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  1. Ask a GM: Introducing our Panel
  2. Ask a GM [07/07/08]: Motivation to be a GM
  3. Ask a GM [07/15/08]: Handling Rules Lawyers
  4. Ask a GM [07/22/08]: How much do you plan a campaign?
  5. Ask a GM [08/07/08]: Multiple GMs, Same Campaign
  6. Ask a GM [08/12/08]: Making Failure Cool
  7. Ask a GM [09/02/08]: Magic as an Adventure-Breaker
  8. Ask a GM [09/08/2008]: Random Encounters
  9. Ask a GM [09/14/08]: "Evil" Campaigns
  10. Ask a GM [10/16/08]: Shy Players
  11. Ask a GM [11/17/08]: Who Picks the System?
  12. Ask a GM [12/1/08]: Ending a Campaign
  13. Ask a GM [01/21/09]: Vetting a New Player
  14. Ask a GM [02/09/09]: Campaign / Adventure Logs
  15. Ask a GM [03/16/09]: GM Aids
  16. Ask a GM [04/20/2009]: Being a Player
  17. Ask a GM [04/27/2009]: Players Becoming Enemies
  18. Ask a GM [05/04/09]: Questions to flesh out a PC
  19. Ask a GM [06/09/2009]: Permanent Damage