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PnP News Bot
10-25-2009, 01:01 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

October 25, 2009: Circus of GURPS (http://www.sjgames.com/ill/archives.html?m=October&y=2009&d=25)



http://www.sjgames.com/gurps/books/abydos/img/cover_sm.jpg (http://e23.sjgames.com/item.html?id=SJG37-1680)No, we haven't released GURPS Evil Clowns (maybe we should . . .), but with Halloween upon us, you might&#160;be up for&#160;some suitably spooky GURPS. Ken Hite's GURPS Horror is still a work in progress, but there are Other Options . . .</p>

First, you'll need a setting. Consider&#160;GURPS Banestorm: Abydos (http://e23.sjgames.com/item.html?id=SJG37-1680), a hidden&#160;city of necromancerswith an undead militia, a library made of people, and&#160;a sewer maze of the condemned, all run by a free-willed zombie. Then there's bad stuff, like Senator Donovan Hawk, free-roaming&#160;demons, and&#160;the "dumping site for garbage, offal, rotten wood, stillborn infants, crippled zombies, and alchemical waste." That's for GURPS Banestorm (http://e23.sjgames.com/item.html?id=SJG31-2002) (which has its own horrific twist on p. 92).</p>

Perhaps you prefer the modern world? Try GURPS Locations: Metro of Madness (http://e23.sjgames.com/item.html?id=SJG37-1411). It has cultists, serial killers, ghosts, and demons, not to mention the entirely mundane horrors of lost children and crazy people. I'm sure there are rats, too.</p>

This being GURPS, you could link the two. But how? Well, if you can't wait for the Hitean goodness of Horror, check out Ken's GURPS Infinite Worlds: Collegio Januari (http://e23.sjgames.com/item.html?id=SJG37-0606)&#160;(for GURPS Infinite Worlds (http://e23.sjgames.com/item.html?id=SJG31-2001)).&#160;It describes a wizardly conspiracy with little resphttp://www.sjgames.com/gurps/books/loadouts/monsterhunters/img/cover_sm.jpgect for the barriers between realities.</p>

Next, you'll need monsters. I'll just point to GURPS Creatures of the Night 1 (http://e23.sjgames.com/item.html?id=SJG37-1560), 2 (http://e23.sjgames.com/item.html?id=SJG37-1561), 3 (http://e23.sjgames.com/item.html?id=SJG37-1562), 4 (http://e23.sjgames.com/item.html?id=SJG37-1563), and 5 (http://e23.sjgames.com/item.html?id=SJG37-1564) for this. Grave-dwelling&#160;worms, ghouls&#160;suspended from chains, spiders lurking on the tightropes of time, withered heads skittering around like bugs, evil freakin' buildings . . . you know what to do with this stuff.</p>

And what would Halloween be without bad mojo? GURPS Thaumatology (http://e23.sjgames.com/item.html?id=SJG31-0107)&#160;offers many ways to make wholesome fantasy magic (e.g., GURPS Magic (http://e23.sjgames.com/item.html?id=SJG31-0101)) horrific&#160;and wrong. If&#160;words like "The Evil Eye," "Spiritual Distortion," and&#160;"Undermining Defenses&#160;with Fear" appeal to you, and you want to put the&#160;contagion and sacrifice back into spellcasting, get this&#160;book. Alternatively, do it the Scanner (http://www.amazon.com/exec/obidos/redirect?tag=stevejacksongame&path=tg/detail/-/B00005K3NY) way with GURPS Psionic Powers (http://e23.sjgames.com/item.html?id=SJG37-0132).</p>

The PCs might need help to survive all this. GURPS Loadouts: Monster Hunters (http://e23.sjgames.com/item.html?id=SJG37-1580)&#160;is a guide to choosing vampire- and werewolf-slaying gear for modern-day campaigns and Pyramid #3/5: Horror and Spies (http://e23.sjgames.com/item.html?id=SJG37-2605) offers professions that use this stuff, adapting GURPS Action (http://www.sjgames.com/gurps/books/action/)&#160;to horror in the process. Fantasy adventurers have to work a little harder, but there are some nice items (and a few horrific ones!) in GURPS Dungeon Fantasy 6: 40 Artifacts (http://e23.sjgames.com/item.html?id=SJG37-0310).</p>

Finally, you could adapt any of the GURPS Third Edition horror-tinged supplements to GURPS Fourth Edition. It isn't all that hard. Check out the previous edition of GURPS Horror (http://e23.sjgames.com/item.html?id=SJG30-6004)&#160;(and (http://e23.sjgames.com/item.html?id=SJG30-6110) three (http://e23.sjgames.com/item.html?id=SJG30-6100) adventures (http://e23.sjgames.com/item.html?id=SJG30-6103)), plus GURPS Cabal (http://e23.sjgames.com/item.html?id=SJG30-6714)&#160;for Sinister People, GURPS Places of Mystery (http://e23.sjgames.com/item.html?id=SJG30-6520) for Menacing Places, and GURPS Warehouse 23 (http://e23.sjgames.com/item.html?id=SJG30-6523) for Disturbing Things.</p>


-- Sean Punch (http://dr-kromm.livejournal.com/)</p>