PDA

View Full Version : Pathfinder RPG (Final Rules)



Farcaster
08-05-2009, 04:10 AM
339When Wizards of the Coast moved on to Dungeons and Dragons 4th edition, I was certain that D&D 3.5e was doomed to a slow, painful death. I foresaw that publishers who were previously releasing products under the 3.5 SRD and OGL (Open Gaming License) would see their audience vaporize in favor of a new and shiny system. The 3.5e enthusiast, I thought, would be consigned to a play a stagnant system with a bookshelf full of books that weren't even remotely compatible with the newest version.

But, in March 2008, Paizo (http://paizo.com/) made it their mission to keep the third edition alive, announcing their intention to create the Pathfinder RPG (http://paizo.com/pathfinderRPG) that would expand on the SRD and OGL and would continue to be the official system for their now burgeoning Pathfinder Chronicles and Adventure Path products. To be honest, I wasn't certain how I felt about this at first. At first it seemed awkward—perhaps even blasphemous—for a company other than Wizards of the Coast to publish a core rulebook for Dungeons & Dragons, but then again, WotC wasn't the original publisher of D&D, either. So, a year and a half later, I am pleased to say that Paizo has really delivered.

Weighing in at nearly five pounds and spanning over 576 pages, the Pathfinder RPG Core Rulebook (http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj) combines all of the rules that were previously split between the D&D 3.5 Players Handbook and Dungeon Masters Guide. It is everything that you are going to need to play except for the Pathfinder Bestiary, which is not scheduled to be released until October 2009. Until then, you'll need to break out your old 3.5 edition monster manuals or use the monsters in the d20 SRD. You can download the SRD for free over at wizards.com (http://www.wizards.com/default.asp?x=d20/article/srd35), or for an easy to use online version, check out the Hypertext d20 SRD online at www.d20srd.org (http://www.d20srd.org).

The Core Classes of Pathfinder
Paizo put a lot of effort into spicing up all of the original 3.5e classes with new and exciting abilities. Many of the classes now have multiple paths that a player can follow to help make distinguish their character from the teeming masses of other adventurers of the same class. This is very reminiscent of what Fourth Edition did, and it is one of the things I really liked. You'll especially see this featured with the druid, cleric, paladin, ranger, rogue, sorcerer, and wizard classes.

I was also impressed by how much the game rewards the player who sticks it out and levels his character through all twenty levels of his core class. In the past, there has often been very little incentive (or sense in some cases) to do so. With Pathfinder, not only does your character receive an extra hitpoint or skill-point every level just for leveling in his favored class, but the game does an excellent job of providing all kinds of cool abilities at the highest levels. Many of the classes have awesome payouts for making it all the way to twentieth, including:


For Barbarians there is "Mighty Rage," which gives them an impressive +8 morale bonus to Strength and Constitution while they are raging.
Bards are able to give a performance so stirring that they can cause their target to simply die from overwhelming joy or sorrow using their "Deadly Performance."
High level druids are no longer fettered by their natural forms, and can transform themselves at will with no limits on the number of times per day.
Fighters gain "Weapon Mastery," with one weapon. Thereafter, whenever using his chosen weapon, all critical threats are automatically confirmed, their critical multiplier increases, and the fighter no longer has to worry about being disarmed – ever.
The monk eventually ascends to the point of becoming a magical creature, gaining a healthy damage resistance (10/chaotic). Oh, and he'll now be opening that can of whoop-ass with seven attacks per round with an attack bonus that nearly rivals the fighter's.
Paladins who stay the course of righteousness become "Holy Champions" of their gods, gaining a substantial damage resistance and the ability to possibly banish any evil outsider who is his smite opponent. (By the way, if you haven't read about the paladin's new smite and mercy abilities already, you'll want to check them out. This is one of the classes that they really spent a lot of time on, and they have succeeded at making the paladin an extremely valuable asset to your team!)
The twentieth level ranger isn't someone you are going to want on your tail when he achieves the status of "Master Hunter." He'll now be able to track his favored enemies while moving at full speed, and when he does catch up with him, her, or it, he can execute a single attack that has the chance of slaying his target outright.
Meanwhile the rogue gains "Master Strike," which allows him to possibly put his target to sleep (if he's feeling nice), paralyze his target (if he's feeling not-so-nice), or assassinate his target on the spot (if he's feeling really pissed off).

