yukonhorror
09-18-2009, 04:10 PM
So this is a bit of an experiment. But I think it would be fun to sort of build the outline of a 4e D&D adventure. Everyone sort of contributes to overall plot, specific encounters, skill challenges (along with advice on how to run them).
We can structure them to be so people gain one, two, maybe even 3 levels. The point is to make them generic enough, that people can feed off of them, but structured enough to prevent staleness in the whole thing. In other words, make an adventure like what you would see printed by WOTC, but from our perspectives.
What I am looking for:
setup: bad guys are aware of adventurers, and are setting a trap.
creatures: 1 large or 2 medium brutes/soldiers on each side of party along with 1 or two artillery/controllers.
environmental factors: bridge/thin cooridor to prevent obvious escape and make sure the mages in the back are in the fray.
Suggestions: no side rail to encourage pull/push/slide or an "ice" bridge for automatic sliding
We can structure them to be so people gain one, two, maybe even 3 levels. The point is to make them generic enough, that people can feed off of them, but structured enough to prevent staleness in the whole thing. In other words, make an adventure like what you would see printed by WOTC, but from our perspectives.
What I am looking for:
setup: bad guys are aware of adventurers, and are setting a trap.
creatures: 1 large or 2 medium brutes/soldiers on each side of party along with 1 or two artillery/controllers.
environmental factors: bridge/thin cooridor to prevent obvious escape and make sure the mages in the back are in the fray.
Suggestions: no side rail to encourage pull/push/slide or an "ice" bridge for automatic sliding