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Doom Crow
07-30-2009, 12:45 PM
Here you can roll up your character's stats. Use 4d6, and drop the lowest die for each score. Once the scores are rolled, you may choose which ability you want each score to go. I have explained how to use the dice roller in the Campaign Questions thread.

So you're scores will look like this (for multiple dice rolls at once, put a space between the 4 and the d6, so 4 d6):

1st Roll
2nd Roll
3rd Roll
4th Roll
5th Roll
6th Roll
--- Merged from Double Post ---
Heh, sorry for the several rolls. I was trying to experiment with the code to see if you could tell it to automatically drop the lowest roll, but apparently you can't. Ah well, just be sure to manually subtract the lowest roll from the total to get your number.

Doom Crow
07-31-2009, 01:12 PM
Guidelines for Character Creation

Races: Core races only.
Classes: Core classes plus Scout, Swashbuckler, Warmage, Warlock, Spirit Shaman, and Spellthief. I will also allow the Beguiler, Duskblae, Dragon Shaman and Knight classes from the PHB II. All other classes not mentioned are prohibited.

Core classes will go by the Pathfinder RPG Beta Rules. All the other classes do not need to be changed really to fit within the game since it was the core classes that needed to be upgraded. Now that the core classes are on par with the non-core classes, we're good to go.

I will review what the players bring to me about ideas on multiclassing and/or prestige classes and review the latter to see what if any modifications need to be made to within Pathfinder.

Starting Level: 1st. Max hit points for class + Con modifier.

Starting Gear will be assigned to each character once the character has been created and a background set up for him or her.

Alignment: Your character's immortal soul wound up damned to this world's version of Hell and is in the possession of a Demon. Generally that means you were evil, but not always.

Obviously good people don't get sent to hell for living decent lives, but there are extraordinary circumstances that could have led to this outcome if someone decides they want to play a character that way, but there needs to be a descriptive, well thought out story behind it for it to make sense and fit within the story. Good, neutral or evil, people can wind up damned because of selfishness, pride, or any other flaw that if abused can lead to ruination.

There's a multitude of reasons why your character ended up with this fate. Most of the time people wind up here because they did a lot of bad things in their life, and most of them didn't care about the consequences. Some even enjoyed what they did and were damn proud of being evil. Insanity, making deals with demons for riches or fame in the real world for the cost of one's soul after death, making one horrible mistake that ruined the character's or another's life that damned the character forever as a result. The imagination can come up with a ton of story seeds, and I will help you find the direction you want to go in if you need it.

The Character Traits I will be posting soon that you can choose from will help you flesh out a few of your character's personality traits and maybe help explain what led to his or her moral ruin. Try to think about this: your character did what he or she did in life and they have been paying for it ever since. Now that they have a chance to get back to the real world, what does that mean for them? Will they try to escape the control of the demon who owns their very soul? Will they want revenge for all the torment he and his minions have put him/her through? Will they try to redeem themselves while they're here by atoning for the sins they committed in the past, or will they heed the master's call and do his bidding, corrupting the souls of the living and elving deeper into evil and depravity? It's not just about what your character has already done but what they want to accomplish now that they have the chance to 'live' again.

Arkhemedes
07-31-2009, 02:18 PM
On the alignment issue. I've got an idea for my background, and put simply my PC did some pretty awful things, enough to warrant an alignment of chaotic/evil. But I like the idea that after 200 years of torment, subconsciously, he is beginning to see the error of his ways. I'm thinking of having him make a gradual sort of redemption, not an overnight change. At the beginning, and on the surface, he will still act his old chaotic/evil way. But when faced with a critical decision, he suddenly and unexpectedly finds himself compelled towards compassion. It would be something he would continue to fight, as he is still too proud to admit he was wrong all this time. So he would then revert to his gruff chaotic/evil demeanor. But again, every time he is faced with a critical decision he finds himself doing the right thing. Eventually, he comes to a turning point, and finally has to admit to himself he's been wrong all this time, at which point he wholeheartedly changes his outlook and truly begins to try and atone for what he's done. At the same time, when given the opportunity to return to the world of the living, initially he's just glad that he has escaped his torment and so he cooperates with his bosses and does what he's told (up to a point). But gradually he begins to put blame on his bosses for his past evil deeds and begins to be less and less cooperative. Eventually, he is filled with such a hatred towards his bosses that he turns on them. Of course, much of this would depend largely what happens through out the campaign. But that's the initial plan anyway.

My question is, what kind of penalties (if any) would my character suffer as a result of such a drastic and yet slow change of alignment?

Doom Crow
07-31-2009, 02:35 PM
I wouldn't say there are penalities. If your character shows what his overseers view as 'weakness' or insubordination, they will act accordingly to try and set him straight, it's in the nature of demons and devils to crush weakness and sproutlings of good when they see it. That doesn't mean your character can't hide it from them, though.

Like you said this is going to be gradual process, a journey if you will of the soul that starts with hints of hesitation and doubt in what he is doing and over the course of the story matures into full fledged opposition. I'd like to see that in your character if that's the path you choose, but he'll have to walk a fine line in order to keep the demons off his back until he reaches a point where he can take a chance to break away from their control.

Arkhemedes
07-31-2009, 04:04 PM
Cool. Kinda what I figured.

Okay, here goes, my ability scores:

ability score

ability score

ability score

ability score

ability score

ability score

OMG! The first roll was hideous! It's only one point away from meeting both requirements for scores that are too low under the rerolling rule. If I have to go with those just kill me now - I'm done!

So I rolled again (hoping this would be okay) and the second set was much better. These scores are acceptable I guess. They would give me 5 13s and a 15. This would mean, depending on where I put the 15, that either I would not be able cast a spell above 3rd level or I could not carry more than 50 lbs without being encumbered, both of which really make it tough for a spellcasting warrior.

So I rolled one more time. Obviously the third set is by far the best. I could go with the second set though I'm not crazy about it. :(
But I'm really hoping you'll let me go with the third set. I would be truly stoked and excited about my character with the third set. Please, please, please!!!! :biggrin: (Sorry, don't mean to give you a hard time about it).

Doom Crow
08-02-2009, 01:37 PM
Normally I allow two sets to be rolled and you take the better of the two, however the first set was so low I'm not even going to consider that a satisfactory set for a character so you get to take the better of the second and third rolls.

Fuzzy alchemist
08-03-2009, 08:34 PM
Well, now that I have read things over and given an idea of what I want to play to Doom Crow I guess I should try my hand at generating ability scores. I hope I am doing this right. I also hope I roll better than Arkhemedes did the first time.

ability score 1
ability score 2
ability score 3
ability score 4
ability score 5
ability score 6

Doom Crow
08-03-2009, 08:54 PM
Decent scores. You can roll another set and take the better of the two if you like.

Fuzzy alchemist
08-03-2009, 09:21 PM
Ok. Here's hoping for an 18.

ability score 1
ability score 2
ability score 3
ability score 4
ability score 5
ability score 6

Doom Crow
08-04-2009, 08:48 AM
I take it you're going with the first set :eek:

Azar
08-04-2009, 11:59 AM
Lets roll High

1st Roll
2nd Roll
3rd Roll
4th Roll
5th Roll
6th Roll

Doom Crow
08-04-2009, 12:11 PM
try this code (i will leave out the first bracket so it shows up in code form):

roll=d6]Ability roll[/roll]

So when you replace the bracket it should look like this:
Ability roll

just replace the first bracket and copy/paste that code five more times in your reply and it'll roll for you.

You need to post 6 codes, each for a single dice roll. putting the 4 and the space in there is what's giving you a hard time.
--- Merged from Double Post ---
I edited your post since i saw you were having some trouble. so you now have the correct code. just copy/paste that in there five more times and make sure to check off the reroll dice box before you hit submit.
--- Merged from Double Post ---
You can post a new reply and roll another set of scores if you want. Just be sure to copy and paste the code from your first set exactly as is.

Azar
08-04-2009, 12:22 PM
1st Roll
1st Roll
1st Roll
1st Roll
1st Roll
1st Roll

Arkhemedes
08-04-2009, 12:40 PM
Actually, it isn't necessary to put a space in between the 4 and d6. I haven't been and they came out fine.

Yea! looks like he finally got it! Don't worry. It took me a few tries also. ;)

Azar
08-04-2009, 12:50 PM
1st Roll
1st Roll
1st Roll
1st Roll
1st Roll
1st Roll

Doom Crow
08-04-2009, 12:51 PM
Actually, it isn't necessary to put a space in between the 4 and d6. I haven't been and they came out fine.

Yea! looks like he finally got it! Don't worry. It took me a few tries also. ;)

Noted. Azar and I solved the code problem in the chat room.

To clarify, if you're going to use the code I gave you, post the code DIRECTLY into the text box, and do not use the dice roller button.

Also Azar, that second set doesn't meet standards for an adventurer to choose from so I told him to roll a third set, much like I did with Ark. Those scores are a lot better, good.

traesin
08-05-2009, 04:38 AM
ability

ability
ability
ability
ability
ability

Thrush
08-05-2009, 03:54 PM
Hi all,

I'm considering playing a Rouge and eventually trying the PF prestige class that was published in Kobold Quaterly 10, the Shadowdancer. I would also consider a Duskblade. I couldn't find what class the other players have chosen. Did I miss that somewhere?

Either way, I worship Arae, The Watcher (BTW Doom, is this your creation on a PF one?). I am a stout believer (enforcer?) of fate and balance as dictated through karma and visions. This life, as in my past life, I am neutral, but circumstances throughout my life dictated that committed more evil acts than good. Of couse, they were not evil to me, as I saw them as just in fulfilling the balance of the multiverse.

I'm new to this forum rolling thing, so here is a test:

Test Roll

Doom Crow
08-05-2009, 04:09 PM
nice test roll! :laugh:

Thrush
08-05-2009, 04:17 PM
I got it, cool! Here is my first set:

Ability Roll[/quote]
Ability Roll[/quote]
Ability Roll[/quote]
Ability Roll[/quote]
Ability Roll[/quote]
Ability Roll[/quote]
--- Merged from Double Post ---
OK, maybe this will be better:

Ability Roll
Ability Roll
Ability Roll
Ability Roll
Ability Roll
Ability Roll
--- Merged from Double Post ---
?? Don't know how I did 12 rolls. I just used the first 6 as my second set of numbers. I'll stick with the first set. Of course my test roll was the best single roll! Should have known...

So I came up with:
13
16
12
15
15
11

Not too bad but four sets of odd numbers bites.

Doom Crow
08-05-2009, 04:56 PM
got it, no worries.

Arkhemedes
08-05-2009, 05:18 PM
Hi all,

I'm considering playing a Rouge and eventually trying the PF prestige class that was published in Kobold Quaterly 10, the Shadowdancer. I would also consider a Duskblade. I couldn't find what class the other players have chosen. Did I miss that somewhere?

Either way, I worship Arae, The Watcher (BTW Doom, is this your creation on a PF one?). I am a stout believer (enforcer?) of fate and balance as dictated through karma and visions. This life, as in my past life, I am neutral, but circumstances throughout my life dictated that committed more evil acts than good. Of couse, they were not evil to me, as I saw them as just in fulfilling the balance of the multiverse.

I'm new to this forum rolling thing, so here is a test:

Test Roll
I'm hoping you go with Shadowdancer as I'm running a Duskblade.

Doom Crow
08-05-2009, 05:23 PM
Hi all,

I'm considering playing a Rouge and eventually trying the PF prestige class that was published in Kobold Quaterly 10, the Shadowdancer. I would also consider a Duskblade. I couldn't find what class the other players have chosen. Did I miss that somewhere?