This only begins to scratch the surface of the enhancements to the core classes in the Pathfinder RPG. However, if you're interested in reading more, I'd recommend checking out the previous below from the Paizo blog.


Pathfinder Roleplaying Game Preview #2 - The Fighter (http://paizo.com/paizo/blog/2009/may/v5748dyo5labc&source=rss)
Pathfinder Roleplaying Game Preview #3 - The Sorcerer (http://paizo.com/paizo/blog/2009/may/v5748dyo5labs&source=rss)
Pathfinder Roleplaying Game Preview #4 - The Ranger (http://paizo.com/paizo/blog/2009/june/v5748dyo5lac5&source=rss)
Pathfinder Roleplaying Game Preview #5 - The Cleric (http://paizo.com/paizo/blog/2009/june/v5748dyo5lacj&source=rss)
Pathfinder Roleplaying Game Preview #6 - The Paladin (http://paizo.com/paizo/blog/2009/june/v5748dyo5lacs&source=rss)
Pathfinder Roleplaying Game Preview #7 - The Bard (http://paizo.com/paizo/blog/2009/june/v5748dyo5lad6&source=rss)
Pathfinder Roleplaying Game Preview #8 - The Druid (http://paizo.com/paizo/blog/2009/july/v5748dyo5ladl&source=rss)
Pathfinder Roleplaying Game Preview #9 - The Monk (http://paizo.com/paizo/blog/v5748dyo5ladz&source=rss)
Pathfinder Roleplaying Game Preview #10 - The Barbarian (http://paizo.com/paizo/blog/v5748dyo5laeb&source=rss)
Pathfinder Roleplaying Game Preview #11 - The Rogue (http://paizo.com/paizo/blog/v5748dyo5lael&source=rss)
Pathfinder Roleplaying Game Preview #12 - The Wizard (http://paizo.com/paizo/blog/v5748dyo5laex&source=rss)


The System
Overall, Pathfinder plays and feels like classic Dungeons & Dragons 3.5. There are a few subtle, but very helpful enhancements to problematic and hard to remember rules. The simplification and rebalancing of all of the rules surrounding grappling, tripping, sundering, and bull-rushing into one unified system, for example, means no more having to flip open the book to figure out how to resolve these actions every time they come up —while wishing hellfire and brimstone upon the head of your player's monk, no doubt.

Skills have been cleaned up, consolidating some and completely removing others. This will make it much easier for your character to focus on a core set of skills that really matter to him.

Spells seem relatively unchanged from their previous versions with a few notable exceptions, such as with polymorph being split into multiple distinct spells. The biggest difference I noticed was cleric domains, which got a very nice overhaul. Oh, and cleric fans, your new group heal class feature is going to let you actually be able to use more of your spells for something other than healing even at low levels – "Divine Favor" anyone?

Using Pathfinder with Other d20 Products
Although there have been a lot of enhancements to the classes and tweaks to the rules, the Pathfinder RPG remains compatible with other OGL/3.5 supplements. This is a big selling point for Pathfinder, as there is already an extensive library of supporting products. The core classes in Pathfinder are a little more powerful than their third edition predecessors, so if you're using monsters from other sources, you may need to adjust their challenge ratings down just a smidge. There are no specific guidelines in the final rules, but the beta version suggested adding a few extra feats, powers, skills and hitpoints to your villains; adding more monsters to your encounter; or otherwise building encounters as about one challenge rating level higher. I suspect this advice still holds true.

There are a couple of other on-the-fly changes you will need to make when using third party sources. Some skills have been combined or changed, so you'll need to be familiar with the new skill list and determine the equivalent skill in Pathfinder. The rules for grappling and other maneuvers such as tripping, bull rushing, and sundering have also changed. This means that you'll need to determine the Combat Maneuver Attack and Defense scores for any 3.5e creatures you use. Luckily, these statistics are pretty straightforward to figure out.


341344

Artwork and Print Quality
Cover to cover, this is a visually appealing book, with all of the artwork presented in full color. The inserts between chapters are especially amazing; I would love to have some of these as posters in my gaming room. Flowing watermarks swirl around the edges of each page, giving the book an ornate feel without obscuring the text or making it difficult to read. The binding also feels sturdy, which is necessary for this many pages. Out of curiosity, I gave the text a good rub to see if it shared any of the notorious smudging problems of Fourth Edition, and I was relieved to find that it did not.

My Thoughts
The one thing that I think this book really could have been improved by was more callouts. As a longtime player of Third Edition, I tend to want to skim over the parts that seem familiar and go straight to the changes. I started to do this with this book, and found immediately when I made my first character that I had missed a well-hidden rule that explained how first level hitpoints were generated. It had been tucked away in the terms and definitions section which I had been quick to skip over. With so many subtle changes to the rules, callouts that pointed out key changes from 3.5e would have made jumping into this new edition a lot easier.

Nonetheless, after having played a couple of sessions using the final rules, I could scarcely be happier with what Paizo has done. The rules flowed nicely, and most importantly kept out of the way until needed. Combat was also quick and easy, and the Pathfinder RPG has made it easier than ever to keep the action flowing without a lot of downtime. This system is an excellent choice for any fantasy setting, and I am confident that if you enjoyed Third Edition, you're really going to love what they've done with this game.



Want to hear more about Pathfinder? Check out these other articles:


Pathfinder RPG: Session Notes - Character Creation
Pathfinder RPG: Session Notes - Level One ... Fight
Gnome Stew - What Pathfinder Brings to the Table (http://www.gnomestew.com/gming-advice/gm-spotlight-what-pathfinder-brings-to-the-table)

CEBedford
08-05-2009, 08:23 AM
Sounds great! Thanks for the review. I'm counting the days to the 13th and hoping my FLGS gets enough copies to cover all the pre-orders. (Or in the very least mine. :biggrin:)

yukonhorror
08-05-2009, 08:49 AM
you mention more power at high levels, but what about at low levels? That was always my main beef with older editions. There is nothing "exciting" about your character until 4th or 5th level.

Grimwell
08-05-2009, 09:43 AM
Well done! I look forward to getting a peek at this next week in Indy!

PaizoChris
08-05-2009, 02:35 PM
Hi Farcaster - I would like to point out that the weight on the book is 4.7 pounds, not 1.7.

Farcaster
08-05-2009, 02:46 PM
Thanks, Chris! I corrected that little error. Seems Amazon thinks this book is going to be quite a bit lighter for some reason. I guess that's good though if it reduces the shipping costs for folks ordering it there. :)

korhal23
08-05-2009, 04:24 PM
you mention more power at high levels, but what about at low levels? That was always my main beef with older editions. There is nothing "exciting" about your character until 4th or 5th level.

I agree. Until 4E, my friends and I usually began campaigns around 8th level, because we hated the low level crap... What's the main draw to low level campaigns? D&D has always been rife with options at higher levels, but low levels have always been weak to play.

CEBedford
08-05-2009, 07:33 PM
Hell yeah, nearly 5 pounds of potential player punishment! The good news is my FLGS ensured me that his orders were in well enough in advance to make sure I'll get mine on release day.

Dytrrnikl
08-06-2009, 05:45 AM
It's a smart move and appears to be well executed by Paizo, particularly on the move to capitalize on gamers for which 4E does not suit there style of game play - myself and my group being among that bunch. However...


... What's the main draw to low level campaigns? ...

I have to ask, "What's the main draw to high level campaigns?" I enjoy low level campaigns. As a player, I get bored with characters around 9th and 10th level. Up to that point, any coolness that is gained feels earned, particularly since magic items haven't become prevalent by that point - at least in the games in which I choose to play. Every encounter, be it social or combat, is truly challenging. Challenging social and combat encounters can easily be created at higher levels, however, with all the options and tools at hand by that point, they don't come across being challenging to me.

