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russdm
09-26-2009, 08:25 PM
Name: Dven Vord
Class: Jedi 2
Race: Human
FP: 5 DS: DP:
Init: +8 Senses: Perception +9
Languages: Basic, Mando'a
Defenses: Ref 15, Fortitude 15, Will 16
HP: 37 Threshold: 15
Speed: 6 squares
Melee: +4 (Lightsaber 2d8)
Ranged: +4
Base Atk: +2
Special Actions: Deflect
Force Powers Known: Battle Strike, Force Grip, Force Lightning, Force Slam
Abilities: Str 15, Dex 15, Con 14, Int 12, Wis 16, Cha 15
Talents: Deflect
Feats: Force Sensitivity, Weapon Proficiencies (Lightsabers, Simple Weapons), Skill Focus (Use the Force), Force Training, Dual Weapon Mastery 1
Skills: Initiative +8, Perception +9, Pilot +8, Use the Force +13
Possessions: Lightsaber, Jedi Robes, Datapad, Glow rod, Comlink, Short-Range, All-temperature cloak, 3 Ration packs, 250 credits
Homeworld: Dantioone
Life prior to adventuring: Dven grew up on Dantioone hearing stories about her Jedi Master grandfather. At the age of 7 Dven found she was able to touch the Force. At the age of 17, Dven was sent off to train with the Jedi Order after a few "accidents" occured with Dven and a couple of boys.
Master: None
Destiny: Destruction

russdm
12-09-2009, 10:08 PM
Male Elf Rogue 2 / Sorcerer 1
Chaotic Neutral
Representing Russ

Strength11(+0)Dexterity15(+2)Constitution11(+0)Int elligence18(+4)Wisdom11(+0)Charisma16(+3)Size:Medi umHeight:4' 11"Weight:105 lbSkin:PaleEyes:GreenHair:Blue; Beardless

Total Hit Points: 13
Speed: 30 feet


Armor Class: 14 = 10 +2 [leather] +2 [dexterity]

Touch AC: 12
Flat-footed: 12
Initiative modifier:+6= +2 [dexterity] +4 Fortitude save:+0= 0 [base] Reflex save:+5= 3 [base] +2 [dexterity] Will save:+2= 2 [base] Attack (handheld):+1= 1 [base] Attack (unarmed):+1= 1 [base] Attack (missile):+3= 1 [base] +2 [dexterity] Grapple check:+1= 1 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.


Languages:Common Draconic Elven Gnoll Goblin Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.; arcane spell failure 10%]
Hawk familiar



Feats:

DodgeImproved Initiative
Traits: [I]Skill NameKey
AbilitySkill
ModifierAbility
ModifierRanksMisc.
ModifierAppraiseInt6 = +4+2BalanceDex*4 = +2+2 [tumble] BluffCha7 = +3+4ClimbStr*0 = +0ConcentrationCon0 = +0Craft_1Int4 = +4Craft_2Int4 = +4Craft_3Int4 = +4Decipher ScriptInt8 = +4+4DiplomacyCha7 = +3+4DisguiseCha5 = +3+2Escape ArtistDex*2 = +2ForgeryInt8 = +4+4Gather InformationCha7 = +3+4HealWis0 = +0HideDex*8 = +2+6IntimidateCha3 = +3JumpStr*2 = +0+2 [tumble] Knowledge (arcana)Int8 = +4+4ListenWis2 = +0+2 [elf] Move SilentlyDex*8 = +2+6Perform_1Cha3 = +3Perform_2Cha3 = +3Perform_3Cha3 = +3Perform_4Cha3 = +3Perform_5Cha3 = +3RideDex2 = +2SearchInt12 = +4+6+2 [elf] Sense MotiveWis0 = +0Sleight of HandDex*8 = +2+6SpellcraftInt8 = +4+4SpotWis2 = +0+2 [elf] SurvivalWis0 = +0SwimStr**0 = +0TumbleDex*8 = +2+6Use Magic DeviceCha7 = +3+4Use RopeDex2 = +2
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.
The hawk confers +3 on spot checks in well-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Sorcerer spells: 5 per day
Prestidigitation
Detect Magic
Light
Read Magic
Ghost Sounds

First-level Sorcerer spells: 4 (3+1) per day
Magic Weapon
Magic Missile
Charm Person



Elf:

+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow & shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Rogue:


Sneak Attack +1d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level 8)
Special Abilities (choices begin at 10th level)
Sorcerer:


Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
ClassHP rolledLevel 1:Rogue6Level 2:Rogue3Level 3:Sorcerer3



http://www.pathguy.com/portrait.gifhttp://www.pathguy.com/insignia.gifDurge's Equipment:


22 lb
5 lb
2 lb
5 lb
3 lb
1 lb
2 lb
1 lb
2 lb
6 lb
15 lb
1 lb
4 lb
1 lb
2 lb
1 lb
_____
73 lbWeapons / Armor / Shield (from above)
Sling bullets (group of 10) x1
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Flasks x1
Mug
Pouch x3
Rations (1 day) x6
Rope (50', silk) x3
Sacks x1
Waterskins x1
Whetstone
Spell component pouch
Thieves' tools

Total
http://www.pathguy.com/spellbar.gifHawk familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 6; Hit points: 6; Initiative +3 (dex); Speed 10 ft., fly 60 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee, Claws 1d4-2; Fort +2, Ref +6, Will +4, Listen +6, Spot +6, weapon finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; More about Durge: