Farcaster
08-18-2009, 07:01 PM
One of the biggest complaints I have heard about 3e, and every addition before it for that matter, is that characters at first level are too weak, are spent too quickly, and are generally not that much fun to play. Personally, I think that this frailty adds to the charm of being first level. I like the sense of trepidation that comes with knowing that you're one good sword thrust from being flat-out dead. It encourages finding more creative solutions to problems beyond the brute-force, might-makes-right approach that is all too common in D&D. We'll chalk that up to crazy-DM talk though, since this is rarely seems to be the player perspective. So, you ask, what does Pathfinder do to make first level more playable and less frustrating?
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[Read More (http://www.penandpapergames.com/forums/showthread.php?t=12401)]