CEBedford
08-06-2009, 07:15 AM
I have to ask, "What's the main draw to high level campaigns?" I enjoy low level campaigns. As a player, I get bored with characters around 9th and 10th level. Up to that point, any coolness that is gained feels earned, particularly since magic items haven't become prevalent by that point - at least in the games in which I choose to play. Every encounter, be it social or combat, is truly challenging. Challenging social and combat encounters can easily be created at higher levels, however, with all the options and tools at hand by that point, they don't come across being challenging to me.

I think in your case you've never played with a DM who excells at high level gameplay. The challenge and sense of accomplishment should never decline.

I still prefer to start at low level but high level is just as much fun.

korhal23
08-06-2009, 07:33 AM
Allow me to rephrase then- What's the draw to a low level campaign in Pathfinder? Farcaster makes numerous mentions of high level powers and abilities, but almost nothing of the low levels. What kinds of options and abilities are present at low levels?

And I've said it before, I'll say it again, I like high magic games. In D&D, I don't like grit, as I've always preferred higher level, more grand adventure kinds of games: running all around the world fighting hordes of monsters and saving the world... something that isn't conducive to low level play, pre 4th Edition. I like my players and my monsters higher powered than your typical D&D game, and magic items more prevalent. Think in Lord of the Rings... were Aragorn, Legolas, or any of the others 1st level at the beginning of the story? God no, and that's the kind of campaigns I like... though that's not to say there isn't fun to be had in the commoner taking his father's sword and adventuring kind of story (though I much prefer it now, under 4E).

Every encounter should always be challenging, no matter your level, otherwise that's a fail for the GM. Yes, you have a lot of options and tools, but so do your opponents. I think if you played in one of my older edition games, you'd be shocked how challenging it still can be at the higher levels... Only having 4hp and a few skills doesn't always make for a fun challenge.

So to revert to my original question: Farcaster, you talk about the differences at high level quite a bit, how different is low level Pathfinder from low level 3.5?

DM_Running_Farland_3.5
08-06-2009, 08:49 AM
I suppose, seeing as how it IS two books, 50 bucks isn't that much. But that seems excessive for a player who doesn't want (and some DMs would say, shouldn't have) the DMs guide portion. But, I suppose, too, that it cuts down on production costs...? As a 3.5 enthusiast (name might have pointed towards that, huh?) I can't wait to get my hands on it and start reworking Farland.

CEBedford
08-06-2009, 10:14 AM
I suppose, seeing as how it IS two books, 50 bucks isn't that much. But that seems excessive for a player who doesn't want (and some DMs would say, shouldn't have) the DMs guide portion. But, I suppose, too, that it cuts down on production costs...? As a 3.5 enthusiast (name might have pointed towards that, huh?) I can't wait to get my hands on it and start reworking Farland.

$10 pdf purchase for the win. Players can own the book digitally and level up their characters at home between sessions for a nice cheap amount.

Plus I've never thought the DMG was off limits. I think it's important to actually know what it takes to DM. There's never been game breaking information in the DMG IMO. The MM on the other hand...

DM_Running_Farland_3.5
08-06-2009, 10:43 AM
$10 pdf purchase for the win...

Yeah but...


I'm one of those old schoolers that likes to have it in my hands. Though I also like the digital copy. Makes it easier to use while typing sometimes.

CEBedford
08-06-2009, 12:04 PM
Yeah but...


I'm one of those old schoolers that likes to have it in my hands. Though I also like the digital copy. Makes it easier to use while typing sometimes.

Hell me too, my full book is payed for and I'm counting the days. However, unless they produce a $10 player's digest* the pdf is the next best way to make sure your players have cheap access to the book at home (if not at the game.)

Hell, at $10 I'd be tempted to buy a copy for anyone in my group not able to shell out the full $50.

* Wild Talents and Savage Worlds have these type of cut down essential editions and they're amazing! In case any Paizo folks are watching. :biggrin:

Thriondel Half-Elven
08-06-2009, 06:12 PM
Sounds even better now. Can't wait! Thanks Farcaster for the preview. :)

Doom Crow
08-06-2009, 07:35 PM
The printed copies for this book have already sold out, and the second print has been ordered, and will be out in November. If you haven't ordered it yet, you can only get a hard copy at Gen Con until the second printing comes out.


