View Full Version : Tell me About Your Favorite Setting

10-07-2009, 09:58 PM
So, I am curious.

What is your fav fantasy setting?


Also, how did this "why" come out in Actual Play? (as in, what about your favorite setting comes out in actually playing the game).

Give me your opinions P&PG peeps!!!

10-08-2009, 09:22 PM
Well this doesnt technically answer your question, because in my favorite setting high technology is just as important as high fantasy. That being said, the Palladium Megaverse, Rifts in particular, covers everything you could want in a game and then some.

10-08-2009, 10:04 PM
Thindacarulle -- The only I have been creating for the last 33 years.

It doesn't have anything "special-special about it, a lot of familiar fantasy tropes tossed well and seasoned with a good dressing, but it is my world and I love it.

10-14-2009, 05:44 PM
My homemade setting is pretty good, but my DM has given Forgotten Realms a few tweaks, and I like that, too.

But my world has steam powered tanks and musket wielding dwarves. And ironclads.

I'm not much for a society that doesn't advance technology.

10-16-2009, 10:44 AM
My favorite setting has changed through the years.
Think my first favorite was Forgotten Realms. That lasted until I started venturing into 3rd party works of 3E.
Valus by Different Worlds and Dawnforge by Fantasy Flight Games pretty locked in for favorite settings.

10-16-2009, 12:54 PM
Nothing beats Middle Earth IMHO, there is plenty to do outside of the ring quest. I also like mythic earth settings alot :D

10-19-2009, 10:08 AM
Homebrew world that I've been working on since the 80s. See a pattern here, I have the same thing for my sci-fi game!

Anyway, while I like the Forgotten Realms, which is the setting I would probably use if I didn't have my own, there are portions of the realms that I just don't care for.

So I designed my own game world, using elements from different campaign worlds, game modules and stories to make up my own.

10-19-2009, 04:45 PM
My homebrew is my favorite (shocking I know). I've advanced it over time to move with tech and it's seen the rise of a new empire. I agree that games worlds must advance.

Of the published stuff, Forgotten Realms was always one I liked. It's what I really started with in a serious capacity.

10-31-2009, 01:26 PM
Forgotten Realms has always been a Favorite of mine since 2ed AD@d.

11-20-2009, 08:58 AM
Mine would have to be Xcrawl. Imagine a world in "modern" times but with the elder races and magic. Magic and an oppressive gov't have stunted the advancement of technology somewhat by removing the mother of invention to a certain extent. To keep the peasant masses in line Emperor Ronald I has instituted Xcrawl, a live pay-per-view blood sport where hearty adventurers go on live TV and battle monsters, overcome devious traps and puzzles and generally play the crowd. The system also lends itself well to both "I like to hit things" and to the more role-play oriented crowd. The world is more than rich enough to handle "outside the crawl" adventuring.

Arch Lich Thoth-Amon
11-20-2009, 09:02 AM
Fantasy: Early on it was Greyhawk and Mystara, but later on and up through today it is an alternate history of Earth (Europe in centuries past), in the WFRP (warhammer rpg) setting.

Science Fiction: I still use the Traveller CT Universe, though in my campaigns, Earth is restricted and would fall under the game Gamma World (yes, i merge the systems to some degree). Truth be told, it is rare that our gamers go to Earth for any reason for its location is in the middle of nowhere.

On a side note: I am very familiar with Forgotten Realms (seems most gamers use this setting today, IME) having read every Drizzt book only having finally burned out on the series with The Pirate King.
--- Merged from Double Post ---

Thindacarulle -- The only I have been creating for the last 33 years.

It doesn't have anything "special-special about it, a lot of familiar fantasy tropes tossed well and seasoned with a good dressing, but it is my world and I love it.
I still say you should publish the setting. It could work with any edition, tesral.

11-20-2009, 11:28 AM
My favorite setting has a few key features:

- Complex enough to keep players interested, simple enough for the DM to run efficiently. So, dark ages, plus a little extra technology.
- Monsters roam the land, but only to the extent that they don't disrupt ecosystems. Which makes them pretty rare.
- Gods keep their distance. But they're willing to throw down some wrath or an avatar every once in a while.
- People (elves, dwarves, humans, hobgoblins) are fragile. Melee is measured in seconds, not hours.
- Magic is too rare to serve technological purposes. Which makes a staff magician very valuable. Same with enchanted items.
- Heroes and villains mark history. They have extreme luck, power, and followings. Unchecked, they shape the development of civilization. When opposed, they neutralize each other, or destroy civilization while trying.

