nijineko
04-24-2009, 02:23 AM
obviously, d&d has never been much for reality over fantasy, and in the rules are many examples easily found, but this recently actually happened in a game session, and i thought it amusing enough to share. =D
as it happens, my character drops down from a 10' ledge, grabs another character, runs back up the wall 10', leaps into the air 15', allowing the second character to toss a spell off into the ceiling (rock to sand) causing a cave-in on a large number of enemies, then dropping down 10'. (the character has a total movement rate of 45' and spring attack for the move-act-move-win.)
now various rules, and also rulings by wotc have firmly established that a character is not allowed to move more than it's movement rate under it's own power. even when jumping. which, when playing a thri-kreen, can result in you spending a full round, or more, in mid-air while you wait for your movement rate to catch up with your jump check result. lots of fun. especially if you are trying for a jump-attack from really far away and your target moves on you....
anyway, so there my character is, stuck in mid-air with the other character in his grasp until the beginning of the next round. meanwhile the cave-in promptly takes place dumping hundreds of pounds of sand on the bad guys... which sand began falling at the same time as my characters, but due to d&d rules reaches the ground before my characters do, a clear and obvious bias towards aristotle over galileo! ^^
my dm and i had a good chuckle over this, and so i thought i would share.
as it happens, my character drops down from a 10' ledge, grabs another character, runs back up the wall 10', leaps into the air 15', allowing the second character to toss a spell off into the ceiling (rock to sand) causing a cave-in on a large number of enemies, then dropping down 10'. (the character has a total movement rate of 45' and spring attack for the move-act-move-win.)
now various rules, and also rulings by wotc have firmly established that a character is not allowed to move more than it's movement rate under it's own power. even when jumping. which, when playing a thri-kreen, can result in you spending a full round, or more, in mid-air while you wait for your movement rate to catch up with your jump check result. lots of fun. especially if you are trying for a jump-attack from really far away and your target moves on you....
anyway, so there my character is, stuck in mid-air with the other character in his grasp until the beginning of the next round. meanwhile the cave-in promptly takes place dumping hundreds of pounds of sand on the bad guys... which sand began falling at the same time as my characters, but due to d&d rules reaches the ground before my characters do, a clear and obvious bias towards aristotle over galileo! ^^
my dm and i had a good chuckle over this, and so i thought i would share.