PDF for the win!

CEBedford
08-06-2009, 09:37 PM
The printed copies for this book have already sold out, and the second print has been ordered, and will be out in November. If you haven't ordered it yet, you can only get a hard copy at Gen Con until the second printing comes out.


PDF for the win!

I think they meant sold out as in all copies (beyond their pre-orders and GenCon stock) have been sent to the distributors who will then filter them to various book dealers. While it might be hard to get soon after, I wouldn't be surprised to find copies in Barnes and Noble or Amazon for example.

Some retailers don't do pre-order so you'll likely still see some on or around release day.

However with a November date for the 2nd print run it's probably a good idea to buy on or near the 13th if you intend on getting it sooner.

deathboy
08-07-2009, 12:07 AM
Farcaster,

I am glad you like the system. I know the real test will be GenCon when they do character conversion for Pathfinder Society. I think it will be a blast, so anyone going to genCon and you have the tiem come check out PFS to play the new game.

PaizoChris
08-07-2009, 12:21 PM
I think they meant sold out as in all copies (beyond their pre-orders and GenCon stock) have been sent to the distributors who will then filter them to various book dealers. While it might be hard to get soon after, I wouldn't be surprised to find copies in Barnes and Noble or Amazon for example.

Some retailers don't do pre-order so you'll likely still see some on or around release day.

However with a November date for the 2nd print run it's probably a good idea to buy on or near the 13th if you intend on getting it sooner.

Honestly, I wouldn't count on the book trade market having copies (that would include Amazon). They have far more orders than I was able to send them copies. Check your FLGS. Check your FLGS. CHECK YOUR FLGS!

Drivvic the Southlander
08-08-2009, 07:48 AM
I'm crazy excited about PF, it releases the day before my birthday as well. Thanks for the awesome birthday present Paizo. Now if only I can talk my PCs in to switching to the new and improved system.

CEBedford
08-08-2009, 08:33 AM
Honestly, I wouldn't count on the book trade market having copies (that would include Amazon). They have far more orders than I was able to send them copies. Check your FLGS. Check your FLGS. CHECK YOUR FLGS!

Yeah sorry, I meant to specify checking the independent sellers you find on both Amazon and Barnes and Noble websites.

There's also NobleKnight.com who is a great seller and doesn't do pre-orders. I highly recommend going to them if you're one of those people who don't have a FLGS.

CreativeMountain
08-09-2009, 07:56 PM
Until then, you'll need to break out your old 3.5 edition monster manuals or use the monsters in the d20 SRD. You can download the SRD for free over at wizards.com, or for an easy to use online version, check out the Hypertext d20 SRD online at d20srd.org.


Or the excellent 3.5 SRD Revised from CMG in PDF format (http://www.rpgnow.com/product_info.php?products_id=17705&it=1&filters=0_0_0_0&manufacturers_id=457). All the SRD creatures are included in two separate PDFs, one in standard format and one in Stat Block format. Gold Pick, very popular and currently on sale. Great Reviews since 2004!


Oh, yes. Great review here, too. ;)

Dytrrnikl
08-10-2009, 04:12 AM
I think in your case you've never played with a DM who excells at high level gameplay. The challenge and sense of accomplishment should never decline.

I still prefer to start at low level but high level is just as much fun.

I wouldn't say that, as I can think of two DMs I played with, they struggled at lower-levels, but did fairly decent at higher levels. I have a quirk in real life, that I get gung ho and passionate about something and then lose interest once I reach a point where I feel proficient or better than proficient, but not necessarily the best. For instance, there was a stretch of about 3 years in which I played golf 1 to 2 times a week, and spent one day a week working on my swing at the driving range. I got to the point I was shooting in the low 80s consistently no matter where I played and was on the cusp of breaking 80. That was 6 years, and I have only played maybe once a year since, usually on Father's Day with my step-dad. I lost interest in wanting to play, even though I kept improving. This is just an example, but it has happened more times than I care to admit. The same holds true for me as a player with my characters, once they get to the cusp of becoming truly skilled, I lose interest in the character. I've always wondered how gaming has been able to keep my interest for well nigh on 20 years, when nothing else lasts for more than a couple/few years at best.

tesral
08-11-2009, 01:45 AM
I just ordered it. I may never use it, but I wish to support the effort.

jreyst
08-19-2009, 08:36 PM
I am the creator and primary maintainer of http://www.d20pfsrd.com and I think we are the first SRD to be basically fully updated to the final rules. There are a couple other SRD sites out there but none anywhere near as complete or up-to-date as this one. Check it out and let me know what you think!