11-20-2009, 11:33 AM
I still say you should publish the setting. It could work with any edition, tesral.

Rest of my life to finish. You just want me to give up gaming to work on it full time.

11-20-2009, 12:26 PM
To go into a little more detail about my fav game setting, I've always liked future/post apoc future games. Read quite a few post apoc setting books, seen a lot of movies, even quite a few B grade movies, some I'd even say were F grade! Anyway, I'm really into the genre.

So why not run a game based on that genre. Most of the time, I have to twist my players arms to do it, but when I'm running a game in that genre, I usually start out with my near space campaign.

Mankind has only pushed out to the nearest stars in a 21 light year diameter sphere. But what this allows me to do is run the campaign as a future game for a period of time and move into a post apoc setting when I decide it's time.

The really great thing about that kind of setting is that if I want to have multiple post apoc settings, I let my players have a ship, but restrict their movement so they have to visit planet after planet. I want to run zombie type games, send them to a zombie planet.

Want to run a Terminator setting, send them to that kind of planet.

We had a group restructure, so I never ran the campaign, but I plan on one day running the campaign again, just have to spend some time updating the website for it and rebuilding the campaign as far as the game system is concerned. I was using D20 Modern/Future, but think I'm going to switch back to GURPS or use Basic RolePlaying, which is what I used about 10 years ago.

That game system just works better for me.

I made a couple of Flash intro movies for the game, the first one back in 2005, you can view it here (http://www.johnprime.com/star_quest/flash/teaser1.php).

The current one is the intro to the website, so you can view that one by going to the main page, here (http://www.johnprime.com/star_quest/).

There's an issue with the PHP on the site because of an upgrade to PHP which I have yet to correct, so it probably won't function correctly. One of the many things on the check list for this campaign to fix!

Rest of my life to finish. You just want me to give up gaming to work on it full time.

By the way, I know what you mean!:D

Arch Lich Thoth-Amon
11-20-2009, 04:44 PM
Rest of my life to finish. You just want me to give up gaming to work on it full time.
You'd have the best time of your life doing it, admit it.

11-21-2009, 04:46 PM
You'd have the best time of your life doing it, admit it.

I've done that kind of work, it's a merciless grind. It is grand to have it finished, but a lot of bitter struggle getting there.

11-21-2009, 10:16 PM
One of those things where you hate it while you do it, but love it when its done? Those can be irritating. Sort of like graduate school.

11-29-2009, 04:06 AM
There seems to be a theme here...

Homebrew-Fantasy: Been in development for 20+ yrs, Large map, Classic Greek to 1600's Magical technology. Most of the "Monster Races" have gone in to the mists with bloodlines left. ( Bloodlines: Titan, LeShay, Siren, etc...) Illithids are aquatic creatures. Many other unique changes, Heavy influence from Greyhawk

Future: Post Apoc, - Completely Homebrew Game, although D20 modern seems to adapt well, if that stuff ever gets dusted off

11-29-2009, 06:49 PM
If we're talking "fantasy" in the generally accepted "ancient world of might and magic" sense then I suppose I have two favorite settings: AD&D's Dark Sun campaign setting and, just recently, the land of Lemuria from Barbarians of Lemuria.

Both are rather "sword-and-sorcery" at their roots about mysterious and unforgiving landscapes, wicked and power-hungry priests and sorcerers, and fearless heroes armed only with courage and steel. They are places where magic is ancient and awe-inspiring and where deeds have more value than words.

11-30-2009, 12:57 PM
My favorite setting is of course my homebrewed world of Erinthar. I started it way back in '85 and have tried to keep it current with the various editions of D&D

12-07-2009, 04:38 PM
"Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of..."

Conan ftw!

12-08-2009, 11:33 PM
Forgotten Realms for sure - which by the way we interviewed Ed Greenwood on his view of gaming today and its impact on society in Big Iron Vault #3. This will also be followed up with a video interview early next year.

12-09-2009, 12:35 PM
I am currently running a game in the Osirion / Qadira & Katapesh areas of Golarion for Pathfinder. I enjoy it a lot since it's somewhat like an Al-Qadim setting. Pretty much any desert environment works for me..
even Dark-Sun.

