09-29-2009, 12:50 PM
One of 2 AD&D Campaigns I have ready. Can be adapted to play in any edition, was designed that way. Basics: You are members of a new and quickly growing guild - The Archeology Guild. Class and alignment are not limited (some obvious exceptions may apply). You will be among the first of a new type of team of non-scholars capable of field work without the support of dozens of wagons of people and equipment. The Adventurer-Archeologist. The Archeology Guild has discovered something that most people knew already, but ignored: the continent only has 2000-3000 years of recorded history, yet there are ruins that are obviously much older... You will be on the "front-line" of discovering that lost history, and hopefully why or how it was lost in the first place.