Marvel Master
09-11-2009, 09:07 AM
A new dawn is upon us and the clarion call is going out for heroes to join the ranks in the most esteemed comic universe on the planet. Back from the archives, it’s......
http://img132.imageshack.us/img132/2330/classicmarvellogo2.jpg
http://img143.imageshack.us/img143/8521/smallcaptainamerica.jpg Welcome and thank you for taking the time out to read this.
In August 2009, I formed a campaign using the classic 1986 version of Advanced Marvel Superheroes RolePlaying game. It was arguably one of the best games of its time and if not for a falling out of TSR with Marvel , may have seen many more years. To this day, it has thousands of fans and websites dedicated to keeping it alive.
The campaign has gone through some changes and we're currently looking for new blood though we're technically full. But I wouldn't mind having having one more extra for a max total of six.
Some details about the campaign is as follows:
Campaign Name: The Evolution Of A Hero
Setting: It takes place in the Marvel Manhattan.
Time: It's pre-Onslaught in the comics as far as continuity. The Twin Towers are still there. However, it's as if the time were today.
Basic Premise: People with extraordinary abilities and powers struggle to keep the city they've called home (and occasionally the world) safe. Through all of this, they endeavor to find their identity and what it truly means to be a hero. It's a realistic, sometimes gritty action-adventure.
Power Level: This is on par with the Thunderbolts, New Mutants, or Defenders.
Episode 2: Adventurous Infancy
In the best of times, the streets and structures of New York City are full of a people - some good, some bad.
These are not the best of times.
Gang activity is on the increase, the streets are filled with more violence than usual, spilling over into the various boroughs. If it were simply this, it could be curbed by the current bank of heroes that reside in the city. However, something dark is going on. Recent sightings of the Werewolf have been reported and what people are calling "a Frankenstein attack" has just hit the Lower East Side. They strike suddenly and randomly, destroying and killing everything in their wake. And a new gang has risen in the ranks called the Faces of Fear led by an enigmatic, mysterious, unidentified leader simply known as The Boss.
Meanwhile, the worldwide art community is aghast. The Metropolitan Museum of Art has been broken into. An ancient tome titled A Madman's Mutterings has been stolen. Who would do such a thing and to what end remains a mystery.
Now the heroes are thrown into the fight in the middle of Chinatown as the gang war escalates. But where is the book and how is Chinatown tied to its discovery?
Get up to date on what's happened so far by going to our Campaign Log (click here (http://www.penandpapergames.com/forums/showthread.php/16614-Evolution-of-a-Hero-Campaign-Log)).
This campaign has some prerequisites:
1. It would be preferable if you have some experience, preferably in the genre itself. I like players who have been around the role playing community for at least three years.
However, if you're truly into the role playing aspect and have been around for a shorter period of time, don't sweat it. I'd rather have you on board then a ten year gamer who never role plays.
Don't worry about the system so much as I will provide you with a full copy of the game if you're chosen.
The mechanics are secondary. You'll eventually get into the swing of things over time once you have the game and you'll have me, the Marvel Master, to guide your way. :biggrin:
I plan on running this campaign for a few years so if you're not into longevity, this is not the campaign for you.
2. YOU MUST ROLE PLAY. There is an emphasis on role playing. I'm not trying to patronize anyone but there are far too many players who think they're role players because they play an RPG which is not the case.
What I mean by this is acting out your character's personality, emotions, expressions, etc. I've set up a reward system just for role playing. The more you role play, the more of a reward. Even if you're not a fantastic role player, you still get a reward for trying. It's time to become an actor and shine! Bring out the Oscars!!
3. Must have access to the internet. We are using an online VTT called Map Tools. VTT (virtual table top) gaming is a fantastic way of merging players in another location across the internet with live players. It allows for interactive miniature movement and communication from wherever you're at. The only thing that you have to be concerned with is having a mic to communicate (we use Skype), the VTT software MapTools(which is free), and a Hamachi networking account (tell you more about all of this once you sign on).
4. Must be free Saturday between 12:15 p.m. and 5:00 p.m., give or take an hour. http://img40.imageshack.us/img40/9941/smallwolvprofile.jpg
5. YOU MUST ROLE PLAY. Role playing takes imagination. This is not the same as roll-playing with some dice, stats, and moving some figurines around. This campaign is not for you if that’s the only thing you’re looking for. We do that but that's not the meat of what we do. The story is the meat.
6. No profanity or vulgarity. Leave your potty mouth at the door. We run a clean establishment here. Rated PG movie. :)
7. If you want to bring snacks, feel free (if you're in the area). There are rewards for such things if you are one of my live players.
8. And the biggie...YOU MUST ROLE PLAY (I'm hearing an echo in here). We're not looking for people who just want to get in fights, smash things up, and get experience. Each GM/Judge is different. As a GM/Judge, a big part of my fun is watching my players role play. Without this, I'm bored quickly and really don't want to waste my time.
Interested parties should PM me, P.R.E.Z., contact me on Skype (ID is P.R.E.Z.), or email me: click here to email P.R.E.Z. (prezman@hotmail.com).
