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cigamnogard
07-24-2009, 05:33 PM
How do you as the DM do languages? I use the following useful tool:

http://babelfish.yahoo.com/

tesral
07-27-2009, 11:52 AM
How do you as the DM do languages? I use the following useful tool:

http://babelfish.yahoo.com/

How so do you mean? Fantasy languages? They are there, I make no effort to speak or write them.

Takatchi
07-27-2009, 05:16 PM
Whenever I DM I normally just gloss over languages m'self. Foreign languages, fantasy languages, forgotten languages of magic or demonic lore...it's much easier to just say "The cultist babbles incoherently" and then point out to whoever speaks it in-game what they said.

Although ask anyone who's played D&D with me, "wutiki!" means you're about to get mooned in Goblin. :D

Skunkape
07-29-2009, 07:56 AM
About the only thing I do in my fantasy game where I change the language is for the names of certain things. For instance, I've named the realm of the gods, my campaign world has a couple of different planes in it, but not quite as many as the official DnD planes. But the realm of the gods is call Secundum Vita (http://www.johnprime.com/wizard_quest/wqpedia/index.php?invoke=View&offset=0&pediaId=6), which I got by using a English to Latin (http://www.archives.nd.edu/cgi-bin/lookdown.pl) web-based translater.

Sometimes I'll use Babelfish, but I generally try and keep most names Latin sounding. I worked up with a Wikipedia (http://www.johnprime.com/wizard_quest/wqpedia/index.php) for my campaign world, which I add to from time to time.

Beyond that, if I need a document that is in a foreign tongue, I usually find a free ruinic font on the web and just type out the words I want to use in that font. If the players are interested enough to find said font on the web and translate the document, I let them. Otherwise, they can usually find someone in the game world that will translate the document for them.

I did work up a language document (http://www.johnprime.com/wizard_quest/language/index.php) for my game, as far as where each language came from and what languages are related to each other, but I normally don't worry about using it in game other than when the players can't speak a language in question. I based mine on various DnD languages I've seen through the years.

outrider
07-29-2009, 10:56 AM
I check who in the group might speak the language and take that player outside and converse with him. He translates to the group and any omissions and problems with the translations are his. Same goes for written foreign languages.

Windstar
07-29-2009, 12:23 PM
I check who in the group might speak the language and take that player outside and converse with him. He translates to the group and any omissions and problems with the translations are his. Same goes for written foreign languages.

Ditto

Ishcumbeebeeda
07-29-2009, 05:17 PM
I usually make characters with high int mods and I love the skill Speak Language whenever I can get it. The DMs that have had me in their games before usually just point to me and say "they said X" without even bothering to ask if I speak the language. (Usually if I don't speak it I speak up, but sometimes....;))

cigamnogard
08-01-2009, 11:02 PM
..but sometimes :)
--- Merged from Double Post ---

How so do you mean? Fantasy languages? They are there, I make no effort to speak or write them.

I do both - I think it adds to the game

tesral
08-02-2009, 08:48 AM
..but sometimes :)
--- Merged from Double Post ---


I do both - I think it adds to the game

How so? Sure, I have tegwar and runic fonts. Once in a while I do a fancy handout. However I don't understand these languages, my players do not understand them. In a game that is largely verbal I find it efficient to speak in a language that everyone understands.

cigamnogard
08-06-2009, 02:46 AM
One of the main reasons Tolkien was so succesful with his stories was that he did invent other languages and employed them in his stories which he orally told to his family - years before they were written down on paper.

Grimwell
08-06-2009, 11:39 PM
I don't have the time to invest heavily in creating entire fantasy languages for my settings. What I find to be an effective work around is to pick a relatively obscure area of the world, look at the map, and start looking for neat sounding place names to put on my map. If people don't recognize it, it sounds plenty authentic.

I do the same thing for the names of that area, draw heavily on real world analogs.

Heck, even if it's obvious, it helps people get the idea that said place and people are foreign. Which is about all I need at the onset.

kirksmithicus
08-07-2009, 12:24 AM
One thing I used to do is create Language Trees. This created a little variation, local dialects and such, that gave minor (or major) penalties based on the linguistic distance between two speakers of the same language. Generally -5% (or -1 on a d20 roll) per degree of difference.

tesral
08-11-2009, 02:06 AM
Oh, I have them, I just don't make a big deal of it trying to actually speak any.



Language Typical Speakers Alphabet
Human
Ameridian Amerid people none
Frankessa Anorian Latinate
Arabic Hundred Kingdoms Arabic
Arailanese Arailaners Tegwar
Catilanese The Domains Latinate
Celtic North-west Humans Latinate
Common Everyone, Trade argot Several
Egyptian Egyptians Hieratic, Hieroglyphic
Germanic North Inner Sea Runic
Greek Greeks and others in the Inner sea Greek
Hindusaii Hindi Sanskrit
Markian Markia Kanji
Norse Nordic People Runic
Nubian Central Humans Nubian
Persian Morland Hieratic
Piuctish Picts none

"Racial"
Avian Avains Tegwar
Centauran Centaurs Tegwar, Greek
Draconic Kobolds, dragons none
Dwarven Dwarves Runic
Giant Ogres, giants Runic (if any)
Gnoll Gnolls none
Gnome Gnomes Runic
Goblin Goblins, hobgoblins, bugbears Runic (if any)
Leoman Leomans Tegwar
Orcish Orcs none
Quenya Elves , fey Tegwar
Sindarin Grey Elves, Scholars Tegwar

Planer Tongues
Abyssal Demons Infernal
Aquian Water Planer creatures Aquian
Auran Air Planer creatures Auran
Celestial Angels Celestial
Coveriss Devas Covern
Ignan Fire Planer creatures Ignan
Lucarian Devils Lucarian
Terran Earth Planer creatures Terran

Magical
Aij'h Sects of Eecreeana Tegwar
Arcane Magicians Arcane
Celin Craft Arcane
Druidic Tutha Da Dannan Clerics (Druids) Ogma
Finnish Melikki Ogma
Hebin Angleic Sects Hebin
Kellin Fellowship of Plenty Latinate
Latun Church of Mephistopheles Latinate
Quintana Elven Priests, scholars Tegwar
Russian Church of Creation Crylic
Sindril Centaur Sects Tegwar

cigamnogard
08-11-2009, 02:23 PM
Very nice!