PaizoChris
08-20-2009, 12:03 PM
I am the creator and primary maintainer of http://www.d20pfsrd.com and I think we are the first SRD to be basically fully updated to the final rules. There are a couple other SRD sites out there but none anywhere near as complete or up-to-date as this one. Check it out and let me know what you think!

Hey jreyst, you may want to check out the official Paizo PRD: http://paizo.com/pathfinderRPG/prd/ My sources indicate that *it* just *might* be the most up to date and accurate.

jreyst
08-20-2009, 11:29 PM
Hey jreyst, you may want to check out the official Paizo PRD: http://paizo.com/pathfinderRPG/prd/ My sources indicate that *it* just *might* be the most up to date and accurate.

Chris-

First am I to assume by your name you are a Paizo employee?

Edit: I read back in the forums and see that yes, you are an employee it appears. Would you be Chris Self? Paizo Sales Manager? Nice to meet you Chris!

Yes, of course, I neglected to mention the PRD because I was referring to SRD sites, and more specifically, fan-made/maintained SRD sites. As for being the most up to date and accurate, I can list at least a half dozen places where my site was updated with errata before the PRD was :)

I can also list other virtues of my SRD:

1) It's not on the same servers as the Paizo messageboards so it doesn't get hosed whenever the messageboards or Paizo.com have a lot of traffic, not to mention my site is pretty darned fast overall. Really, try it out and see if you notice a difference.

2) My site has a built-in Google-powered search function. The PRD does not have any search function.

3) My site has monsters from the Preview Bestiary, Bonus Bestiary, and some converted monsters from originally 3.5 formatted adventure paths.

4) My site has a larger, sans serif font, which is easier to read.

5) In general, I think my site is easier to navigate. I emulated the layout of d20srd.org so its already familiar to many people.

6) My site is open to edits and being maintained by anyone who wants to help and there are over a dozen people regularly contributing updates and edits to the site.

7) My site hosts character sheets and other fan-oriented downloads like wallpapers etc.

8) My site has the optional Traits Paizo released.

9) My site makes use of the Community Use art package and includes the iconic characters on the class pages as well as other open art content throughout. The PRD has no art at all.

10) I provide a "Print this Page" function that generates a printer friendly page for all pages.

11) This one may be arguable if it is a benefit or not but I rearranged some content into a more logical order and moved some things around to where they seemed to make more sense.

12) My site takes advantage of Google Gadgets and the ability to embed Google Documents within pages for pages like the Skills page (http://www.d20pfsrd.com/Home/skills). This can provide many advanced features such as the ability to edit tables in-line, on the page (collaborators) and for viewers to filter results live, to restrict their view to smaller sets of information. In addition, I provide links to multi-format versions of table data, in case other sites would like to scrape the data for things such as monster advancers, character generators, etc.

Advantages of the PRD

1) Its probably, usually, going to be current, or as current as Ross can keep it. I would argue that mine is probably very close to as quickly updated as the PRD.

2) It has the expandable menu system on the left. Mine could have the same thing in 2 seconds if I changed themes in the Google Site, but I chose not to in favor of maintaining the style of d20srd.org.

3) It is completely linked correctly. Mine is in the process of being re-linked so that all links remain internal (except for those that are supposed to go off-site of course). Mine certainly has a way to go but I have about a dozen registered collaborators (some who contribute much more than others of course) and two contributors who have advanced programming backgrounds who are working on automating much of the work. One of them just yesterday (or the day before) completely automated importing over 1000 pages. He wrote it and let it run and over night it imported and formatted over 1000 spell pages. Not too shabby :)

Beyond that I can't think of any advantages the PRD offers. It has a couple of distinct downers too.

