View Full Version : 10 Awesome Things About Dungeons & Dragons

Arch Lich Thoth-Amon
06-27-2009, 08:40 PM
10 Awesome Things About Dungeons & Dragons, by Scott Beale

Found this article on the web and thought it would be an interesting topic to talk about.


Here's Scott's Top 10:

1 Rolling a Natural Twenty when the fight is on the line
2 Leveling up
3 0 hit points, unconscious, possibly dead
4 The 10 pole
5 The druid spell Shillelagh
6 Being a 1st level Halfling mage with 1 hit point and a dart
7 Drinking ale in the tavern
8 The planar asymmetric synergy of polyhedrons and lead figures
9 Scimitars
10 Treasure Type Q, the best Treasure Type

So, do you agree or disagree with this author? What's on your Top 10 list of awesome things about Dungeons and Dragons?

For me, this game has changed my life. Thank you Dungeons and Dragons, if it wasn't for you, these things may have never happened in my life:

1) Made a great many friends with whom i still keep contact even after 30 years.
2) Become an artist
3) Become a writer of science fiction, fantasy, screenplays, etc
4) Have a hobby in which to escape the stress that real life can inflict
5) Being able to sit around a table with complete strangers and have a great time playing a game that i will be able to remember in detail for years to come
6) Enjoying the aftermath of rolling 20's and 1's (critical hits and failures)
7) Experiencing the sheer enjoyment of adventuring in the Underdark, and walking beside the Glimmersea
8) Drow, Githyanki, Illithiads, Gnomes, Giant Spiders, giant insects, Lolth, etc
9) Feeling one's life in the D20 about to be rolled
10) Living long enough where i can experience talking with over 8500 gamers on P&PG, on a daily basis. How cool is that?

Hey folks, let's open this up to all rpg's. When sharing your list, please list specific rpg as needed.

What share the rest of you?

06-27-2009, 09:52 PM
Great thread Thoth! Rather than argue about what we don't like about RPGs It would be nice to talk about we do like about RPGs - and let's face it; we all like RPGs or we wouldn't be here!

As for the lists above, I think the first one has some good choices. But it seems to me the author of this list was a bit of masochist (the shillelagh spell? - really?). I much prefer your list Thoth. But I think I would throw in a few of my own:

1) Learned a great deal about history and mythology that I would not have otherwise taken the time to learn.
2) Found a way to celebrate Halloween since I got too old to Trick or Treat!
3) Found a way to make use of an overactive imagination.
4) Discovered that it's almost impossible to melt an uncooperative d20 in a microwave oven!
5) Truly got a kick out of tormenting the people where I worked when I first started playing, who were convinced that we held seances and used a Ouija board!

06-28-2009, 01:28 AM
99% of my RPG experience is with D&D, so I'm going to stick with that, spanning through to 3E, when I last played. My favorite things:

10-Dungeon Magazine

9-unusual races as characters (lizard man, ogre, centaur, etc)

8-teaching new players the game and seeing the fun they have

7-being complimented by people for a well run campaign/well played character

6-fireball/lightening bolt

5-Dragon Magazine

4-a release for my creativity and imagination

3-defeating that first monster!

2-1st level characters!

1-fun with friends!

06-28-2009, 05:47 AM
1. Having fun with friends!

2. Finally hitting a baddy after spending the last two sessions narrowly missing allies. True story!

3. Selling fake wine! Made me wish I had chosen to be a wizard...

4. Streetwise checks... hehehheheheh....

5.True neutral alignment -- You can do good OR bad! You're the wildcard!

6. When the DM calls out for perception checks... Dude, I know something's there now! Don't call me a cheater! *LOL*

7. Jelly Bellies... MMmmm.... Or just refreshments in general

8. Getting drunk off 1 milligram of alcohol... apparently drinking in a game will influence me to drink (underage) in real life, so we were severely penalized for any consumption of alcohol. Meh. I was never really tempted in the first place.

9. Discovering that Warlocks should NOT engage in close combat!

10. Never landing a hit with Daily powers. NEVER! GRAaaaaaaH! >_<

06-28-2009, 04:51 PM
My responses might be tied more to RPGs in general but, as an RPG, these easily apply to D&D as well:

1) My gateway into an entirely new and exciting hobby

2) Meeting many good, long-term friends

3) Having hours upon hours of fun and laughter

4) Exploring an infinitely-vast and unknown imaginary world

5) Being able to shape the course of the game by the choices you make

6) Assuming new, exciting personalities and making them your own

7) Epic conflicts, moments of heroism and acts of selfless devotion

8) Not knowing what will happen next

9) Finding new and unusual ways to use otherwise predictably boring spells

And last but certainly not least...

10) Seeing the look on the faces of your players at the end of an exciting, dramatic, rewarding and fun-filled adventure!!!

06-28-2009, 06:55 PM
Well I defiantly don't agree with Scott. My top ten really can all be said in two words

Monsterous Manual

07-02-2009, 10:10 AM
10. Dwarves incapable of using arcane magic.
9. Tolkien based demi-humans.
8. Sharing adventures with a variety of friends and fellow gamers over the years.
7. Being a GM that is capable of running an entire campaign without ever planning a single session beyond one or two vague sentences written in the moments just prior to beginning play.
6. Exploring the various fantasy and science fiction settings to find ways to make'em my own.
5. Teaching new players about the game, be it DnD, Star Wars, or whatever system being run at the time.
4. Not knowing what will happen next as a player or GM.
3. Seeing a rabid cow eating the remains of a dead dragon.
2. My homebrew campaign setting that inspired a player who retired from GMing to come out of retirement or run a campaign.
1. Dragons, dragons, dragons!! Did I mention Dragons?

Baldwin Stonewood
07-02-2009, 11:14 AM
10. Unlimited use of my imagination.
9. Monsters, monsters and more monsters
8. Unusual races
7. Hours of fun
6. Friends
5. Spells
4. Swords, of all types
3. Books and magazines - novels, sourcebooks.
2. Minis - you have to admit they are cool
1. Unlimited creativity!!!

07-02-2009, 11:55 AM
1) Not just hearing stories, but being able to participate in the fantasy.
2) Finally! A game that truly gives you the freedom to do anything you want.
3) Getting to meet lots of diverse and interesting characters, both in and out of character.
4) Awesome artwork, both the graphics in the books and the miniatures.
5) Hanging out with friends tossing fireballs at dragons.
6) Creating characters, imagining their histories then choosing abilities and skill to match.
7) All the different dice!
8) Reading campaign settings, particularly the homebrew settings.
9) What better way to alleviate stress than killing a dragon?
10) Nothing else is as good an escape from reality, how else can you live as another character?