Lethargg
06-08-2009, 02:07 PM
Area Description:
A hidden valley located above the stead, where the few members of the Muleskinners Guild spend much of their time.
The valley, which runs north to south near the peak of the mountain on its southern face, is thought to have been created some two-thousand years ago by a massive collapse in the mining tunnels below and has since re-routed part of a nearby underground stream and become lush with flora and fauna. The stream seems to emerge from the ground on the northernmost end of the valley, runs most of the length of the dale with a few twists and turns only to disappear again under the ground a few hundred feet before the walls of the valley begin to climb again in the south.
Though the valley is exceedingly difficult to find unless one already knows to look for it, it has drawn many forms of wildlife over the centuries and developed its own isolated ecosystem ranging from moss and lichen to mighty trees and from slugs and insects to birds and small mammals. The first Muleskinners to stumble upon it many hundreds of years ago saw the vale as a gift from the Morndinsamman and eventually came to give thanks for it to the Lady of Life, Sharindlar.
--- Merged from Double Post ---
Continued From: Bottom of the Barrel (http://www.penandpapergames.com/forums/showthread.php?p=77071#poststop)
It took him nearly an hour to make the perilous climb to the surface; a good fifteen minutes longer than it normally takes him when sober, and every minute of such a climb is one which threatens a fall that could easily maim or kill. It was in this last fifteen minutes that adrenaline purged what remained of the previous night’s firewater from his mind, and with it the last remnants of the liquid’s anesthetic properties, making him woefully aware of his bruised, aching, dehydrated body and his muscles burned at him with searing pain in retaliation for loitering during his ascent. Now, instead of alcoholic stupor, he had to contend with the dry, dull ache in his skull caused by the reduction of fluids in his brain which somehow always felt worse for coordination and cognition than actually being inebriated. Perhaps it was just the awareness of the condition that drunkenness spared him from.
As he approaches the apex of his long climb up the dilapidated chimney chute, he lets out a disparaging groan. He knows that despite his exhaustion, he must tie-off and suspend himself long enough to unlock and open the iron grating which serves as the second line of security just inside of a hollowed-out boulder on the surface with a secret door skillfully carved into its side. Emerging from the hidden passageway after resealing the grate behind him, his eyes involuntarily squint as his vision strains to adjust from the pitch black below to the ambient twilight of the world above and take in the sights of the only place he truly feels at peace.
Few outside the Guild are even aware that this place exists, or that there is an ancient chimney shaft in a mostly abandoned region of the stead which leads directly to it. These are considered trade secrets by the Muleskinners, as jealously guarded as the The Hands of the Gods protect their forging techniques, or the Militia their war-tactics. Dawn had come to the world outside the glen some two hours ago, but the vale itself, still fitfully attempting to wrest itself from the clutches of slumber in the extended twilight afforded by the steep slopes to the East and West, seems to share in Asbjørn’s morning-after languor, the dense, sleepy, mountain fog that collects here in the night will continue to lull the valley’s various inhabitants until the sun has had an hour or two to burn the mists away. It will take at least that much longer to burn away the fog in Asbjørn’s mind and he gives quiet thanks to Dumathoin for keeping that resplendent amber gem hidden away from his weary eyes until his wits return to him.
The late morning sun, after making the arduous climb over the eastern Greypeaks, would findAsbjørn still laboring in the crisp open air of the vast and hidden mountain valley, far above the stead, where the Muleskinners spend much of their waking hours. His face and much of his exposed torso are mottled with fresh bruises, and though it will make little aesthetic impact upon a nose that has been broken many times before, the swelling around the fracture in his nasal passage makes it harder to breathe, especially in the thin air at this altitude, and there is a slight, high-pitched wheezing as he goes about his task.
{{OOC: I will continue this scene when I have more time.}}
A hidden valley located above the stead, where the few members of the Muleskinners Guild spend much of their time.
The valley, which runs north to south near the peak of the mountain on its southern face, is thought to have been created some two-thousand years ago by a massive collapse in the mining tunnels below and has since re-routed part of a nearby underground stream and become lush with flora and fauna. The stream seems to emerge from the ground on the northernmost end of the valley, runs most of the length of the dale with a few twists and turns only to disappear again under the ground a few hundred feet before the walls of the valley begin to climb again in the south.
Though the valley is exceedingly difficult to find unless one already knows to look for it, it has drawn many forms of wildlife over the centuries and developed its own isolated ecosystem ranging from moss and lichen to mighty trees and from slugs and insects to birds and small mammals. The first Muleskinners to stumble upon it many hundreds of years ago saw the vale as a gift from the Morndinsamman and eventually came to give thanks for it to the Lady of Life, Sharindlar.
--- Merged from Double Post ---
Continued From: Bottom of the Barrel (http://www.penandpapergames.com/forums/showthread.php?p=77071#poststop)
It took him nearly an hour to make the perilous climb to the surface; a good fifteen minutes longer than it normally takes him when sober, and every minute of such a climb is one which threatens a fall that could easily maim or kill. It was in this last fifteen minutes that adrenaline purged what remained of the previous night’s firewater from his mind, and with it the last remnants of the liquid’s anesthetic properties, making him woefully aware of his bruised, aching, dehydrated body and his muscles burned at him with searing pain in retaliation for loitering during his ascent. Now, instead of alcoholic stupor, he had to contend with the dry, dull ache in his skull caused by the reduction of fluids in his brain which somehow always felt worse for coordination and cognition than actually being inebriated. Perhaps it was just the awareness of the condition that drunkenness spared him from.
As he approaches the apex of his long climb up the dilapidated chimney chute, he lets out a disparaging groan. He knows that despite his exhaustion, he must tie-off and suspend himself long enough to unlock and open the iron grating which serves as the second line of security just inside of a hollowed-out boulder on the surface with a secret door skillfully carved into its side. Emerging from the hidden passageway after resealing the grate behind him, his eyes involuntarily squint as his vision strains to adjust from the pitch black below to the ambient twilight of the world above and take in the sights of the only place he truly feels at peace.
Few outside the Guild are even aware that this place exists, or that there is an ancient chimney shaft in a mostly abandoned region of the stead which leads directly to it. These are considered trade secrets by the Muleskinners, as jealously guarded as the The Hands of the Gods protect their forging techniques, or the Militia their war-tactics. Dawn had come to the world outside the glen some two hours ago, but the vale itself, still fitfully attempting to wrest itself from the clutches of slumber in the extended twilight afforded by the steep slopes to the East and West, seems to share in Asbjørn’s morning-after languor, the dense, sleepy, mountain fog that collects here in the night will continue to lull the valley’s various inhabitants until the sun has had an hour or two to burn the mists away. It will take at least that much longer to burn away the fog in Asbjørn’s mind and he gives quiet thanks to Dumathoin for keeping that resplendent amber gem hidden away from his weary eyes until his wits return to him.
The late morning sun, after making the arduous climb over the eastern Greypeaks, would findAsbjørn still laboring in the crisp open air of the vast and hidden mountain valley, far above the stead, where the Muleskinners spend much of their waking hours. His face and much of his exposed torso are mottled with fresh bruises, and though it will make little aesthetic impact upon a nose that has been broken many times before, the swelling around the fracture in his nasal passage makes it harder to breathe, especially in the thin air at this altitude, and there is a slight, high-pitched wheezing as he goes about his task.
{{OOC: I will continue this scene when I have more time.}}