View Full Version : Quest for the Paladins

04-21-2009, 08:33 AM
Campaign setting:
The World of Greyhawk
Year: 567
Summary: The PCs are on a quest to locate the weapons of the Paladins. The Paladins have not been seen for thousands of years, and were wiped out by demonic and undead hordes sent by Demogorgon and Incabulos. These two also slew the Paladin god, Lothar, lord of light. Now, demons and undead are returning to the world again, coupled with the current villainous Iuz of 567 and a few new seriously evil nasties... the world is a very dangerous place. The race is on, can the PCs find the weapons of the Paladins by exploring the ruins of that long dead civilization before evil does? Only time will tell.

The next game is session 24, and the players report that the game is excellent. We try and schedule around everyone's adult lives so we do not always make the bi-weekly schedule.

Beginning character level:
Originally we started out as 1st level, but new characters now will start out as 3rd.

Any single class character to begin with from 1st or 2nd edition rules
(including odd classes from Dragon magazine) except the Paladin or
Anti-Paladin (these are NPC only classes in this campaign).

Remember to play something that you want to play, and not something
that the party "needs". This is huge, and makes for a better game all
around if you play a class that resonates with who you see yourself as
in an imaginary setting.

Humans, Elves, Half-elves & Dwarves. Gnomes have a bad situation in
this campaign. They are slaves, lower class and pretty much stomped on
by all the other races and are an NPC only race. Any other races to be
considered for a PC are subject to discussion.

Spell casters:
I use a spell point rule system that works very well. The amount of
spell points is based on level + Intelligence bonus for Magic-Users or
Wisdom for Clerics.

So you will have a number of spells at your disposal and will utilize
spell points to cast them. 1 spell point for a level one spell, 2
spell points for a level 2 spell, and so on.

No components for lower level spells, but the higher the spell level
(after 6th) the higher the possibility for spell components and
extensive rituals to simulate the rareness and special needs the
powerful magic needs to be unleashed.

Ability score rolling:
We'll be using the 4d6 discard the lowest die method. After all scores
are rolled then they are arranged to your liking in whatever ability
you choose. My view is that the player characters are exceptional

Hit Points:
You are exceptional beings. The cream of the crop. You begin with the
hit point maximum, and gain an additional 1d4 hit points per level on
top of your normal hit point accumulation per level.

Chaotic Evil and Lawful Good may be extremes, but that does not make
them stupid. A lawful good or chaotic evil PC or NPC may be an
extremist, but they are still typically self aware and favor self

Your characters will be called upon to make decisions and do things
that are not only a test of your character's psychological
hardiness... but yours as well. This campaign is considered a no holds
barred campaign where the harshness that life offers in terms of what
monsters, humans, elves and dwarves are capable of can and will echo
the horrors of real life and the worst horrors imagination has to
offer. There will be fun times and there will be absolute horror in
the game. Evil is intelligent, comes in many packages and is not
always something that sticks out like a sore thumb.

You are intended to be a party with good or neutral tendencies
according to the concept of Dungeons & Dragons. Your own alignments
are up to you, but the overall campaign is bent on being generally
good or having neutral tendencies. So if you intend to walk the path
of "evil", you'll need to be crafty, smart and quick witted to pull it
off if you adventure with good natured characters.

Game Length:
This is a long term campaign. The last game I ran lasted for five
years and only ended because I moved away. I would very much like to
see the PC's advance well beyond 20th level.

If this sounds to your liking, please contact me. I look forward to
having you in the game.

Dave the DM

Law Dog
05-15-2009, 06:30 PM
Hey Dave, what time on the Saturdays do you guys play?

05-16-2009, 10:01 AM
We play from 2-9:30-10:30. Sometimes later, depends on how well we're all staying awake.

If you're interested, we should meet up and talk about game expectations and make certain we aren't natural enemies.

I usually meet people at Churchills Pub on the Northwest corner of Warner and Alma School.

The game is at my house, and my wife plays along with two others currently. Three previous players moved away.

Law Dog
05-16-2009, 12:07 PM
Appriciate the invite, but alas, I cannot make that schedule at this time. Definitely wish you luck though in finding some replacement folks.

05-16-2009, 02:11 PM
No worries, I'll let you know if the game day/time changes in the future.

08-30-2009, 08:41 PM
Are you still playing? Still looking for another player? I have been playing for 17 years, mostly gming, looking to play.

Brandon Thomas

08-31-2009, 09:42 AM
Hi Brandon,

The next game is Saturday the 26th from 11am to 5pm-ish. We took the Summer off when my son was born.

Shoot me an email so we can arrange to meet up: dave at amascus dot com