1) Font. The font is horrible. Its small and not monitor-friendly.

2) Page background. Its hard to read the small font on that background.

3) Organization. There are some really strange organizational bits going on there. However, that's probably more to do with the structure of the book than an issue with the site.

Anyway, I hope you take all of that in the spirit of good-natured competition. I spent a lot of time working on this site and I get a good deal of traffic (around 1000 visitors per day, or around 500 unique visitors per day). I'd hate to see all that disappear now that the PRD exists. I'm happy to see that since the PRD became available traffic to my site has not dropped at all, and has in fact, gone up. I'm sure there will be an effect eventually but once people start noticing all of the other features of my site I think they'll be hooked.

Wow that was a lot of typing lol.

Take care!

John

Farcaster
08-21-2009, 06:27 PM
Hey jreyst, you may want to check out the official Paizo PRD: http://paizo.com/pathfinderRPG/prd/ My sources indicate that *it* just *might* be the most up to date and accurate.

Chris,

Looks like the PRD is pretty dang thorough, and I rather like that it follows a similar flow as the book itself. I'd agree though that it does need a search feature.

Baldwin Stonewood
08-22-2009, 09:54 AM
Thanks for the review Farcaster. My copy has shipped!!

tesral
08-22-2009, 01:05 PM
Still twiddling my feathers.

ignimbrite
09-09-2009, 10:14 PM
sweet, thanks Farcaster, that was a nice in-depth review

Bongodave
09-10-2009, 10:37 AM
I got the book the day it became available. It's awesome, and it means that the huge stack of 3.5 books I have are still compatible with the game!

As for low-level play, you get more feats, more points for playing your favored class, and casters with 1st level abililties that are still useful at high levels. One of Paizo's goals was to make single-classed characters more on par with all the multiclassed and prestige-classed characters people always made, and the standard races more attractive to play again. They succeeded.

I'll play Pathfinder for many years to come. They sold out the first printing, and the new, improved MM is due out soon. I'll be getting that, too.:laugh:

tesral
09-10-2009, 03:12 PM
Likewise. The Monster book is a must.

CEBedford
09-11-2009, 02:25 PM
Likewise. The Monster book is a must.

Indeed! Sad that they pushed it back to October but I'm still excited for it.

tesral
09-12-2009, 01:00 AM
Indeed! Sad that they pushed it back to October but I'm still excited for it.

I would rather see it late and right, than on time and wrong.

CEBedford
09-12-2009, 06:52 AM
I would rather see it late and right, than on time and wrong.

I'm under the impression that it's been pushed back to make way for a quicker reprint of the core rules but I could be wrong. Either way I'll just be happy to have it.

cpljarhead
09-18-2009, 08:55 PM
i was unsure about this new set of rules but i got the book via the borders rewards sysytem for only 16$ vice the 50$ sticker price. ive looked it over and found to daye so far that it has made a few changes that i rather like in the character creation. in the campaigns i run i have bloodlin es introduced into them as most games ive played do not . i try to infuse a little variety in my game (something uncommon to the game) and theis version does just that. so far so good.

Lucifer_Draconus
01-07-2010, 04:23 PM
I'll be getting the PDF ..if I like it , it'll be my default OGL/3.x based system minus the house rules changes I'd make. I'm not shelling out $50 for a game I might not use but $10 fits perfectly.

WhiteTiger
01-08-2010, 03:21 PM
I'll be getting the PDF ..if I like it , it'll be my default OGL/3.x based system minus the house rules changes I'd make. I'm not shelling out $50 for a game I might not use but $10 fits perfectly.


Would you be interested in this ?

http://www.amazon.com/Pathfinder-Roleplaying-Game-Core-Rulebook/dp/1601251505/ref=sr_1_1?ie=UTF8&s=books&qid=1262981986&sr=8-1

Drivvic the Southlander
02-17-2010, 02:48 PM
I purchased all the books which are out now and have enjoyed PF quite a but. I do wish I had not bought all of those damned 4th ed. books though...