12-11-2009, 05:30 PM
Rest of my life to finish. You just want me to give up gaming to work on it full time.

LOL and from first hand experience, its like a second job.

05-27-2010, 02:06 PM
Kumbrya, my Home Dark Ages/Norman Era setting. I admit that I've had a lot of fun in Hyboria (Howard) and Middle Earth over the years. At the moment I am working on resurrecting Horseclans from the mists of obscurity.

05-27-2010, 02:46 PM
LOL and from first hand experience, its like a second job.

I don't have a first job. So I technically have the time.

Tony Misfeldt
03-19-2017, 05:36 AM

The Forgotten Realms: This world is so vast, with so many empires and kingdoms, heroes and villains, a skilled DM can run a campaign in this setting for years and never have his PC's meet Elminster, King Azoun, Khelben Blackstaff, or Drizzt Do'Urden once throughout their entire adventuring career.


The Isles: This is the campaign setting designed by my last DM. I like it because he went out of his way to make it truly unique and not just another run of the mill fantasy setting. Here are some of the things he did to make the world stand out from the crowd:

1) The horse never evolved on this world. This means that no armies have a cavalry. Dwarves might have a cavalry mounted on pigs. Gnomes might have a cavalry mounted on long horned sheep. Goblins might have a cavalry mounted on wolves. But no human nation has a cavalry. Some wealthy aristocrats ride domesticated deer, but most people travel by foot or ox drawn cart/wagon.

2) There are no Halflings: As Halflings and Gnomes fill the same niche in gaming, my DM saw very little reason to have both as PC races. So he eliminated the Halfling from the choice of playable PC races. There's actually an elaborate on interesting story as to why there are no Halflings on his world (they did exist once, but are now extinct). But I don't want to go into it right now.

3) Giants are extinct: I never learned exactly why this is, but the closest thing you'll find to an actual giant in The Isles are ogres.

4) There are no elves: You know how the elves were leaving Middle Earth for the Undying Lands in LOTR? Well something very similar happened here hundreds of years ago. Now the elves are little more than legends, and many people doubt that they ever existed at all. They may return one day. But for now, all that's left of them are ancient stories.

5) There are no dragons: Like the elves and Halflings, dragons once existed on this world. They became involved in a bitter war with the illithids. Chromatic and metallic dragons actually put their differences aside to join forces against a common foe. The war nearly wiped out both the illithids and dragon kind. The surviving dragons fled to another dimension/plane of existence in order to regroup, while the illithids fled deep into the Earth. Neither has been seen for centuries, and even the oldest dwarves doubt their existence. Dragons may return some day. When, I do not know.

6) High level magic works differently, and sometimes not at all: The back story for The Isles is fairly similar to that of Krynn. Thousands of years ago mankind did something stupid which majorly pissed off the gods. The gods demonstrated their Wrath, nearly wiping out all life on The Isles and setting civilization back several hundred years. Only recently has man rebuilt to the point where conflicts between empires over land have once again become common place. A side effect of The Great Cataclysm is that high level magic (generally any spell above 5th level) works differently than listed in the Players Handbook. For example, Resurrection requires a sacrifice of a person of equal value (so in order to resurrect a 5th level fighter, the cleric would have to sacrifice a character of at least 5th level).

7) There are no half breed races: Humans and orcs aren't just two different races, they're two different species. Thus intercourse between the two does not result in the birth of a half-orc. Of course this means that half-orcs are no longer a playable PC race. Neither are half-ogres or any other human/humanoid hybrid. Orcs and ogres have been reclassified as goblinoids, which means that orogs and ogrillons are still possible NPC races. To fill the place vacated by the half-orc, hobgoblins are now a playable PC race.

8) There are some very interesting kingdoms and empires which the DM has created. Many of them were created based on actual ancient cultures of Earth's history. The Jalacean Domain is loosely based on the culture of Ancient Rome. The Amarelian Empire is loosely based on Ancient Greece. The kingdom of Gaddry is loosely based on medieval England, France, and Spain. The Quimeshari Empire is loosely based on the Persians. New Tejerahmn is loosely based on North Africa. Carboros is loosely based on the Scandinavians. There's an island nation of Bazim Khara, which is populated almost entirely by hobgoblins. And there are some other nations that I don't quite recall just now.

Tony Misfeldt
03-19-2017, 05:37 AM
Edit: Double Post

08-04-2019, 09:20 AM
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