View Full Version : GURPS May 6, 2009: e23's Top Ten For April

PnP News Bot
05-06-2009, 12:40 AM
Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

May 6, 2009: e23's Top Ten For April (http://www.sjgames.com/ill/archives.html?m=May&y=2009&d=6)

Last month was a good one for e23 (http://e23.sjgames.com) releases. Here's the ten items you voted -- with your dollars -- as the best of the bunch!</p>

#1: GURPS Spaceships 3: Warships and Space Pirates (http://e23.sjgames.com/item.html?id=SJG37-0122) Honestly, this one is no surprise. If there are two things we GURPS (http://gurps.sjgames.com)-heads love, it's spaceships and David Pulver. His Spaceships (http://www.sjgames.com/gurps/books/spaceships/) series just keeps getting better and better (and having seen the drafts of Spaceships 4 and Spaceships 5, I have no reservations about saying that).</p>

#2: GURPS Psionic Powers (http://e23.sjgames.com/item.html?id=SJG37-0132) We knew Jason Levine (aka Rev. Pee Kitty) was good; we didn't know he was this good. Of course, everybody loves cool powers . . . from your brain!</p>

#3: GURPS Thaumatology: Magical Styles (http://e23.sjgames.com/item.html?id=SJG37-1652) Sean "Dr. Kromm" Punch writing about customizing magic? How could that not be a top seller?</p>

#4: GURPS Mass Combat (http://e23.sjgames.com/item.html?id=SJG37-0131) For a release with as basic a title as "Mass Combat," David Pulver crafted a supplement of surprising depth: not only does this book cover "hordes of orcs vs last defenders of mankind," it handles "battlesuited troopers vs bug-eyed aliens" with equal deftness.</p>

#5: GURPS Character Assistant (http://e23.sjgames.com/item.html?id=SJG31-4001) After nearly four years, this program continues top the charts month after month. That's a testament like no other to the quality of this software.</p>

#6: GURPS Classic: Traveller: Starports (http://e23.sjgames.com/item.html?id=SJG30-6610) When your tramp freighter has just spent six months hauling a herd of cattle between the stars, you're going to pay attention to the starport. And although Starports is written for the Traveller universe, it has more than enough advice to be applicable to any starfaring game, which is, I suspect, why it appears on this list.</p>

#7: GURPS Spaceships 2: Traders, Liners, and Transports (http://e23.sjgames.com/item.html?id=SJG37-0121) The second installment in the Spaceships series, and Pulver's third product on this list. I told you we liked him.</p>

#8: Pyramid #3/6: Space Colony Alpha (http://e23.sjgames.com/item.html?id=SJG37-2606) The lastest release from the new incarnation of Pyramid (http://www.sjgames.com/pyramid/), with a spacey theme. I guess April was SF month all 'round.</p>

#9: Pyramid Subscription - 12 Months (http://e23.sjgames.com/item.html?id=SJG37-26SUB12) April was the last freebie for subscribers of the previous incarnation of Pyramid, and it looks like the renewals bumped the subscription up. Thanks, and if you're not sure about a full year, the subs come in three-month (http://e23.sjgames.com/item.html?id=SJG37-26SUB3) and six-month flavors (http://e23.sjgames.com/item.html?id=SJG37-26SUB6) as well.</p>

#10: GURPS Locations: Metro of Madness (http://e23.sjgames.com/item.html?id=SJG37-1411) It's underground, is full of weird stuff, and features a railroad. No, it's not the latest adventure from that company we're blowing out (http://www.warehouse23.com/search.cgi?comp=79), it's Metro of Madness, a Location with more strange plot hooks than you can shake a stick at.</p>

-- Paul Chapman (paul@sjgames.com)</p>