Combat Traits
Anatomist: +1 trait bonus on all rolls made to confirm critical hits
Armor Expert: reduce armor check penalties by 1
Bullied: +1 trait bonus on attacks of opportunity attack rolls with unarmed strikes
Courageous: +2 trait bonus on saving throws against fear effects
Deft Dodger: +1 trait bonus on Reflex saves
Dirty Fighter: +1 base damage when flanking
Fencer: +1 trait bonus on attack of opportunity made with daggers, swords, and similar bladed weapons
Killer: additional damage equal to your weapon's critical hit modifier when you score a critical hit to the final total
Reactionary: +2 trait bonus to Initiative checks
Resilient: +1 trait bonus on Fortitude saves

Faith Traits
Birthmark: +2 trait bonus on all saving throws against charm and compulsion effects
Caretaker: +1 trait bonus on Heal checks, and Heal is always a class skill for you
Child of the Temple: +1 trait bonus on Knowledge (nobility and royalty) and Knowledge (relgion), and one of these skills (your choice) is always a class skill for you
Devotee of the Green: +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill
Ease of Faith: +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you
History of Heresy: +1 trait bonus on all saving throws made against divine spells
Indomitable Faith: +1 trait bonus on Will saves
Sacred Conduit: +2 trait bonus on Turn/Rebuke Undead checks
Sacred Touch: As a standard action, you may automatically stabilize a dying character merely by touching it
Scholar of the Great Beyond: +1 trait bonus on Knowledge (history) and Knowledge (the planes) checks, and one of these skills (your choice) is always a class skill for you

Magic Traits

Classically Schooled: +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you
Dangerously Curious: +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you
Focused Mind: +1 trait bonus on Concentration checks, and Concentration is always a class skill for you
Gifted Adept: pick one spell when you choose this trait - from this point on, whenever you cast that spell, its effects manifest at +1 caster level
Hedge Magician: whenever you craft a magic item, you reduce the cost of gp and XP required to make the item by 5%
Magical Knack: pick a class when you gain this trait - your caster level in that class gains a +2 trait bonus as long as this bonus doesn't increase your caster level higher than your current Hit Dice
Magical Lineage: pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level
Magical Talent: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability.
Mathematical Prodigy: +1 trait bonus on Knowledge (arcana) and Knowledge (architecture and engineering) check, and one of these skills (your choice) is always a class skill for you
Skeptic: +2 trait bonus on all saving throws against illusions

Social Traits

Adopted: select a race trait other than your current race
Bully: +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you
Canter: anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a scret message using Sense Motive, you gain a +5 trait bonus on the attempt
Charming: +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures
Child of the Streets: +1 trait bonus on Gather Information checks, and Gather Information is always a class skill for you
Fast-Talker: +1 trait bonus on Bluff checks, and Bluff is always a class skill for you
Natural-Born Leader: all cohorts, followers, or summoned creatures under your leadership gain +1 moral bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus on your Leadership score
Poverty-Stricken: +1 bonus on Survival checks, and Survival is always a class skill for you
Rich Parent: starting cash increased by 900gp
Suspicious: +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you

Looks like there are also Campaign, Race, and Regional traits but they were not listed in the PDF. Anyone got any links to them?