Either way, I worship Arae, The Watcher (BTW Doom, is this your creation on a PF one?). I am a stout believer (enforcer?) of fate and balance as dictated through karma and visions. This life, as in my past life, I am neutral, but circumstances throughout my life dictated that committed more evil acts than good. Of couse, they were not evil to me, as I saw them as just in fulfilling the balance of the multiverse.

I'm new to this forum rolling thing, so here is a test:

Test Roll

Arkhemedes is playing a Duskblade, Fuzzy Alchemist a Necromancer Wizard and Azar a Fighter. It would help the rest of the group if those who know what they want to play will post their role in the party in The Characters thread to clear up any confusion..

As for your question, I created all of the deities on my own, I am not using any D&D or Pathfinder Deities, or any other material for that matter. Everything on my wiki at OP is all my creation, with a few people named after former characters played in my campaigns as a homage.

Thrush
08-05-2009, 06:38 PM
That is cool, I can play a Shadowdancer. I'm also playing a Rogue, not a Rouge like I posted earlier. :o

Doom, have you read through Kobold Quarterly 10? They have an article in there about PFRPG by Jason Bulmahn and a section on what changes they made in the final from the beta. Its a good read. Also, they list the Shadowdancer prestige class there because of the significant changes over the beta rules. I was going to use this version (when I get the opportunity to select it) if that is OK. Also, the final class descriptions have been posted (sorta) on the Paizo blog, so maybe people would like to use those instead of the beta?

Doom Crow
08-05-2009, 06:57 PM
That is cool, I can play a Shadowdancer. I'm also playing a Rogue, not a Rouge like I posted earlier. :o

Doom, have you read through Kobold Quarterly 10? They have an article in there about PFRPG by Jason Bulmahn and a section on what changes they made in the final from the beta. Its a good read. Also, they list the Shadowdancer prestige class there because of the significant changes over the beta rules. I was going to use this version (when I get the opportunity to select it) if that is OK. Also, the final class descriptions have been posted (sorta) on the Paizo blog, so maybe people would like to use those instead of the beta?

can you provide a link by chance?

Fuzzy alchemist
08-05-2009, 11:53 PM
Ok I have been looking at Azar's character and one of us I believe has made a mistake. Based on what I was reading in the beta rules I believe the amount of skill points you get is the same each level and not multiplied at 1st level. Please correct me if I am wrong on that. Also, and on this one I am quoting the book, "you can only acquire a number of ranks in a specific skill equal to your total Hit Dice." Azar's character if I am reading the form correctly has 4 ranks in skills and is level 1. Neither the fighter entry or the dwarf entry indicate that he should have extra hit dice that would allow him 4 ranks in a skill. Now it is possible I missed read something either in the books or on his sheet, but I would like it cleared up so that if I have done something wrong I can fix it on mine. This seemed the proper thread to ask the question in as it is related to character creation not the campaign itself. If I am wrong on that I can delete the post and put it in the other thread.


Nevermind. Despite the fact that it says 4 ranks it actually works out right for the bonus due to them being class skills. It was my mistake and I am sorry I did not examine it better before I asked my question and implied or explicitly stated that some one had done something wrong. I will endeavor to avoid that in the future.

Azar
08-10-2009, 05:46 PM
Your right fuzzy I just saw that, I will change that right now, my mind is still in 3.5ed, sorry.