Excelsior!!! 'Nuff said.
http://img132.imageshack.us/img132/2330/classicmarvellogo2.jpg
http://img143.imageshack.us/img143/8521/smallcaptainamerica.jpg Welcome and thank you for taking the time out to read this.
In August 2009, I formed a campaign using the classic 1986 version of Advanced Marvel Superheroes RolePlaying game. It was arguably one of the best games of its time and if not for a falling out of TSR with Marvel , may have seen many more years. To this day, it has thousands of fans and websites dedicated to keeping it alive.
The campaign has gone through some changes and we're currently looking for new blood though we're technically full. But I wouldn't mind having having one more extra for a max total of six.
Some details about the campaign is as follows:
Campaign Name: The Evolution Of A Hero
Setting: It takes place in the Marvel Manhattan.
Time: It's pre-Onslaught in the comics as far as continuity. The Twin Towers are still there. However, it's as if the time were today.
Basic Premise: People with extraordinary abilities and powers struggle to keep the city they've called home (and occasionally the world) safe. Through all of this, they endeavor to find their identity and what it truly means to be a hero. It's a realistic, sometimes gritty action-adventure.
Power Level: This is on par with the Thunderbolts, New Mutants, or Defenders.
Episode 2: Adventurous Infancy
In the best of times, the streets and structures of New York City are full of a people - some good, some bad.
These are not the best of times.
Gang activity is on the increase, the streets are filled with more violence than usual, spilling over into the various boroughs. If it were simply this, it could be curbed by the current bank of heroes that reside in the city. However, something dark is going on. Recent sightings of the Werewolf have been reported and what people are calling "a Frankenstein attack" has just hit the Lower East Side. They strike suddenly and randomly, destroying and killing everything in their wake. And a new gang has risen in the ranks called the Faces of Fear led by an enigmatic, mysterious, unidentified leader simply known as The Boss.
Meanwhile, the worldwide art community is aghast. The Metropolitan Museum of Art has been broken into. An ancient tome titled A Madman's Mutterings has been stolen. Who would do such a thing and to what end remains a mystery.
Now the heroes are thrown into the fight in the middle of Chinatown as the gang war escalates. But where is the book and how is Chinatown tied to its discovery?
Get up to date on what's happened so far by going to our Campaign Log (click here (http://www.penandpapergames.com/forums/showthread.php/16614-Evolution-of-a-Hero-Campaign-Log)).
This campaign has some prerequisites:
1. It would be preferable if you have some experience, preferably in the genre itself. I like players who have been around the role playing community for at least three years.
However, if you're truly into the role playing aspect and have been around for a shorter period of time, don't sweat it. I'd rather have you on board then a ten year gamer who never role plays.
Don't worry about the system so much as I will provide you with a full copy of the game if you're chosen.
The mechanics are secondary. You'll eventually get into the swing of things over time once you have the game and you'll have me, the Marvel Master, to guide your way. :biggrin:
I plan on running this campaign for a few years so if you're not into longevity, this is not the campaign for you.
2. YOU MUST ROLE PLAY. There is an emphasis on role playing. I'm not trying to patronize anyone but there are far too many players who think they're role players because they play an RPG which is not the case.
What I mean by this is acting out your character's personality, emotions, expressions, etc. I've set up a reward system just for role playing. The more you role play, the more of a reward. Even if you're not a fantastic role player, you still get a reward for trying. It's time to become an actor and shine! Bring out the Oscars!!
3. Must have access to the internet. We are using an online VTT called Map Tools. VTT (virtual table top) gaming is a fantastic way of merging players in another location across the internet with live players. It allows for interactive miniature movement and communication from wherever you're at. The only thing that you have to be concerned with is having a mic to communicate (we use Skype), the VTT software MapTools(which is free), and a Hamachi networking account (tell you more about all of this once you sign on).
4. Must be free Saturday between 12:15 p.m. and 5:00 p.m., give or take an hour. http://img40.imageshack.us/img40/9941/smallwolvprofile.jpg
5. YOU MUST ROLE PLAY. Role playing takes imagination. This is not the same as roll-playing with some dice, stats, and moving some figurines around. This campaign is not for you if that’s the only thing you’re looking for. We do that but that's not the meat of what we do. The story is the meat.
6. No profanity or vulgarity. Leave your potty mouth at the door. We run a clean establishment here. Rated PG movie. :)
7. If you want to bring snacks, feel free (if you're in the area). There are rewards for such things if you are one of my live players.
8. And the biggie...YOU MUST ROLE PLAY (I'm hearing an echo in here). We're not looking for people who just want to get in fights, smash things up, and get experience. Each GM/Judge is different. As a GM/Judge, a big part of my fun is watching my players role play. Without this, I'm bored quickly and really don't want to waste my time.
Interested parties should PM me, P.R.E.Z., contact me on Skype (ID is P.R.E.Z.), or email me: click here to email P.R.E.Z. (prezman@hotmail.com).
Excelsior!!! 'Nuff said.