Valdar
05-27-2009, 07:48 PM
Anyone picked this up yet?
It's interesting to see the new spin on familiar monsters- some of which I expected, some of which were a surprise. I've already created a lot of these as custom monsters- it's also interesting to see how close I got to them.
--Gray Ooze no longer being psionic kind of threw me. I know it was silly, but it was old-school silly!
--Metallic dragons are no longer Good- This one really threw me. I guess I'll have to watch the podcast to figure this one out. Color me houseruled on this one. Also, Iron and Adamantine instead of Bronze and Brass? Weaksauce.
--Excellent treatment of Demogorgon and his two-headedness, but making his monkey heads be baboon heads was a little strange.
--Eleven new Human foes, including Pirate! Win.
--Love the description of Abolethic Skum: "Sometimes an aboleth's enslavement of a humanoid foe goes wrong and the foe becomes a barely sentient pile of aqueous sludge..."
--Having the Rust Monster disenchant the items it destroys seems a little kinder to the PCs, but still has that hint of old-school nasty to it.
--Good way to play up the Sphinx's riddle without having the game grind to a halt. Though the old-school way of doing things can of course be house-ruled back in fairly easily.
--Steel Predator looks pretty much like I homebrewed it, down to the level (I was using them as guards for a Mercane who had to be at least 18th level to cast Plane Shift, so they look perfect.)
--Will-o-wisp looks completely different from what I homebrewed. No electrical attack (psychic instead), and no dissolution into residuum after killed.
It's interesting to see the new spin on familiar monsters- some of which I expected, some of which were a surprise. I've already created a lot of these as custom monsters- it's also interesting to see how close I got to them.
--Gray Ooze no longer being psionic kind of threw me. I know it was silly, but it was old-school silly!
--Metallic dragons are no longer Good- This one really threw me. I guess I'll have to watch the podcast to figure this one out. Color me houseruled on this one. Also, Iron and Adamantine instead of Bronze and Brass? Weaksauce.
--Excellent treatment of Demogorgon and his two-headedness, but making his monkey heads be baboon heads was a little strange.
--Eleven new Human foes, including Pirate! Win.
--Love the description of Abolethic Skum: "Sometimes an aboleth's enslavement of a humanoid foe goes wrong and the foe becomes a barely sentient pile of aqueous sludge..."
--Having the Rust Monster disenchant the items it destroys seems a little kinder to the PCs, but still has that hint of old-school nasty to it.
--Good way to play up the Sphinx's riddle without having the game grind to a halt. Though the old-school way of doing things can of course be house-ruled back in fairly easily.
--Steel Predator looks pretty much like I homebrewed it, down to the level (I was using them as guards for a Mercane who had to be at least 18th level to cast Plane Shift, so they look perfect.)
--Will-o-wisp looks completely different from what I homebrewed. No electrical attack (psychic instead), and no dissolution into residuum after killed.