Thrush
08-15-2009, 05:15 PM
test only

test roll

Doomboy911
02-08-2010, 12:12 PM
Jack Trades the Well-Spoken
Male Half-Dragon Human Bard 1
Neutral Good
Representing Christian Bovier
Strength 21 (+5) Size: Medium
Dexterity 14 (+2) Height: 5' 11"
Constitution 17 (+3) Weight: 260 lb
Intelligence 14 (+2) Skin: Pale
Wisdom 12 (+1) Eyes: Green
Charisma 18 (+4) Hair: Dark Brown; Wavy; Beardless

Total Hit Points: 11
Speed: 30 feet
Armor Class: 19 = 10 +2 [leather] +1 [light wooden] +2 [dexterity] +4 [half-dragon]
Touch AC: 12
Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 0 [base] +3 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +5 = 0 [base] +5 [strength]
Attack (unarmed): +5 = 0 [base] +5 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +4 = 0 [base] +5 [strength] -1 [slippery]

"Players Roll All the Dice": (Unearthed Arcana)
Attack Score (handheld):
Attack Score (unarmed):
Attack Score (missile):
Defense Check:
Defense Check (touch):
Defense Check (flat-footed): 16
16
13
1d209
1d20+2
1d20+7



Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
153 lb. or less
154-306 lb.
307-460 lb.
460 lb.
920 lb.
2300 lb.



Languages: Common Goblin Orc

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] ; arcane spell failure 5%
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Feats:
Martial Weapon Proficiency Weapon:
Track

Traits:
Skinny
Slippery
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 4 = +2 +2
Balance Dex* 2 = +2
Bluff Cha 4 = +4
Climb Str* 6 = +5 +1
Concentration Con 4 = +3 +1
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 8 = +4 +4
Disguise Cha 6 = +4 +2
Escape Artist Dex* 7 = +2 +4 +1 [skinny]
Forgery Int 3 = +2 +1
Gather Information Cha 4 = +4
Handle Animal Cha 5 = +4 +1
Heal Wis 1 = +1
Hide Dex* 2 = +2
Intimidate Cha 5 = +4 +1
Jump Str* 6 = +5 +1
Knowledge (dungeoneering) Int 5 = +2 +3
Listen Wis 2 = +1 +1
Move Silently Dex* 2 = +2
Perform_1 Cha 6 = +4 +2
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Profession Wis 3 = +1 +2
Ride Dex 3 = +2 +1
Search Int 2 = +2
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 4 = +2 +2
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 5 = +5
Use Rope Dex 3.5 = +2 +1.5

* = check penalty for wearing armor
Slippery trait: +1 on escape artist checks against being grappled, -1 all other grapple checks.
Skinny trait: -2 on strength checks to avoid being overrun / bullrushed.
Zero-level Bard spells: 2 per day

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Fire: Red (30' cone 6d10 DC 19), Brass (60' line 3d6 DC 17), Gold (30' cone, 6d10 DC 20)
Acid: Black (60' line 6d4 DC 17), Copper (60' line 6d4 DC 17)
Cold: White (30' cone 3d6 DC 16), Silver (30' cone 6d8 DC 18)
Electricity: Blue (60' line 6d8 DC 18), Bronze (60' line 6d6 DC 18)
Gas: Green (30' cone 6d6 DC 17)
Damage Immunity
Fire: Red, Brass, Gold
Acid: Black, Copper, Green
Cold: White, Silver
Electricity: Blue, Bronze
+4 natural armor bonus (already included)
Wings
Hit dice increases one dice type to maximum of d12
Level adjustment +3
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily

Class HP rolled
Level 1: Bard 8


 

Jack Trades's Equipment:
30 lb
5 lb
25 lb
2 lb

5 lb
4 lb


3 lb
1 lb

3 lb
40 lb

1 lb
3 lb
2 lb
_____
124 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x5
Sling bullets (group of 10) x5
Backpack
Chalk
Crowbar
Grappling hook
Ink vial
Ink pen
Lantern (bullseye)
Mirror
Parchment sheets x10
Rations (1 day) x3
Rope (50', hempen) x4
Signal whistle
Spyglass
Musical instrument
Spell component pouch

Total


More about Jack Trades:
A writer openly mocked for his inaccuracies in a story, he decides to get his facts straight. That day he's gone out to learn about all monsters even if it kills him. Though inaccurate he can spin a yarn. Thinking the people love him hes decided to write himself as the main character of the next book but after spending time looking for some adventurers he learns he needs to measure up if he wants to be the hero.